Chubtohd
Almost Awesome
Thought it might be helpful to calculate the miss chances / mob level. The formula is simple:
1) Figure the mobs defense level [mob level * 5]
2) Plug in you weapon skill [level 1 maxes at 5]
3) Follow 1 of these formulas:
If the difference between the mobs defense and your weapon skill is 10 or less (level 3 mob or lower):
single wield: 5% (base miss rate) + [ (mob defense - your weapon skill) * .1%]
dual wield: 24% (dual wield incurs an additional 19% hit penalty per hand) + [ (mob defense - your weapon skill) * .1%]
If the difference between the mobs defense and your weapon skill is 11 or more (level 4 mob or higher):
single wield: 6% (base miss rate) + [ (mob defense - your weapon skill - 10) * .4%]
dual wield: 25% (dual wield incurs an additional 19% hit penalty per hand) + [ (mob defense - your weapon skill - 10) * .4%]
What's this mean? Assuming maxed weapon skill (5/5) and 0 hit rating, you will miss x% of your special attacks (Sinister Strike, Heroic Strike, etc...) based on mob level. Logically, you need +hit to miss less with your special attacks:
Mob Level 1: 5% single wield / 24% dual wield
Mob Level 5: 10% / 29%
Mob Level 8: 16% / 35%
Mob Level 12: 24% / 43%
Mob Level 15: 30% / 49%
Mob Level 18: 36% / 55%
Mob Level 22: 44% / 63%
Mob Level 25: 50% / 69%
Mob Level 28: 56% / 75%
Mob Level 30: 60% / 79%
Mob Level 32: 64% / 83%
Mob Level 35: 70% / 89%
Mob Level 38: 76% / 92%
Mob Level 40: 80% / 99%
Mob Level 42: 84% / 103%
Mob Level 45: 90% / 109%
Mob Level 48: 96% / 115%
Mob Level 50: 100% / 119%
These numbers are for special attacks only. White damage % are much higher because of how combat on auto attack is resolved in the combat table
EDIT: These numbers only show your chance to miss your target with a special attack. Once your attack has been successfully made, it is subject to the combat table (i.e. Dodge, Parry, Block, etc...) Just because you successfully hit your target, doesn't mean it will take damage.
EDIT: I am unclear as to how Blizz handles miss % over 100. I think PVE is different than PVP because I can hit a lvl80 player and do dmg to them.
EDIT: The highest level of mob you can hit with full hit gear (no seasonal buffs) 100% is level 7-9 (SW) or 0 (DW) (depending on class)
The highest level of mob you can hit with full hit gear and either Midsummer or Hallow's End buff 100% is level 33-36 (SW) or 26-27 (DW) (depending on class)
The highest level of mob you can hit with full hit gear and Love is in the Air buff 100% is 46-48 (SW) or 38-39 (DW) (depending on class)
1) Figure the mobs defense level [mob level * 5]
2) Plug in you weapon skill [level 1 maxes at 5]
3) Follow 1 of these formulas:
If the difference between the mobs defense and your weapon skill is 10 or less (level 3 mob or lower):
single wield: 5% (base miss rate) + [ (mob defense - your weapon skill) * .1%]
dual wield: 24% (dual wield incurs an additional 19% hit penalty per hand) + [ (mob defense - your weapon skill) * .1%]
If the difference between the mobs defense and your weapon skill is 11 or more (level 4 mob or higher):
single wield: 6% (base miss rate) + [ (mob defense - your weapon skill - 10) * .4%]
dual wield: 25% (dual wield incurs an additional 19% hit penalty per hand) + [ (mob defense - your weapon skill - 10) * .4%]
What's this mean? Assuming maxed weapon skill (5/5) and 0 hit rating, you will miss x% of your special attacks (Sinister Strike, Heroic Strike, etc...) based on mob level. Logically, you need +hit to miss less with your special attacks:
Mob Level 1: 5% single wield / 24% dual wield
Mob Level 5: 10% / 29%
Mob Level 8: 16% / 35%
Mob Level 12: 24% / 43%
Mob Level 15: 30% / 49%
Mob Level 18: 36% / 55%
Mob Level 22: 44% / 63%
Mob Level 25: 50% / 69%
Mob Level 28: 56% / 75%
Mob Level 30: 60% / 79%
Mob Level 32: 64% / 83%
Mob Level 35: 70% / 89%
Mob Level 38: 76% / 92%
Mob Level 40: 80% / 99%
Mob Level 42: 84% / 103%
Mob Level 45: 90% / 109%
Mob Level 48: 96% / 115%
Mob Level 50: 100% / 119%
These numbers are for special attacks only. White damage % are much higher because of how combat on auto attack is resolved in the combat table
EDIT: These numbers only show your chance to miss your target with a special attack. Once your attack has been successfully made, it is subject to the combat table (i.e. Dodge, Parry, Block, etc...) Just because you successfully hit your target, doesn't mean it will take damage.
EDIT: I am unclear as to how Blizz handles miss % over 100. I think PVE is different than PVP because I can hit a lvl80 player and do dmg to them.
EDIT: The highest level of mob you can hit with full hit gear (no seasonal buffs) 100% is level 7-9 (SW) or 0 (DW) (depending on class)
The highest level of mob you can hit with full hit gear and either Midsummer or Hallow's End buff 100% is level 33-36 (SW) or 26-27 (DW) (depending on class)
The highest level of mob you can hit with full hit gear and Love is in the Air buff 100% is 46-48 (SW) or 38-39 (DW) (depending on class)