Level 15 Priest Guide

CIHC

That One OG
Level 15 Priest Twink Guide


Hello everyone and welcome to a guide for the sole purpose of twinking a priest at level 15. I have personally seen a influx of sub-19 twinks within this bracket and I figured and feel it is time to write a guide and perhaps cause a more of an influx so ques can pop more regularly. Below is an index tp allow you to quickly navigate through this thread without having much or any difficulties finding what you need, when you need it. Please note; this is primarily for Battlegrounds and I will personally add a dueling guide when I get the time as inside BGs and outside of BGs are literally two completely different stories. This is still bromg improved upon in the future. I still have testing and a lot of crap to do before this is up to its prestine condition I want it to be. I'm posting it so I have it saved somewhere other than my harddrive. LETS MOVE ON

Index



Things to add



  • [*=center]Spec Discussion
    [*=center]More Information Period.
 
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Introduction​

I personally get a lot of question and unfortunately a lot of attention (some good, some bad) about being a level 15 priest within the bracket. There are a lot of people who say I should go pure crit, others who say I should go pure stam and others who just don't care and try to be cute little trolls as I out heal and out damage 19s on the score boards! Now, your probably thinking to yourself The Fuck? How does a level 15 out heal or out preform a 19 healer? Well, I will tell you.

Gear Scaling, Stat Scaling and taking advantage of the ridiculous enchants that Blizzard decided to give us!


We also cannot forget about the #swag factor and value that you are not another level 19 priest who is simply there to be there. No; you fucking stand out among the crowd and say "look at me, im level 15 and there is nothing you can do about it" without even saying a word. You do have the tools and the abilities to out preform 19 priests, it is just a matter of can you do it? In truth; a 19 priest who is better, should do better than you in one way or another. I will have to emphasis this so I do not seem like a total complete idiot. If you and another priest are the only two healers on O and your spam healing, CC'ing and self peeling. The 19 should either out preform you in either damage, or healing. I will now go into the pros and cons of being a 15.



15 Cons: No Holy Fire, Heals and Bubble are slightly Weaker, Implying people pay attention you will die without extreme heals/peels, Damage overall is slightly Weaker, Burst is gimped due to lack of Holy Fire.

15 Pros: Secondary Stats are slightly better via scaling (crit and haste), Fun and Challenging, You can have more health than a 19 priest. Outside of battlegrounds dueling and wPvP, you have the advantage as you can remain hit-capped while taking advantage of the insane procs and cooldowns with out them being diminished at all. I have personally fought for the Gurubashi Arena Chest against a horde of 20s and a 24 monk and won several times.

The main reason I personally think a lot of priests don't go sub-19 is because; of the lack of Holy Fire. It is a key ability that can be used in combination with SW:pain, Penance and Smite to go offensive with your cooldowns (Lifeblood and possibly Weapon Proc). The two DoTs can provide a lot of damage and keep stealthies out of the shadows so they cannot re-open on you or a teammate (i.e - Assassination Rogues). Even at 15 however; you can pump out some ridiculous burst damage as you can literally break the GCD point and go ham on an enemy. Sub-par 19 Twinking is something that has been completely turned upside down due to stat and gear scaling and I personally believe it can be viable for most, if not all classes.
 
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Races, Racials and Talents​

I will not be saying which race is best and which race isn't. I will be stating my opinion, you can easily go to 19 twink guides or look at the races for yourself and pick which race you think is better for being a 15 priest. I will be touching and explaining each race and racial in detail and how it benifits the 15 priest.


Alliance

Human: Every Man For Himself allows you to carry another secondary trinket while every other race will have to carry an Insignia to give them Freedom from stuns, fears, roots, movement impairing effects and so on and so fourth. This allows you to have another SP BoA Trinket, Haste BoA Trinket, or AGM. Mace specialization will provide you with an additional 1% spell hit which you need if you are going to be successful at self-peeling from those nasty rogues that try to gank or destroy you. The Human Spirit increases your over all spirit by an additional 3% which provides an overall increase in your mana regeneration.

Dwarf: Frost Resistance gives you a slight edge over frost mages as it reduces all frost damage that is done to you by 1%. It might not seems like much however this can make the difference between life and death in certain situations. Mace specialization will like the humans, provide you with an additional 1% spell hit which you need to be successful when self-peeling. Stoneform removes all Poisons, Diseases and Bleeds from you which is pretty much an anti-rogue ability.

Night Elf: Nature Resistance is great for those pesky shamans and druids who try to slow you down with totems or root you onto place. Quickness reduces the chance that melee and ranged attackers will hit you by 2% which can be game breaking as you are pushed up to level 19 so, it is treated as if you are a level 19 priest (granted; everyone should be hit capped for Night Elves at this point in the game), Shadowmeld allows you to go into the shadows and drop combat in order to escape, grab a quick drink, or confuse your enemy as you wait for Fear or Void Tendrils to get off CD. Wisp Form to the untrained eye might seem useless however; upon your first death that speed increase will get you back to your body faster than any other race and if you can get there before the GY Rez timer goes off. Your back in the fight before the respawn is.

Gnome: Arcane Resistance provides a 1% decrease in all Arcane Damage, great for those FOTM Doomkins and Arcane Mages. Engineering Specialization allows you to craft bombs and other goodies that can be used to your advantage. In example; you can craft a instant cast bomb to self-peel, or peel for a teammate, or a group of teammates. The only draw back to this is, you lose out on a Profession Slot and over time this profession can be costly. Escape Artist is great if you get rooted or slowed, it is also on a lower CD than the insignia so you can use them both without wasting either. Expansive Mind will provide you with a bigger mana pool than any other race (and if you are using +Mana enchantment to your chest, dear lord that mana). Shortblade Specialization can have its uses, however you will be primarily rolling with the PvE BoA Mace so you will not benifit from this unless you are rolling a Dawnblade or the PvP BoA Dagger for a Stam/Flag Carry set.

Worgen: Aberration reduces all shadow and nature damage by 1%. This is a great talent against warlocks, druids and shamans. Darkflight is a mini-sprint/speed pot which allows you to get distance from you and your target, or an enemy or a group of enemies when self-peeling. Viciousness gives you an additional 1% crit, and if you are stacking crit. This is extremely useful, there is really nothing more I can say about this talent.



Horde


Troll: Beast Slaying DOES work on druids and hunter pets. This allows you to pump out an additional 5% damage compared to your regular targets who are not counted as beasts. Berserking increases your spell haste by an additional 20%, combine this with Lifeblood and Hurricane/Windsong Haste Proc and you can break the GCD point even quicker/easier than before. Da Voodoo Shuffle reduces all movement impairing effects by 15%, frostbolt, totem slows and other slows will be reduced, can't explain it any better lol. Regneration increases the regeneration rate increased by 10%. You also are allowed to continue to regenerate 10% of total Health regeneration may continue during combat. This is an interesting ability as you continue to gain health during combat, again this can make or break a fight but it is situational.

Undead: Cannibilize allows you to sit down in the middle of the battlefield and allows you to have a fine dining experience amist all the fighting. You rengerate 7% of your total health and mana over the duration of 2 seconds. You gain hp and mp back every 2 seconds and this only works on Humanoid Corpses so... you will have plenty to eat. Shadow Resistance reduces all shadow damage taken by 1%, again great for warlocks. Touch of the Grave allows you to drain health from your enemy target upon harmful spell damage. A little more healing towards yourself, it never hurts. Will of the Forsaken removes Fears, it shares a CD of 30 seconds with the Insignia however; you can use WoTF instead of your Trinket and save it for a Full Stun.

Tauren: Endurence increases your health by an additional 5%, inside of instanced battleground, this will definately give you more health than the average 15 priest and maybe even some 19 priests. Nature Resistance reduces all nature damage by 1%, another anti-druid anti-shaman ability. Warstomp is another self-peel that will stun anyone that is within 8 yards of you for 2 seconds. This can also be used offensively and defensively if you feel the need to peel for your FC if you hear him/her say {skull} SAPPED {skull} or something.

Blood Elf: Arcane Resistance Reduces all Arcane Damage taken by 1%, again a nice anti-aMage and anti-Doomkin. Arcane Torrent silences all enemies within 8 yards for 2 seconds and gives you back 2% of your mana. Pretty good if your playing hard O or hard D as you can stop all damage/healing for 2 seconds to allow a quick second for burst on the target(s).

Goblin: Best Deals Anywhere is no joke ability, it reduces vendor prices as if you were exalted. This allows you to possibly buy potions, scrolls and other misc items from vendors for dirt cheap. Pack Hobogoblin is great if you accidentally leave something in your bank, or need something from your bank as it is useable within battlegrounds. Rocket Barrage is an offensive ability that can be combined with your burst to deal some more damage to your target. As well as the more defensive ability Rocket Jump to push yourself a distance away from enemies. This is also great for juking from the roof to the FR back to the roof, second floor to second floor and many other areas. Time is Money is a great talent if you are going pure haste as you gain an additional 1% haste, you will literally hit the GCD point a lot faster with this as it is passive.


Neutral/Pandas

Panda: Bouncy cuts all Fall Damage by half, can be useful or a life saver if you fall from a very high distance or perhaps get elemental shaman AoE'd off a building. Epicurean allows you to gain double stats from all cooking buffs that you can eat which allows you to obtain 12 stamina/spirit instead of the regular 6 stamina/spirit from cooked food. Quaking Palm allows you to incap/sap your enemies which can cause a breif moment of rest allowing you to get a an ability off CD, save a teammate, e-bandage, or even a self-peel if used correctly. Granted; any damage on the target will remove the incap/sap so becareful with your DoTs.


Talents

Void Tendrils: This ability summons pretty much roots that will grab 5 targets (max) and hold them in place unless killed. I find this to be a key talent in the priest arsenal as it is a literal self-peel for you and your team. You can also bubble the tendril to keep it alive a lot longer because; generally when someone is stuck in a Tendril, they will either pop trinket which is foolish, or they will attack it and kill it, I also often times see a lot of people such as rogues simply stand in the Tendril and spam throw at me as I burst them down. I can't help but laugh when this does happen...

Psyfiend: Is a summon-able ally that you are also able to bubble (much like the Void Tendrils) however this does not root them into place. Every 2 seconds whoever is within 20 yards will be targeted and feared and re-feared. However; the Psyfiend will prefer anyone who is targeting and attacking you, so this talent does have its draw backs. However; it is pretty much a fear bot.

Mind Control: I guess this has its uses however I believe it is completely outshined by VT and PF. Regardless; you take control of your enemy target and can do what you want with them. This is a decent talent for taking people from the roof and throwing them back into the FR, perhaps grabbing the EFC and pulling him back to the offensive group. Again, this talent is completely outshined by the other two talents in the teir.


 
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Stat Priorities


Hit(6%)<Stam(1500-1700 outside of BGs)<Haste=Crit<Int=SP​

6% is hit cap, no way around it. Why you might ask? Because in Battlegrounds you are treated as a level 19 thus you must have a level 19 hit cap! Slippers of Unturned Loyalties and Lavishly Jeweled Ring brings you .62 short from hit cap. Ultimately, you could throw a +hit/expertise enchant on your bracers, gloves, or cloak and not worry about it. However the Dread Pirate Ring would most likely be a more viable way to get hit capped while maintaining decent stats and enchantments.

The reason why I say 1600 to 1800 stamina outside of BGs is because; inside of battlegrounds you gain health and mana due to Blizzard's idea of bringing the bracket to a "balanced stat" At 1700 HP you will break 2,000 hp, at 1600 you should hit 1900 hp, and at 1500 you should hit 1800. I personally find anywhere between 1500-1700 is perfectly viable. However; if the e-team/e-comp is very dps or burst worthy. You may want to consider picking up a little more stamina.

Haste and Crit are one of those things where I have to say it is completely up to you and how you want to play your priest. I have yet to stack full crit, however CabooseGirl - Ursin has almost 43% crit outside of battlegrounds (she will have a lot more when she caps skinning). From what I have seem when entering and leaving, secondary stats (haste/crit) get reduced by roughly 5-7% due to you being pushed to the max level of the bracket. So she is literally running around with 38% crit and 1700 hp. That is still pretty impressive.

Intellect and Spell Power can be used as they do increase your bubbles, heals and damage. In my current set out of combat my bubbles are 1000 hp and in combat they are roughly 460 hp. I haven't really seen a difference with stacking spell power when spamming flash heal and penance however and if it is there. I want to say it is roughly 50 inside of combat and maybe 120-140 outside of combat. Granted this can make a difference, however I find stacking Haste or Crit is more viable then going all out intellect/spell power.
 
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Gear and Enchants

I will be listing gear from head to toe, then trinkets and rings. I will be listing every piece of gear that is viable for a 15 priest.


Helm: Lucky Fishing Hat, Tattered Dreadmist Mask

Neck: Orante Tigerseye Necklace, Voice Amplification Modulator

Shoulder: Tattered Dreadmist Mantle

Cloak: Satchel Cloak, Ancient Bloodmoon Cloak

Chest: Noble's Robe, Tattered Dreadmist Robe

Bracer: Cuffs of Black Elements, Shimmering Bracers of Stamina

Gloves: Magefist Gloves, Gold-Flecked Gloves

Belt: Satchel Belt

Pants: Tattered Dreadmist Leggings

Boots: Walking Boots, Slippers of Unturned Loyalties, Woolen Boots

Rings: invoker's Signet, Slayer's Band, Lorna's Signet, Stendel's Wedding Band, Lavishly Jeweled Ring, Lead Band of Spirit/Intellect, Bloodfeather Ring, The 1 Ring, Quartz Ring of Resistance, Dread Pirate Ring

Trinkets: Minor Reconbobulator (Engineering) Swift Hand of Justice, Discerning Eye of the Beast, Arena Grand Master, Inherited Mark of Tyranny, and Your Faction Specific Insignia.

2 Handed Weapons: Dignified Headmaster's Charge, Grand Staff of Jorden, Staff of the Sun, Staff of the Nobles, Defias Mage Staff

1 Handed Weapons: Dawnblade, Sharpened Scarlet Kris, The Blessed Hammer of Grace, Devout Aurastone Hammer

Off Hand Frills: Musty Tome of the Lost, Pulsating Hydra Heart, Mystic Tome, Furbolg Medicine Pouch





Enchantments


Helm: There are none unless you have it pre-bound to a BoA Helm or Lucky Fishing Hat

Neck: I wish

Shoulders: Great Inscription of Discipline or Greater Inscription of Faith

Cloak: Enchant Cloak - Mighty Stamina (9 stam), Enchant Cloak - Greater Intellect (8 Intellect), Enchant Cloak - PvP Power (12 PvP Power), Enchant Cloak - Greater Critical Strike (10 Crit), Enchant Cloak - Greater Haste (9 Haste), Enchant Cloak - Accuracy (7 hit)

Chest: Enchant Chest - Powerful/Greater Stats (4 all stats), Heavy Borean Armor Kit (14 stam), Echant Chest - Exceptional Mana (188 mana)

Wrist: Enchant Bracer - Major Stamina (15 stam), Enchant Bracer - Stats (3 all stats), Enchant Bracer - Healing Power (15 SP), Enchant Bracer - Restore Mana Prime (9 spirit), Enchant Bracer - Greater Critical Strike (10 crit), Enchant Bracer - Greater Speed (10 haste), Enchant Bracer - Precision (8 hit) Enchant Bracer - Greater Expertise (8 expertise)

Gloves: Glove Rienforcements (18 stam), Enchant Gloves - Healing Power (16 SP), Enchant Gloves - Blasting (8 crit), Enchant Gloves - Minor Haste (10 haste), Enchant Gloves - Precise Strikes (11 hit),

Belt: Not in this bracket.

Pants: Sapphire Spellthread (38 spell power and 22 Stamina)

Boots: Heavy Borean Armor Kit (14 stam), Enchant Boots - Boar's Speed, (7 stam and 8% movement speed), Enchant Boots - Surefooted (8 crit and 8 hit), Enchant Boots - Haste (8 haste).

Weapons (all): Enchant Weapon - Power Torrent (75 int for 12 seconds), Enchant Weapon - Jade Spirit, (62 int and 28 spirit if below 25% (base) mana), Enchant Weapon - Windsong (56 haste or crit for 12 seconds), Enchant Weapon - Hurricane (68 haste for 12 seconds), Enchant Weapon - Major Intellect (22 int) Enchant Weapon - Major Spell Power (30 SP).

Off Hand Frills: Enchant Off-Hand - Major Intellect or Enchant Off-Hand - Superior Intellect (6 int)



Now your proabably looking at all of this information and going "The fuck do I do with all of this? Why don't you tell me what is BiS?" Well I've never been really one to tell anyone what is BiS or not. Just for the simple fact that in the case of being a level 15 priest. What is best in slot? I don't even know, I'm just rolling with a goddamn setup I like on Expedion and that is the set I plan on rocking for quite sometime unless I pick up a flag in which case max stam here I come. You really have three ways you could go with a 15 priest in my personal opinion

Haste Whoring - While keeping Hit Cap in mind you will literally be spamming flash heal and when you get your procs, pop that lifeblood and watch you break the sound barrier as you are either pushing GCD or have broken GCD with your haste. Granted; this is a great way to keep someone up, at the cost of your mana. Generally haste whoring leads to a OOM healer as you are literally hitting whatever button(s) are your heals and using them whenever they are ready on anyone that is taking damage.... and lets not forget about the bubble you need to keep on everyone as well.

Crit Whoring - You cast as if you have little to no haste, however you will crit a lot more. Your flash heals will hit anywhere from 700-800 depending on how much SP/Int you have and your Penance will heal from 300-400 upon critting. This is a nice way to go for those of you who like to see big numbers. This is also a great way to nuke down a kill target if you are running Hurricane and pop Lifeblood in sync with Hurricane.

Balancing - You find a balance between Haste and Crit and you roll with it. Generally I see most if not all healers try to do this (at least the priests). If you have 25% crit you have a 25% chance to crit with every heal. Sometimes you'll crit two or three times in a row and other times you'll never see it. However you will see crits quite regularly if you allowed to live. Haste decreases the cast time needed to get off a Flash Heal, Penance, Smite and increases the omnomnomnom affect of Shadow Word: Pain. In the end, it is all up to you on how you want to gear and enchant.
 
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Professions and You!


There are 4 viable professions that you can use at 15. Herbalism, Skinning, Mining and of course Engineering, in this section I will be going into great detail about how these affect your stats. Once again, there is a difference between inside and outside of instances. You will see your secondary stats (haste/crit) drop regardless of how high you get it due to the fact you are scaled up to level 19. On that note; lets get started.

Herbalism provides you with 94 haste rating which turns out to be 69.83% outside of BG's and inside of BG's it provides you with 44.44%. This gives rogues and shamans a problem as they have to time the interrupt within the enhanced/sped up cast time. If you are allowed to free cast when everything is proc'd. Two things will happen: Heals, heals fucking everywhere and WOW I AM OUT OF MANA. :p Always carry a supply of water and/or mana pots if you are going to completely stack haste.

Skinning provides you with 9 crit rating which turns out to be 4.78% outside of BGs and inside of BG's it provides you with 3.04% as you are suppose to be bumped to level 19 so your stats are diminished as such. If you plan on going all crit, or at least balancing around crit. You should end up anywhere from high 30 to high 40% depending on how much crit you actually want to stack. Once again; I have listed stat priorities above and I would like you to take them into consideration, however you do not have too as it is your character. Pretty much, every time you heal, you'll have a better chance to crit, which causes a higher heal, rinse and repeat. It is pretty simple, with a crit balance build you will not run out of mana as much however I still would like to suggest that you still carry water on your character as it is a very important asset to any caster in the battlegrounds.

Mining provides you with 9 stamina which is 90 health, not really as powerful as the other two. However; if you planned on being lolsilly and being a FC Priest this would be the profession for you along with Herbalism. You'll have more health than the rest of the priests and casters which will give you a little bit more breathing room as even a priest with 3k+ health is quite ridiculous.

Engineering is the final profession that you have to select from as a level 15 priest. This profession is a very special profession as it allows you access to stun bombs, the minor recombobulator (linked above in gear section) and even some cute tools like sheep to provide you with an edge over the competition. While this profession is sort of lack luster with all of the other races. Gnomes gain a key advantage with it as they are literally able to make Instant Bombs that stun targets, no need to stand still and throw it. Just throw that fucker and watch them stand still for a couple of seconds. You are also able to craft Discombobulator Ray which slows down your target and even reduces melee damage and spell power for 12 seconds on a 1 minute cooldown! This can be game breaking if used correctly. I would also like to draw attention to the anti-destruction warlock tool called the Flame Deflector granted it is on a 15 minute cooldown like the AGM. However it can still be useful in the right situation.
 
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Stat/Gear Scaling and You!


Stat and Gear scaling is something completely new to this bracket especially with sub-19 twinks. No matter what level you are, as long as you are below 19 you will receive a boost in some way or another. I am going to take Cynwise's post from 5.2 and sort of make it up to date with what I have seen with 5.4

Because you are level 15 you get "boosted" to 19 standards, your primary stats (str/stam/etc) get boosted while the other stats suffer by a certain percent. It really isn't that much or that bad as now I am testing these things in exp-on bgs. I want to say hit cap is 6% as you are technically a level 19 priest in battlegrounds. This means you only need to get possibly anywhere from 9-11 hit rating. Using the Sandles of Unturned Loyalty and Lavishly Jeweled Ring, you are put at 9 hit rating in BGs which is just short of hit cap, you may notice it, you may not. You can improve this by picking up an hit or expertise enchantment or getting the Dread Pirate Ring as suggested before.

Depending on the item, quality of item. item level and the amount of stats on said item. The stats will always increase, never decrease in BGs on your gear as the system is thinking and believing you are at a disadvantage. In some cases you are, in others you are not. Below is a little chart of the different items that I have obtained/know of and how they scale. I will make the list better looking over time. I just wanted to throw something quick together so I had everything in one place for the time being. I will be keep updating and making this list bigger so please, sit back relax and enjoy.



ITEM NAME

STATS INSIDE BGS
STATS OUTSIDE BGS
BoA Insignia6 Resilience5 Resilience
Arena Grand Master13 Stam, bubble 823-137112 Stam, bubble 750-1250
Lorna's Signet4 stamina 3 intellect2 stamina 2 intellect
Invoker's Signet4 intellect 3 crit3 intellect 2 crit
Slippers Unturned7 stamina 3 intellect 5 hit5 stamina 3 intellect 4 hit
BoA Cloth Legs10 stam 6 int 4 crit 4 haste8 stam 5 int 3 crit 3 haste
Satchel Belt Sorcerer6/6/6 Stam/Int/Haste5/5/5 Stam/Int/Haste
Satchel Belt Sun6/6/6 Stam/Int/Crit5/5/5 Stam/Int/Crit
Satchel Belt Eagle7 Stamina 7 Intellect6 Stamina 6 Intellect
BoA Cloth Caster Chest10 stam 6 int 6 crit8 stam 5 int 5 crit
Satchel Belt Vision8 Intellect7 Intellect
Satchel Belt Stamina12 Stamina10 Stamina
Noble's Robe6 stam 6 int 9 crit5 stam 5 int 7 crit
BoA Cloak Caster5 Stamina4 Stamina
BoA Tyranny Trinket6 Resilience5 Resilience
Stendel's Band6 crit5 crit
Lucky Fishing Hat17 Stamina15 Stamina
Anacondria's Robe9 stam 6 int 6 crit7 stam 5 int 5 crit
Gold-Flecked Gloves5 stam 8 int4 stam 6 int
Musty Tome of Lore5 Stamina4 Stamina
Aurastone Hammer3 stam 4 int 42 spell power2 stam 3 int 35 spell power
Cuffs of Black Elements4 stam 4 int 3 spirit3 stam 3 int 2 spirit
BoA Caster Cloak5 Stamina4 Stamina
BoA Cloth Shoulder7 stam 5 int 5 crit6 stam 4 int 4 crit
Tigerseye Necklace3 Spirit2 Spirit
BoA Cloth Helm10 stam 6 int 4 crit 4 haste8 stam 5 int 3 crit 3 haste
Slayer's Band4 Stam 3 Crit3 Stam 2 Crit
 
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Macros and Add-ons!

I personally do not use a whole lot of macros or add-ons as I find myself not really needing them. However I will dump whatever I have macro wise and I will send links to the add-ons I feel are good/useful as a healer.

Simple Mouse over SW:pain

#showtooltip
/cast [target=mouseover,harm,nodead][] Shadow Word: Pain
Bubble, EVERYTHING

#showtooltip
/cast [@mouseover,help] [help,nodead] [@targettarget,help,nodead] [@player] Power Word: Shield
Mouseover Flash Heal

#showtooltip Flash Heal
/cast [target=mouseover,help,nodead][]Flash Heal
Simple OOM Macro

#showtooltip
/use Melon Juice
/s I'm OOM
Target Horde Battlestandard

#showtooltip Horde Battle Standard
/use Horde Battle Standard
/Target Horde Battle Standard

BGTargets - Puts a panel on your screen to allow you to click, cast, slap and see who everyone on your team is targeting. A great add-on for premading and even pugging as you can simply call out in chat a kill target and (hope) your team switches to the target you have called out. This can be displayed by a number beside the slot of your target. There is also an option to have a slot have a small dot beside it in regards to if your target is within range or not. This you can also set in the settings. It also keeps track of FC/EFC and stacks so that is also something to keep in mind with this add-on.

SafeQueue - Removes the Leave Que button, thats pretty much it.

LoseControl - If you lose control of your character in anyway, shape or form an icon will appear that you can freely move around to see what exactly has you stuck and how long it lasts. It is also great for timing Insignia, Escape Artist or Will of the Forsaken.

OmniCC
- Puts a countdown timer on all of your abilities so you don't have to stare at it as much. Eventually you will have muscle memory of how long your abilities are on cooldown for but, this add-on is still pretty great

Quartz - Puts a custom cast bar on your screen that actually shows you to the milisecond how long your cast(s) are taking. This is a great add-on to practice juking interrupts with as well as an improvement over the standard cast bar.

InterruptBar - Displays which class uses an Interrupt and how long that ability is on CD for.

DoomCD Pulse - This add-on simply makes the icon of an ability pulse or appear on your screen for a very small amount of time so you are aware that it is off CD without looking at your bars.
 
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