Level 19 Twink Priest Guide

Priests are extremely strong healers at the level 19 PvP bracket. and are often the preferred healing class in Warsong Gulch. They have strong heals in their arsenal, but also an instant cast HoT and shield. Twink priests don't have the strongest dps spells around, but their instant cast Shadow Word: Pain can prevent rogues from stealthing or enemies from dropping combat.



Level 19 twinks will tell you that one of the most annoying forms of CC seen in this bracket is a priest's Psychic Scream, an instant cast fear that can affect 2 enemies. Priests can also be an annoying opponent because of their Dispel Magic, an offensive and defensive spell. Nothing quite gets an enemy flag running group all riled up like a priest dispelling their swiftness potions, freeing their friends from crowd control attempts, and then fearing the flag carrier's guards.



Priests also provide the most popular twink buff, Power Word: Fortitude.





Contents

1. Gear and Enchant Suggestions

2. BoA Items at Level 19

3. Quest Items

4. Useful Racial Abilities

5. Talents

6. Professions

7. Consumables





1. Gear and Enchant Suggestions



Gearing up a twink doesn't happen all at once. A level 19 priest is fairly easy to gear because many of the best in slot items are BOEs which are very common on the auction house, but some items may take weeks or months of work to acquire.



Below are some suggestions for gear and enchants. Some slots have a clear best in slot items (marked with a *), and alternative items for that slot probably shouldn't be considered. A well geared twink will strive to acquire the best in slot items.



Because not all the gear is easily available, this list also includes some alternatives which can be used until you can grab the best in slot item. Also, not all twinks wait until level 19 to start PvPing. In short, this list also contains some gear usable to level 19 twinks in the making.



The level 18 blues bought with honor and tokens are bought at the Warsong Gulch reward vendors. The Horde vendor is in The Barrens and the Alliance vendor is in Ashenvale. For Alliance, this vendor is out of the way, with lots of areas to discover between her and the boat at Darkshore. Watch your XP!



Note on items from instances:



Some twinks may find themselves at level 19 before they are able to get all their boss drop items. Older twinks may also find some gear has changed and their old best in slot items are no longer the best. All is not lost! Please refer to this guide on how to farm your boss drops without earning any XP.

http://twinkinfo.com/forums/f25/boss-drops-0-exp-t366/





Head

*Lucky Fishing Hat (Fishing Tournament quest)

Green Tinted Goggles (Requires Engineering)

Shadow Goggles (Requires Engineering)



Enchants: +150 mana, +100 HP, +8 spell power



The Lucky Fishing Hat is hands down the best in slot item, but it can take weeks to get. In the mean time, the engineering goggles are the only other head item with stats.



Neck

Voice Amplification Modulator (BOE made from Engineering.)

Sentinel's Medallion/Scout's Medallion (Bought from the Silverwing/Warsong Supply officers with honor and tokens.)

Thick Bronze Necklace (BOE made from Jewelcrafting.)



Shoulders

Talbar Mantle (Quest in The Barrens.)

Ghostly Mantle (Horde only. Quest in Shadowfang Keep)

*Tattered Dreadmist Mantle with Greater Inscription of the Gladiator (BOA bought with Stone Keeper's Shards. Enchant bought with PVP honor.)

Exquisite Sunderseer Mantle with Greater Inscription of the Gladiator (BOA bought with Emblems of Heroism. Enchant bought with PVP honor.)

Ritual Amice with Resilience of the Scourge (World Drop. Enchant from level 60 Naxx 40 man instance.)



The Talbar Mantle is probably the most common twink shoulder, used by many classes. If you have the resources to spare, the BoA shoulders are an upgrade to the green shoulders, and can be enchanted with the PvP honor bought shoulder enchant. Hurry though because Blizzard will probably change the Gladiator enchant so it can't be applied to BoA shoulders!



Back

*Caretaker's Cape/Battle Healer's Cloak (Bought from the Silverwing/Warsong Supply officers with honor and tokens.)

Feyscale Cloak (Drops from Deviate Faerie Dragon in Wailing Caverns)

Miner's Cape (Drops from Miner Johnson in The Deadmines)



Enchants: +70 armor,+10 Shadow Resist



Chest

Tree Bark Jacket (BOE drop from Blackfathom Deeps.)

Inferno Robe (Horde only) (Quest in Tauren Mill. Can be enchanted with TBC enchants.)

Robe of the Moccasin (Drops from Lord Cobrahn in Wailing Caverns)



Enchants: +100 HP, +100 Mana, +4 Stats

Inferno Robe can be enchanted with +15 resilience, +6 stats, +150 HP, +15 spirit



Wrist

Mindthrust Bracers (BOE drop from Shadowfang Keep)

Crystalline Cuffs (Drops from Taragaman the Hungerer in Ragefire Chasm)



Enchants: +15 Spell power, +9 stamina, +9 Spirit,+7 Intellect



Gloves

Magefist Gloves (BOE world drop)

Raven's Claws (Drops from Ravenclaw Regent in Silverpine Forest)

Jutebraid Gloves (Horde only. Quest reward)

Gold-flecked Gloves/Serpent Gloves (Drops from Sneed in The Deadmines/Lord Serpentis in Wailing Caverns)



Enchants: +16 Spellpower



Three of the gloves on this list are nearly identical. For pure healing, the Jutebraid Gloves/Gold-flecked Gloves/Serpent Gloves come out ahead, but for overall balance, Magefist Gloves win.



Belt

Keller's Girdle (BOE world drop)

Greenweave Sash/Shimmering Sash of Healing (BOE world drop)



Legs

Darkweave Breeches (BOE world drop)

Shimmering Trousers of Healing (BOE world drop)



Enchants: Runic Spellthread/Golden Spellthread (Tailors)



Boots

*Nat Pagle's Extreme Anglin' Boots with Boar's Speed (Fishing tournament quest and enchantable with TBC enchants.)

Sanguine Sandals with Minor Speed (BOE world drop)



Nat Pagle's Boots are the clear best in slot for feet. Their high ilevel means they can be enchanted with TBC enchants. Sanguine sandals are a suitable choice until you can get the fishing boots. Run speed is the preferable enchant and toons without this enchant are easily picked off by their faster moving enemies.



Rings

*Lorekeeper's Ring/Advisor's Ring (Bought from the Silverwing/Warsong Supply officers with honor and tokens.)

Bronze Band of Force (Created by Jewelcrafting. Ring gives +6 spell power.)

Seal of Wrynn (Alliance only) (Quest chain beginning in The Deadmines)

Lavishly Jeweled Ring (Drops from Gilnid in The Deadmines)

Seal of Sylvanas (Horde only) (Quest in Shadowfang Keep)



Trinkets

*Inherited Insignia of the Alliance/Inherited Insignia of the Horde (BOA bought with Stone Keeper's Shards)

Insigina of the Alliance/Insignia of the Horde (Bought with PVP honor)

*Arena Grand Master (Quest from the Stranglethorn Vale arena)

Discerning Eye of the Beast (BOA bought with Emblems of Heroism)

Swift Hand of Justice (BOA bought with Emblems of Heroism)

Minor Recombulator (Requires engineering)



At 19, the Arena Grand Master trinket can be a game breaker. As the flag runner or the pocket healer for the flag runner, you'll be the target of all 10 of your enemies as you run across the field. This trinket can potientially shield you from all damage for half the length of the field.



Wands

*Gravestone Scepter (Quest in Blackfathom Deeps)

Banshee Rod of the Sun (BoE drop, but considering it drops from a rare elite in Ghostlands, dont' count on finding this on the Alliance auction house.)

Cookie's Stirring Rod (Drops from Cookie in The Deadmines)

Skycaller (BOE world drop)



The Gravestone Scepter is the clear best in slot, but until you make it out to Blackfathom Deeps at level 18, one of these other wands can help you. Banshee Rod is the only other wands with stats, but the Cookie's Stirring Rod and Skycaller can be much easier to get a hold of, especially for Alliance, for your temporary wand.



Weapon

Staff of the Blessed Seer (BOE drop from Blackfathom Deeps)

Staff of the Friar (BoE drop from Blackfathom Deeps)

Twisted Chanter's Staff (BOE world drop)

Crescent Staff (Horde only) (Quest in Wailing Caverns)

Lorekeeper's Staff/Advisor's Gnarled Staff (Bought from the Silverwing/Warsong Supply officers with honor and tokens.)



Enchants: +30 Spellpower, +20 Spirit, +22 Intellect



Many twinks have multiple weapons for different occasions and swap between them frequently. A priest twink commonly has a primary healing staff, a regen staff and sometimes an intellect staff for max mana.



Staff of the Blessed Seer + spell power enchant would be the strongest healing staff combo.

Staff of the Friar + spirit enchant would be the highest regen staff combo and useful to equip during downtime.

Twisted Chanter's Staff + intellect enchant would be the highest intellect combo and useful to have equipped at the beginning of combat.

For the Horde, Crescent Staff is a great all purpose staff for anyone who can't track down one of the above staves, or doesn't want to fuss around with multiple weapons.



2. BOA Items at Level 19



Stats for Bind on Account items when scaled to level 19.



Discerning Eye of the Beast

+7 Spell power

Restores 2% of your maximum mana whenever you kill a target that yields experience or honor.

(You have to get the killing blow)



Swift Hand of Justice

+6 Haste

Equip: Heals you for to 2% of your maximum health whenever you kill a target that yields experience or honor.

(You have to get the killing blow.)



Inherited Isignia of the Alliance/Inherited Insignia of the Horde

+6 Resilience

Removes all movement impairing effects and all effects which cause loss of control of your character. (5 Min Cool down)



Exquisite Sunderseer Mantle


+5 Stamina

+3 Crit

+5 Resilience

+6 Spell power



Tattered Dreadmist Mantle

+3 Stamina

+3 Intellect

+5 Spirit

+6 Spell power





3. Quest Items



Extended information for items obtained from quests.



Lucky Fishing Hat

Reward for turning in Keefer's Angelfish

Rare fish are caught during the Sunday fishing tournament in Stranglethorn Vale, between 2:00-4:00 pm

You need fishing 225 skill to catch these fish, attainable with 125 skill and a +100 lure.

Journeyman Fishing (75-150) requires level 10 to train.

Gives no XP



Talbar Mantle

Reward from the quest, In Nightmares (Alliance)/In Nightmares (Horde)

Quest begins The Barrens and is attainable at level 10.

Gives 2000 XP



Ghostly Mantle (Horde only)

Reward from the quest Deathstalkers in Shadowfang

Quest begins in The Sepulcher in Silverpine Forest and takes place in Shadowfang Keep.

Attainable at level 18.

Gives 3050 XP.



Inferno Robes (Horde only)

Reward for the quest, WANTED: Baron Vardus

Quest begins in Tauren Mill.

You must complete the quest WANTED: Syndicate Personal before this quest opens up.

Level requirement appears to be level 17.



Jutebraid Gloves (Horde only)

Reward for the quest chain beginning with The Runed Scroll

Quest begins from an item dropped by Aean Swiftriver in The Barrens and requires level 15 to attain.

Chain gives 5500 XP.



Nat Pagle's Extreme Anglin' Boots

Reward for turning in Brownell's Blue Striped Racer

Rare fish are caught during the Sunday fishing tournament in Stranglethorn Vale, between 2:00-4:00 pm

You need fishing 225 skill to catch these fish, attainable with 125 skill and a +100 lure.

Journeyman Fishing (75-150) requires level 10 to train.

Gives no XP



Seal of Wrynn (Alliance only)

Reward for the quest chain beginning with The Unsent Letter, beginning in The Deadmines.

The Unsent Letter is attainable at level 16.

Quests turn ins for the entire chain gives approximately 14000 XP.



Seal of Sylvanas
(Horde only)

Reward for Arugal Must Die

Quest begins in Silverpine Forest and is attainable at level 18.

Gives 3300 XP



Arena Grand Master

Reward from Arena Grandmaster

Quest begins in the Stranglethorn Vale Arena

Turning in the first Arena Master gives 825 XP, but none of the other turn ins give XP.



Gravestone Scepter

Reward from the quest Blackfathom Villany (Alliance)/Blackfathom Villany (Horde)

Quest begins in Blackfathom Deeps and requires level 18 to attain.



Crescent Staff (Horde only)

Reward from the quest chain beginning with The Forgotten Pools.

Quest is attainable at level 13.

Quest turn ins for the entire chain give approximately 6000 XP.
 
4. Useful Racial Abilities



Draenei



Gift of the Naaru

Heals the target of 170 damage over 15sec. The amount healed is increased based on the caster's Spell Power or Attack Power,

whichever is higher. This ability does not lose casting time from taking damage. 3 minute cooldown.



Heroic Presence

Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards.



Dwarf



Stoneform

Activate to gain immunity to poison, disease, and bleed (will also remove these types of debuffs); +10% Armor; Lasts 8 seconds. 3 minute cooldown.



Frost Resistance

Reduces the chance you will be hit by Frost spells by 2%.



Human



Every Man for Himself

Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects, 2 minute cooldown.



Perception

Increases your Stealth detection, passive.



The Human Spirit

Increase spirit by 3%.



Night Elf



Shadowmeld

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect, 2 minute cooldown.



Quickness

Reduces the chance that melee and ranged attackers will hit you by 2%.



Nature Resistance

Reduces the chance you will be hit by Nature spells by 2%.



Blood Elf



Arcane Torrent

Activate to silence all enemies within 8 yards for 2 seconds. In addition, you gain 15 Energy, 15 Runic Power or 6% Mana. 2 min. cooldown.



Magic Resistance

Reduces the chance you will be hit by spells by 2%



Troll



Berserking

Activate to increase attack and casting speed for 10 seconds. Speed is raised by 10% at full health, increasing as health is lost to a maximum bonus of 30%. 3 minute cooldown.



Regeneration

Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.



Da Voodoo Shuffle

Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!



Undead



Will of the Forsaken

Removes any Charm, Fear and Sleep effect. 2 minute cooldown.



Cannibalize

When activated, regenerates 7% of total health every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect.



Shadow Resistance

Reduces the chance you will be hit by Shadow spells by 2%.





5. Talents



2/2 Healing Focus

3/3 Improved Renew

5/5 Divine Fury





6. Professions




Engineering



Engineering is probably the most popular twink profession. This is mainly because with the exception of the sometimes hard to obtain Lucky Fishing Hat, the only head items with stats available to a level 19 are the engineering goggles.



Engineering also provides a few other useful tools.



Big Bronze Bomb

Other than the goggles, this is another main reason why twinks pick up engineering. This bomb deals fire damage to a 5 yard radius and stuns targets for 2 seconds.



Heavy Dynamite

This bomb packs the biggest punch than the Big Bronze Bomb, and has the advantage of being able to be thrown while running.



Explosive Sheep

This fluffy sheep can be deployed ahead of time, and will follow you around until it finds a target to charge and damage.



Discombobulator Ray

This item doesn't require engineering to use. Transforms the target into a leper gnome, reducing the melee and spell power by 40 and slowing their movement speed by 20% for 12 seconds. Great to use on flag carriers!



Minor Recombobulator

This trinket dispells a polymorph effect on a target, also restoring 150-250 health and mana.



Mining



Mining goes hand in hand with engineering, but it also provides the passive ability: Toughness. The highest level mining attainable at level 19 is Journeyman Mining, providing Toughness rank 2. Toughness rank 2 increases your stamina by 5.



Herbalism



Herbalism provides the castable heal, Lifeblood. A level 19 can obtain Lifeblood rank 2, healing you for 480 over 5 seconds. This heal can be used while stealthed or invisible, but note that after casting, flowers begin to bloom around you, possibly giving away your location.



This spell does not scale with spell power, but it is a mana free, instant cast heal.



First Aid



Maximum attainable level of first aid at level 19 is 225 skill. Level 225 skill allows the player to make Heavy Runecloth Bandages which heals for 2000 over 8 seconds.





7. Consumables



Rumsey Rum Black Label

Increases stamina by 15 for 15 minutes.

Easily bought in bulk from the bartender in old Southshore, located in the Caverns of Time: Old Hillsbrad Foothills instance. The instance requires level 66 to enter.



Swiftness Potion

Increases run speed by 50% for 15 seconds.

A must have for flag running or catching flag carriers.



Lesser Mana Potion

Restores 280-360 mana.



Healing Potion

Restores 260-360 HP.



Elixir of Wisdom


Increases intellect by 6 for 1 hour. Guardian elixir



Minor Wizard Oil

While applied to target weapon it increases spell power by 8. Lasts for 1 hour.



Scroll of Intellect

Increases the reader's intellect by 4 for 30 minutes.



Scroll of Stamina


Increases the reader's stamina by 4 for 30 minutes.



Scroll of Spirit II


Increases reader's spirit by 7 for 30 minutes.



Magic Dust

A secret weapon in battlegrounds. This dust can put an enemy to sleep for up to 30 seconds. (It's not effected by the CC cap.) Very useful when swarming the group of enemies holding your flag.



The use of magic dust in bgs is very rare, most likely because the item is difficult to farm. It only drops off dust devils in Westfall, but you can sometimes find it for cheap on the auction house.
 
Change log



Feb. 3, 2009



-Added the consumable: Minor Wizard Oil. Not sure how I forgot that one.



Feb. 1, 2009



-Added the gear: Shadow Goggles; Ghostly Mantle; Feyscale Cloak; Miner's Cape; Jutebraid Gloves; Bronze Band of Force; Banshee Rod of the Sun; Staff of the Friar with the appropriate descriptions.



-Added the enchants: +150 mana to head; +10 Shadow Resist to back; +15 resilience, +6 stats, +150 HP, +15 spirit to chest; +9 stamina, +9 Spirit, +7 Intellect to bracers; +20 Spirit to weapon.



-Added the consumable: Magic Dust .



-Marked some best in slot items with a "*."



-Added to the introduction.



-Added some opinions and explanations about items.



-Corrected Toughness description.





To Do



-Add a glyph section
 
Very well done guide, here are a few things I noticed that are incorrect.



1) "Toughness rank 2 increases your stamina by 7"

Toughness R2 is +5 stam.

2) "Gold-flecked Gloves/Serpent Gloves (Drops from Sneed in The Deadmines/Lord Serpentis in Wailing Caverns)"

Jutebraid Gloves are slightly better, but I believe it's Horde only

3) "Cookie's Stirring Rod (Drops from Cookie in The Deadmines)

Skycaller (BOE world drop"

I don't see why you'd mention those 2 when Gravestone Scepter is superior in every way. You might want to mention Banshee Rod of the Sun





Here are a few sugestions (everything below here are just small ajustments I'd recomend that you change).

1) In the introduction, you didn't cover Dispels which are one of the biggest things that distinguish priests from other healers.

2) You seem to only mention some of the enchants available in the gear section. For Example, +150mana to Head is arguable better then +100hp. Another would be adding +10SR to Cloak or the alternative bracer enchants. Basically (and this is just my opinion), you should let the reader know all the available options when it comes to gear/enchants and then let them decide on it with their personal preference.

3) Add in Staff of the Friar. You should probably talk about what enchants you should get on each staff, (+30SP on SoBS, +22Int on TCS, +20 Spirit on Friar) and add a little bit about how each staff has it's on purpose and when it should be used.

Edit: Added Suggestion #3
 
blah

I am trying to find out what the exact bonus is for belfs. 2% = instant 2% loss in hit rating for them per say? lil help would be much appreciated.
 
Might want to add that you can get 6 mp5 on inferno robe, and 4 mp5 on bracers, good allaround guide though, covers basically everything :)
 
bubbleandrun said:
I am trying to find out what the exact bonus is for belfs. 2% = instant 2% loss in hit rating for them per say? lil help would be much appreciated.



All spells have a 4% chance to miss when cast against a target of the same level. So you often have players get gear with Hit Rating to overcome that 4% (aka being PvP Hit capped). However Arcane Resistance makes it so spells cast against them by a player the same level have a 6% chance to miss.
 
Awesome guide. Comprehensive, but also gives alternatives for those still levelling to 19 or those who are unable to find/fund the best of the best.
 
Head: Green Tinted Goggles: 180HP

Necklace: Thick Bronze Necklace = 30 HP

Shoulders: Talbar's Mantle = 30HP and 90 Mana

Cloak: Caretaker's Cape = 40HP and +5 SP

Chest: Tree Bark Jacket: 160HP and 150 Mana

Bracers: Crystalline Cufs [15SP]: 30 Mana and 19SP

Hands: Gold Flecked Gloves = 90 Mana and 23SP

Belt: Keller's Girdle = 120 Mana

Legs: Darkweave Breeches = 105 Mana and +35SP and 200HP

Feet: Sanguine Sandals: 60 Mana and 40 HP

Fingers: LoreKeepers Ring (+5SP) / Bronze Band Force (+6SP)

Weapon: Twisted Chanter's Staff [+22 Intellect] = 480 Mana and 60HP

Staff of the Blessed Seer [+30 SpellPower] = 20 HP and +43SP

Staff of the Friar [+20 Spirit]





Is this setup K?
 
Great Guide, This gets my stamp of approval!

:cool:
 
This is a great guide and I have used it when I have made a priest. but I'm looking for one weapon to use for everything. Too lazy to switch between weapons.

I have the twisted chanters staff, and I'm thinking about enchants: 22int or 30spell. any suggestions?



My other notable gear is:

tree bark jacket (100hp)

goggles (150mana)

pants (35spell/20sta)

sta bracers with 9sta

magefist (16spell)

pve shoulders (30sta)
 
You really should get the 3 weps. But TCS with 22 int is the way to go if your only getting 1. Also I wouldn't go with stm bracers, especially if you already have BoAs. You should get Crystalline Cuffs or Mindthrust Bracers w/ +15 SP.

Here's my priest that I dinged 19 on last week (usually in full SP set)

[char=Uldum]Ripscream[/char]
 

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