Enhance shamans useless or I'm just not up to par yet...

So I hit 49 last night and have been doing some games.



I don't have all my twink gear yet, so I don't have as much HP as I would or any of that but I just feel useless and weak. Rando warlocks and hunters can blow me up without trying. Is this the norm in the bracket now? I'm an old school twinker and am used to how it was in BC (where I played a feral druid) so maybe I'm just not approaching games right.





Any thoughts? I'm sure I'll get flamed for being bad...
 
terraburn said:
I'm an old school twinker and am used to how it was in BC



Any thoughts? I'm sure I'll get flamed for being bad...



Only a little match flame for this particular sentence. *fwoom*
 
Nah, just get proper gear and you will only lose to warlocks/rogues maybe palas.
 
Well, Ele is one of the post powerful specs at 49 atm. Enh isnt what it was a year ago or what not when it was FoTM. It is still good but there is a lot of burst for all classes and being in Ruin it is all twinks all the time you have to be on the ball or you will get blown up regardless of class.



That said Enh can be competitive but you arent the post powerful class out there and you cant just run around and WTF WF proc everyone. If you want to blow people up get dual spec and get Ele gear.
 
Dead?

I think the problem that is floating around about enhance shammys is that they used to be positively broken due to Mental Quickness being one tier earlier so you would have like 250 more sp so your shocks really hit hard and that WF could proc off itself.



So you would hit someone, proc WF and one of the WF bonus attacks would proc WF which means in one GC you would hit 5 times with a 2 hander and then shock crit for like 800-1k.



Enhance shammys are still really powerful, With DW you have a 44% chance to proc WF and your control with things like Frozen Power have gotten stronger. Glyph of Stoneclaw helps a ton. You can't just run in and WF till they die anymore, but you can kite kill melee classes and excepting locks you can hit casters hard. Locks you jsut have to play really smart and hope they dont have all their CDs or that they don't get help, cause if they do then you aren't gonna be able to kill them before you go down.
 
sandypufpuff said:
So you would hit someone, proc WF and one of the WF bonus attacks would proc WF which means in one GC you would hit 5 times with a 2 hander and then shock crit for like 800-1k.



Wrong, WF procs no longer proc WF.
 
And that's what he said Glancealot,
that they used



Past tense.



But I suppose his flag return ratio isn't as good as yours making his forum post completely invalid and you are correct as usual.
 
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of dealing additional damage equal to two extra attacks



So each weapon has a 20% chance, plus if glyphed another 2% chance each making it 44% or 40% unglyphed.



I think.
 
Peanùts said:
So each weapon has a 20% chance, plus if glyphed another 2% chance each making it 44% or 40% unglyphed.



I think.



This statement can't be any more wrong.



Without considering misses and/or any other game mechanics, just from a mathematician's PoV, if each hand has 22% chance of proc, then the chance of getting at least one proc with 2 hits, one from MH and one from OH, is



1-(1-22%)^2 = 39.16%



However, let's take the fact that offhand misses 24% of the time into consideration, therefore the chance of getting a proc from OH is only 0.22*0.76=0.1672



therefore, to get at least 1 WF proc after hitting the enemy with both hands, assuming you have WF glyph, is only



1-0.78*0.8328=0.350416=35.0416%



so roughly 35%.
 
Actually when you Dual Wield, the DW penalty affects both MH and OH (thus why a rogue's white hit rating is massively higher). Yellow hit rating is 5% still (so things like Stormstrike aren't affected), add a 19% DW penalty for both hands on there and you get the 24% for both hands needed to reach the white hit cap.
 
Taitaih said:
Actually when you Dual Wield, the DW penalty affects both MH and OH (thus why a rogue's white hit rating is massively higher). Yellow hit rating is 5% still (so things like Stormstrike aren't affected), add a 19% DW penalty for both hands on there and you get the 24% for both hands needed to reach the white hit cap.



in that case...



0.22*0.76=0.1672



so 1-(1-0.1672)^2=1-0.69355584=0.30644416



therefore, to get at least 1 WF proc after hitting the enemy once with both hands with auto attack, assuming you have WF glyph, is only 30.6%.
 
except DW shaman can get 6% hit just from talents, and easily 5% from gear...shamans have the easiest time to hit cap and can offset the DW penalty a lot if they choose to
 
Falkor said:
except DW shaman can get 6% hit just from talents, and easily 5% from gear...shamans have the easiest time to hit cap and can offset the DW penalty a lot if they choose to



refer to my first post, the value can never exceed 39.16%.
 
Just recently finished my enh shammy (jgwentworth). you realize its not a nerfed spec, but its not exactly OP. you have to play smarter than anything, keeping an eye on your CDs and casting the right shocks, wind shears, and dropping totems at the right time.I have DW ribsplitters and an executioners axe. The ripsplitters are alot more effective but i had some OMG moments with the 2H, beserker, orc racial, and strength of earth totem :D. (sounds like alot of crap but try it out lol) But no, i definetley dont feel useless as enhancement. One more thing, try to stay with the group, if some heals can be thrown your way you become a big pain to the opposing faction. (but then again, same goes for every dps... lol)
 

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