Hardest 19 to roll and play?

Personally I don't have much trouble with most warriors. Unless they warbringer charge you as Arms and have 4 other people hammering into you at the same time.

Or you could try warlock/mage - don't seem to see too many off those at least on alliance side in EU. Mostly rogues and palas ._.

Best regards,
lindenkron
 
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to be completely honest with you, I would say a tie between warlock and mage. both are to be held accountable for smart, efficient ccing, which creates room for some degree of "skill". the most "skilled" players would be those who rotate their fears/sheeps most efficiently and at the most optimal times. there is also the fact that mages have a ranged interrupt (counterspell) which also requires a degree of skill in creating a focus macro and using it properly. other than that, warlocks have the difficulty of being less mobile than mages. as far as healers go, I think shamans are the most difficult, considering they have a ranged interrupt that factors skill in being used most optimally, as well as a dispell that factors skill in being used most optimally. priests, hpals, and druids are far simpler and easier. these are the classes I would put as "hardest", meaning they have the most potential for skill being present.
 
Destro warlocks are definitely a challenge to play effectively with their lack of mobility and the recent increase of highly mobile classes such as shamans and druids, both of which are the EFC's most of the time.
 
Gimped does not make a class hard. Simply put shamans have the most versitilty and much to gain from using them with proper timing ATM with shears purges dispel and different shock debuffs so shamans. But to be frank even that is a complete joke.
 
What about Mistweaver monk? since they only got 1 healing spell, and it is channeled, they should be rather easy to CC/interrupt.
But besides that I would say mages, since prot warrs are one of the best FC classes around atm.
 
Your post had nothing to do With the question the op actually asked lmao.

Sigh... It did, but this is pointless.

I give up, you win trolly.

What about Mistweaver monk? since they only got 1 healing spell, and it is channeled, they should be rather easy to CC/interrupt.
But besides that I would say mages, since prot warrs are one of the best FC classes around atm.

I believe they got 2 spells since last patch don't they? But ye, playing well on a mistweaver monk seems hard due to their current state.

Best regards,
lindenkron
 
You guys are tellIng him to play gimped classes. A gimped class does not make it hard to play. If rogues only had auto attack they would be complete shit but at the same time be brain dead easy to play. Gimped does not equal hard hence why your posts are totally off base.
 
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All 19 classes are easy to play. As Augi inferred, some are just more effective than others.
 
My 2 pennies.

Warlock - as destro you have far less mobility then demo and less mobile damage as afflic. but they do make amazing turrets.
adjusting your fears to other cc is important, and knowing which enemy to fear is just as important as timing.

Mage - only thing hard about being a mage (yes i play one, not anywhere near the best) timing of your sheeps/counterspells and on whom. i could go indepth with this but not the thread. and to me the damage output for frost sucks w/o free running scorch. but you trade damage for survival and should choose PoM for instant sheeps.

warrior - not much from my PoV, (dont play one) cept they need either heals or some type of CC to be effective

hance shamans. no one plays them bc they have far less damage output then ele, and cant heal anywhere near it. basically get no bonuses being hance compared to ele.

of these id say hance is hardest to play well. but this is bc i believe them to just be gimped.
 
You guys are tellIng him to play gimped classes. A gimped class does not make it hard to play. If rogues only had auto attack they would be complete shit but at the same time be brain dead easy to play. Gimped does not equal hard hence why your posts are totally off base.
If a class is gimped, it is hard to make the class effective, hence it is hard to play. If the goal wasn't to play your class effective, no class would be hard, you could just fuck around melee hitting as mistweaver, but to be effective is hard, especially as MW.
 
If a class is gimped, it is hard to make the class effective, hence it is hard to play. If the goal wasn't to play your class effective, no class would be hard, you could just fuck around melee hitting as mistweaver, but to be effective is hard, especially as MW.

In other words, the class is less effective. It isn't harder.
 
If a class is gimped, it is hard to make the class effective, hence it is hard to play. If the goal wasn't to play your class effective, no class would be hard, you could just fuck around melee hitting as mistweaver, but to be effective is hard, especially as MW.
If a class is gimped then it is bad and not hard. A fury warrior for example is "gimped" but it's still not hard to play one.
 
If a class is gimped, it is hard to make the class effective, hence it is hard to play. If the goal wasn't to play your class effective, no class would be hard, you could just fuck around melee hitting as mistweaver, but to be effective is hard, especially as MW.
Wrong. If a class is gimped you have to outplay someone playing a more powerful class to be as effective. If a class lacks the abilities to be as effective as a more powerful class it is actually easier to play because you lack the tools to influence a situation. Example: warriors in cata had no combat charge and no pummel. They basically had to rely on crits or teammates to get kills. That made them subpar and simultaneously easy to play. Having a strong class might make it easier to play to the standards of pugs but it also generally makes it harder to play at a relatively high level because you have more tools to be utilizing.
 
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