iaccidentallytwink said:yes .
Zombie said:Duel Shadowfang is a waste, especially since your offhand is so situational.
Just grab you a CB and enjoy the extra AP.
iaccidentallytwink said:You could say the same for your MH.
Your argument is invalid.
Zombie said:Duel Shadowfang is a waste, especially since your offhand is so situational.
Just grab you a CB and enjoy the extra AP.
Grabco said:I'm guessing yes but just wanted to make sure that SF was really best in OH and Main hand for dps.
Grabco said:how is OH situational? I was under the impression dagger in the MH was situational but idk. I've never played a rogue and am just try to learn about what the best set ups are.
iaccidentallytwink said:You could say the same for your MH.
Your argument is invalid.
Reflexes said:Because depending on the situation you may not want to use dual fiery
ls and fiery
dual ls
agi and fiery
dual agi(really only for rvr)
double SF is best burst, but tbh using it in the offhand is a waste...You could of sold that to someone it would benefit about 5 times more than you >.>
edit: From another aspect having like 3 sfs w/ fiery LS and agi for diff situations is sexy.... then you could just dual wield the LS/FIERY
Nah but I'd say if you bought 1 sf and put fiery on it..You could use it for almost every situation sides rvr
all n all I just wouldn't buy them for the soul intention of dual wielding them w/ fiery.
Your money though
they r taking away attackpower so they r adding agil=2 ap to compensateGrabco said:Nah I'm kinda thinking down the road when 1 agi = 2AP. I'm gonna put +15 agi on both of them
Grabco said:Nah I'm kinda thinking down the road when 1 agi = 2AP. I'm gonna put +15 agi on both of them
Roflowned said:they r taking away attackpower
so they r adding agil=2 ap to compensate
Crilicilyn said:1 agil will give the same dps increase as 2 AP used to... right?
man this cata stuff is confusing
Q: Will there be any changes to player stats such as Agility, Spell Power, and so on?
A: We are always looking for ways to improve how player stats work. Our long-term plan is to simplify statistics and provide a more clear understanding of their effects on healing and damage dealing. For example, Spell Power will no longer be its own statistic, and Intellect will provide its benefits instead. We also plan to make Spirit the definitive mana-regeneration statistic, in which case we would remove the mana-per-5-seconds stat from gear. Confusing stats like defense and armor penetration will likely go away. Of course, existing items will be updated to reflect these changes. We’re also adding a new stat called Mastery, which ties into a character’s existing talents and will grant a unique function for each class. A rogue, for example, might gain an extra combo point through the Mastery stat.