This is awesome stuff, thank you!
I like objective, transparent calculations and data.
Unfortunately, I cannot calculate how much damage my spells deal. I think this is funny, it shouldn’t be this way. If I had the formulas, I’m certain I could calculate the damage. Of course, there’s a random element to this due to crit chance, block chance, etc. but it should be possible to calculate a statistical average value. Then I could work out my own stat priorities and stat weights much easier. I get it why people say stat weights depend on personal preference and playstyle. But how about newbies who don’t have a well-established playstyle? Also, I can image some very experienced players select gear very subjectively, they have no idea how their damage is affected by the different choices.
Yes, theoretically I can measure my damage with damage meter addons. I used two different ones in a dungeon recently and they gave completely different results. How do these addons calculate /get damage (from)? What formulas do they use? What if they’re wrong? What if AskMrRobot’s formulas are wrong?
Why is Blizzard not more transparent about this? (Maybe because the formulas are so broken and/or complicated that not even their programmers understand them? Maybe they publish all these formulas somewhere very clearly, in which case I apologise). Well, I guess most of the players wouldn’t be interested, but I am. Actually, probably this is the thing I am most interested in about the game.
Probably the most reliable way of measuring damage is checking the numbers in Combat Log as this data is calculated by the game itself. So, it seems if I want to get accurate data, then I have to farm the gear, equip the gear and do very long damage tests on training dummies to get a statistical average value. It would be way easier if I only had to look at the specs of the gear, input that data in my spreadsheet, which would give me the result immediately.