Evocate said:Duels determine skill in that it shows how well you mastered movement/rotations/skills etc.. It does NOT determine who is better. This is because of something called luck. If you miss that crucial gouge, your fb misses, your am glitches etc.. you got unlucky but that doesnt mean you are worse. Even in mirror's there is too much of an RNG factor. I love arenas but I never understood why people brag about them.
Naturaltalnt said:While duels can be helpful to test various skills, class match ups, and the such it only shows you how people can preform in a predetermined 1vs1 in a close area.
Many classes strive and flourish in wide open areas, locations full of objects for line of siting, and so forth. Generaly each class generally wants to play to there strenghts, and a dual severaly hinders that.
While it does alot you to see how people preform in predetermined close fixed areas which is a good skill to develop, it IMO isnt a true test of skill.
People can easily change there spec to destory another person spec for that one dual. Battlegrounds on the other hand require you to play your best spec and use the tatical advtanges, on top of this some just arn't ment for dualing in 1vs1 aspects but are ment to thrive in a group enviorment; flag carriers & healers are one example of this, as well as certain classes that pick up talents/skills that assist in defending flags in warsong/arathi, or for the sole purpose of benefiting others in the group so you get your maxium efficantcy.
Naturaltalnt said:Random Number Generator, its what all games are based around.
Naturaltalnt said:Random Number Generator, its what all games are based around.
Example of how I believe it works
Rogue: 20% crit, (hit capped)
Paladin: 5% dodge, 5% miss, 5% parry, 5% block
Rogue attacks Paladin - Rolls number between 1-100.
was it 1-5? Paladin dodged
6-10 misses Paladin
11-15 Paladin Parrys
is the paladin using a shield? no? skips block phase.
16-100 hit.
Was it a hit? Rogue attack table begins.
1-20 Crit
21-100 Hit
Rogues Attack stats benefit.
Attack power - factor in
Talents - factor in
was it a crit? - factor in crit damage increasing abilitys
etc - etc
Paladin defense begins.
Armor - factor in
Resil - factor in
block value - using a shield? no, skip this phase.
etc - etc