VanCleef
New Member
I've been collecting data in Timewalking dungeons to make more sense of how the scaling works at level 11. I've put all the data in a spreadsheet. Most of it is focused on fury warriors, since that has been the Flavor of the Year when it comes to level 11s. For reference, this is my level 11 warrior (wearing his Timewalking set at the time of this post).
All these numbers will be obsolete once the next major patch hits, but with the Turbulent Timeways event currently going on someone could still find it useful.
To make more sense of this data we can present it in various graphs.
Since patch 11.2.0 the health of all mobs scale based on how much main stat you have. The following graph shows the health of some bosses from a few different expansions. Between 48 and 57 main stat the enemies' health won't increase. 192 main stat is the cap, above that mob health doesn't increase.
Just like mob health, the amount of damage you take is also based on your main stat. The curve looks similar to the curve for mob health but it's not identical. From about 48 to 54 main stat the damage you take doesn't increase, and again, if you go above 192 main stat it stops increasing.
Both the following graphs show the same data, just with the vertical axis scaled differently. The first graph shows 32 main stat as ×1 damage taken, while the second has 50 main stat as ×1. So compared to a character with 32 main stat, one with 192 main stat will take more than five times the damage, or compared to a character with 50 main stat, more than 3½ times the damage.
The first graph showed how mob health increases as your main stat goes up, but it is actually quite meaningless since at the same time the damage you do also goes up. What is more interesting is how the damage you deal compares to mob health. That's what the following graphs show.
So the above graphs show the damage done by Bloodthirst and Whirlwind, two of the main abilities level 11 fury warriors use, as a percentage of total mob health. The boss Halkias is used as an example since that's the mob I have the most data on, but the curves will look exactly the same vs. any mob, just with bigger or smaller numbers in the vertical axis. (The damage numbers are taken from the abilities' in-game tooltips, so the graphs don't show critical strikes, spell variance, etc.)
The following graphs show the exact same data as above, just zoomed in on the area between 40 and 90 main stat.
All these numbers will be obsolete once the next major patch hits, but with the Turbulent Timeways event currently going on someone could still find it useful.
To make more sense of this data we can present it in various graphs.
Since patch 11.2.0 the health of all mobs scale based on how much main stat you have. The following graph shows the health of some bosses from a few different expansions. Between 48 and 57 main stat the enemies' health won't increase. 192 main stat is the cap, above that mob health doesn't increase.
Just like mob health, the amount of damage you take is also based on your main stat. The curve looks similar to the curve for mob health but it's not identical. From about 48 to 54 main stat the damage you take doesn't increase, and again, if you go above 192 main stat it stops increasing.
Both the following graphs show the same data, just with the vertical axis scaled differently. The first graph shows 32 main stat as ×1 damage taken, while the second has 50 main stat as ×1. So compared to a character with 32 main stat, one with 192 main stat will take more than five times the damage, or compared to a character with 50 main stat, more than 3½ times the damage.
The first graph showed how mob health increases as your main stat goes up, but it is actually quite meaningless since at the same time the damage you do also goes up. What is more interesting is how the damage you deal compares to mob health. That's what the following graphs show.
So the above graphs show the damage done by Bloodthirst and Whirlwind, two of the main abilities level 11 fury warriors use, as a percentage of total mob health. The boss Halkias is used as an example since that's the mob I have the most data on, but the curves will look exactly the same vs. any mob, just with bigger or smaller numbers in the vertical axis. (The damage numbers are taken from the abilities' in-game tooltips, so the graphs don't show critical strikes, spell variance, etc.)
The following graphs show the exact same data as above, just zoomed in on the area between 40 and 90 main stat.