Hunters.....Nerf Everyone Wanted?

Grimaldo

Legend
Hunter Class Preview



Hunters will no longer use mana; instead the class will use Focus. Focus generates much like Energy, by building up. It will not be affected by Intellect at all. Haste will improve its generation. Hunters will generate roughly 6 Focus per second, slightly less than rogues' Energy generation rate of around 10 Energy per second. Below, we have listed some examples of how we intend Focus costs to operate:





* Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus.

* Aimed Shot/Multi-Shot: 60 Focus.

* Concussive Shot/Tranquilizing Shot: 35 Focus.




This will make it alot harder for hunters to spam attacks, What makes the Hunter so Strong is the large mana base and the ability to keep the instant casts coming, Hell 2 ranged attacks and a Hunter wont be able to place a well needed Wingclip, it will also keep them from being able to spam wingclips, we dont know how much focus it will take to use wing clip but I am guessing around the 35 focus the Concussive takes.





Pet management will also change. Hunters will now have two types of attainable pets: active pets and stored pets. Hunters will be able to have up to three active pets (perhaps five for Beast Mastery specialized players) and will have the ability to switch among these pets any time they are out of combat, without going to town. They will also be able to have a large number of pets in storage at the stables. In order to swap a pet from active to passive, a hunter will still need to visit their local Stable Master. However, this should afford ample storage for the many Spirit Beasts wandering the lands of Azeroth.



Additionally, hunters will now start with a race-appropriate pet at level 1 and will be able to tame a different pet at level 10. We are also changing many pet family abilities to provide important buffs and debuffs. The intention is to allow the hunter to be able to swap pets and fill a position if a certain role is missing from the group. The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet. Some examples of the changes we are making to the pet families are listed below:





* Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements).

* Ravagers: Will provide a debuff that will increase an enemy's Physical damage vulnerability (similar to a weaker version of the warrior ability Blood Frenzy).

* Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle).






This could give a hunter a cool trick to do say in arenas/warsong, say your in a premade and a pet stun just doesnt cut it and you need your snakes dot. But who says our pets will have those stuns that make a hunter so much over powered?
 
Just different playstyle and then you actually need to plan and save your focus a bit. It will be more interesting imo. Aaaand you can get rid of the int on your gear. Funfun!
 
No more mana yey!

therefore..

No more oom!

therefore..

Longer fights!

also...

Much more crit!.



Less dps ..

No more spamming wc on efc droods or w/e.

Less use of different buffs/pots.



Overall I think this will make huntards more fun to play, AND play against.



The high amount of focus cost on the abillities will be loved by a lot. The loss of int -> more focus on crit/haste/rap will be loved by huntard :)
 
inc more shamans
 
Ya its deff gonna be interesting, Im kinda excited to see what happens, it will show the difference of all the undedicated Hunters that just roll for the OP from the players that actually love the class for the game.
 
If hunters are truly nerfed, it will be the end of 19s. There won't be enough 19s left to pop a BG. Hope you like arena.

May not be the case tbh, i mean we will lose the few who cant handle the change, but then again if they leave because they cant adapt, then they wern't much use to their faction to begin with. The true 19 hunters will adapt; or perhaps reroll.

Change is a part of WoW, when leg armor got nerfed 98% of Hostile (Aggramar EU) and Is eating you pie (Aggramar EU) just quit. Few of us persevered on; and a few months later we got a community going.

This change IMO isnt a make it or break it phase, just seperates the 'play coz i faceroll' and 'play because im good' players.
 
Twinks just gotta roll with the punches. True twinks will come out stronger, better, and a much more respected player. The people that just want to be OP will move on and maybe make 19s the bracket it once was.
 
Way to early to tell the effects of this.



Yes, part of what makes Hunters OP is their large mana pool in relation to their shot costs. But that's mainly due to the fact that twinking up their intellect is so awesome with the right talent. With only agiliity as a base stat in cata, hunters are going to gain some agility or stam as they ditch intellect gear. So it's not like they won't get anything in return for losing their mana pool. The intellect talent will also be removed, but possibly replaced with something better.



On top of this, we have no idea how haste will effect the regen. It would be VERY east for a hunter to stack up around 16-20% haste at level 19. That could increase the their focus regen by a lot. Some of their lackluster glyphs also deal with mana. Now those will likely affect focus.



And remember, one of the reasons GC said he wanted to move them to a energy-like resource is so they can remove CDs on a lot of their shots. Arcane shot is listed at 45 focus. That's two, back-to-back. That's also 3 seconds of GCD meaning 3 seconds of focus regen. Haste up that regen, glyph/talent down the cost, I wouldn't be shocked if 19 Hunters find a way to pop off three Arcane shots in a row. That would be a lot of burst.



Certainly could be a nerf, but too early to tell, imo.
 
WSG said:
Way to early to tell the effects of this.



Yes, part of what makes Hunters OP is their large mana pool in relation to their shot costs. But that's mainly due to the fact that twinking up their intellect is so awesome with the right talent. With only agiliity as a base stat in cata, hunters are going to gain some agility or stam as they ditch intellect gear. So it's not like they won't get anything in return for losing their mana pool. The intellect talent will also be removed, but possibly replaced with something better.



On top of this, we have no idea how haste will effect the regen. It would be VERY east for a hunter to stack up around 16-20% haste at level 19. That could increase the their focus regen by a lot. Some of their lackluster glyphs also deal with mana. Now those will likely affect focus.



And remember, one of the reasons GC said he wanted to move them to a energy-like resource is so they can remove CDs on a lot of their shots. Arcane shot is listed at 45 focus. That's two, back-to-back. That's also 3 seconds of GCD meaning 3 seconds of focus regen. Haste up that regen, glyph/talent down the cost, I wouldn't be shocked if 19 Hunters find a way to pop off three Arcane shots in a row. That would be a lot of burst.



Certainly could be a nerf, but too early to tell, imo.



Even 2x Multi-Shot in a row would be devastating on a team.
 

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