Disc Talents

burn

OG
I've just respecced my priest to disc and i have some problems with it



1.Martyrdom..does it worth picking? I rarely find my offensive spell's interruped and since i have healing focus it seems that i dont really need at.



2.Silent Resolve.. %30 is something make you or gonna break you and rng isnt really on my side so picking this one also seems like a waste to me.



And my base build goes like this



Discipline (23 points)

Unbreakable Will - Rank 5/5

Improved Inner Fire - Rank 3/3

Improved Power Word: Fortitude - Rank 2/2

Meditation - Rank 3/3

Inner Focus - Rank 1/1

Improved Power Word: Shield - Rank 3/3

Improved Mana Burn - Rank 2/2

Reflective Shield - Rank 2/2

Soul Warding - Rank 1/1



Holy (2 points)

Healing Focus - Rank 2/2



Any suggestions about filling in?
 
Take off 2/2 imp SW:F .. one dispel/purge = 2 wasted talents that at you level just isnt that much.
 
I was never a big fan of reflective shielding since it only reflects dmg if the shield is on you and attackers attack you with it on.



On top of this the shield at 30-39 only stops 380 (pre-spell power) thats only around 125 dmg. This also doesn't include the shield getting dispeled, purged, etc (Which seems to happen to me quite a bit)



Just seems like 8% mana reduction on instant spells, 6% more int, or other talents provide more of a benefit.
 
Naturaltalnt said:
I was never a big fan of reflective shielding since it only reflects dmg if the shield is on you and attackers attack you with it on.



On top of this the shield at 30-39 only stops 380 (pre-spell power) thats only around 125 dmg. This also doesn't include the shield getting dispeled, purged, etc (Which seems to happen to me quite a bit)



Just seems like 8% mana reduction on instant spells, 6% more int, or other talents provide more of a benefit.



Reflective Shield is amazing in arena and duels as I see it. In BG's it can get dispelled: Yes. Does many opponents even know how to use dispel and purge? No. In premades: Yes;) - In duels and arena you keep dishing out dmg even youre just running with shield, slowly taking your opponents health down. You're simply a tank. Sometimes versus lowbie rogues in BG's or in general lowbie-characters, they simply just die by hitting me, since it crits sometimes aswell.



I don't think it should be underestimated, but 8% mana reduc or 6% more int is worth considering aswell for sure.



/Zvit
 
I would hate to give up Silent Resolve. That makes Renew and Shield vulnerable to dispels.



I'm looking at something like this
Code:




The instant spells cost 10% more but if someone on the other team finds their dispel button it comes out way ahead. Not to mention that I'm looking at having a 500+ hp shield that can't be recast if it's dispelled.



Edit: I'm looking at using the Inner Fire and Renew glyphs too, so dispels are especially worrisome.
 
28/2 Disc



The point in inner fire can go in silent resolve if you are having issues with other priests and/or shammys. A lot of that depends on matchups so meh.



"Matyrdom is waste since you have Healing Focus "



Martyrdom + Healing focus? Why would you get both? Two reasons..they stack...and second off and an incredibly important part of martyrdom is 20% less time from interrupts, if you spend a lot of time healing then you should get both imo. If you really want to force the issue and spend a signifigant more time dps'ing then I guess you could drop one or the other...the more popular way seems to be dropping healing focus and going a full 30 into disc. Saying that martyrdom is wasted is pretty shortsighted imo and greatly undervalues both aspects of the talent.



More recently Ive become less excited about Inner Focus, its a good spell dont get me wrong, but its one point I can live without for more points elsewhere...You could easily drop 1 point from strength or agility to get that point back though.



I tried out the inner fire glyph with full points into imp inner fire and while good I didnt find it totally needed. I still prefer dispell and renew glyphs. Dispell lost a % of its effectivness with the hp nerf a bit ago, however, I dispell so often in any given game that it still comes out way way on top for overall usefulness.



My armory





"I was never a big fan of reflective shielding since it only reflects dmg if the shield is on you and attackers attack you with it on."



Reflective Shield is amazing for arenas and definatly solo or small group q'ing. I do however think it is open for debate about whether it belongs on a priest in a premade. Dropping the extras to shielding and buffing renew for example might be a better way to go, along with several other options. It is a pretty selfish talent for a class that is supposed to provide a lot of team support and utility.



"Take off 2/2 imp SW:F .. one dispel/purge = 2 wasted talents that at you level just isnt that much. "



I disagree with this...first off if you read SW:F now it also gives a 4% boost to your stam...regardless of if you have fort on or not...This is pretty solid these days with the loss to HP from librams and leg patches. Beyond that it is still an amazing buff and saying not to spec it just cause it might get dispelled seems silly.
 
First of all thanks for the input.



I tried speccing out of Martyrdom for a few days and i must say i really hated it. I'm getting it back to my spec. I'll try dropping Healing Focus for a few days but i'm pretty sure i'll use both after.



Inner Focus i find it very useful but situational,i think i can live without it.



Inner Fire Talent+Glyhp are useful on the long run. %35-38 mitiation is nothing to sniff at really.



I'm thinking something like this for now.

If i don't like giving up Healing Focus,just slide the points from Imp. Renew.

Since renews are a bit more powerful with this,i can even drop the renew glyhp and get one of the flash heal-dispel glyps,if i can justify this build to myself.
 
Reflective shielding will daze cheeta hunters, and cause pushback on casters. One point in it is well worth the utility it provides. It also helps a ton when going 1v1 against others as a hybrid dps+heals, but most of the time you should be escorted by dps.
 
39 disc. priests gained a lot by the talent redos other talents lost a lot of utility do to overall game changes and it's kind of disappointing.



I think the changes to the spell knockback system were great but halved the utility from both healing focus and martydom.



The changes to mana burn are really quite horrible, the only good it will do is against super twinked healers and mages. If you were in serious 10 v 10 or arena then it would be way worth it but the spell is nearly pathetic. I think healing through a mage's fire would be more mana efficient and draining healers is easy anyway.



The old mana regen system was fun that could be expertly managed by a Disc. priest with the right gear for near infinite mana. Now it's just this brain dead constant cast system. It totally undermines the disc. priests sustainability which was it's advantage over holy.



Basically what we traded for all this is a suit of mail that reflects 50% of all dmg back at the aggressor. Good deal but I hope blizz takes another look at the mechanics, our spells and the impact of game changes on our playstyle/spec.



Anywho, reflective shield is amazing, it poned when you could first get it in the 59 bracket for five talent points and it pones in the 39 bracket even though I'm only 35. Basically a disc. priest's main defense is to kite and her main offense becomes 2 dots and a reflective shield.



Glyphs are pretty straight forward both offer a huge advantage over classes that a disc. priest would normally have problems with. I wouldn't use glyph of renew because I use renew as a way to try and protect my shields and also when I know rogues are in the area I throw one up and having it up less would mean draining mana super hard.



I play against newbs so I am going to spec into this:

Talent Calculator - World of Warcraft



If I was playing against people that were pro I would:

Talent Calculator - World of Warcraft



I'd rather slay a bunch of newbs in a row rather than have a possibility of having a slight edge over a decked out twink.



my toon



Potthed
 
"I wouldn't use glyph of renew because I use renew as a way to try and protect my shields "



That is really really bad reasoning for not using the renew glyph...first off how does renew protect a shield? Second off the renew glyph is used as a way to get more healing to a target faster...id much rather have it tick for a few seconds less if the ticks are a lot higher.



"lost a lot of utility do to overall game changes and it's kind of disappointing."



If anything due to recent changes Disc priests are even better suited to utility than ever before.



"I think the changes to the spell knockback system were great but halved the utility from both healing focus and martydom."



Yes and no, the changes obviously helped casters a ton, but the spell pushback protection is still absoultly vital for a number of instances.



"the spell is nearly pathetic. I think healing through a mage's fire would be more mana efficient and draining healers is easy anyway."



Imp Mana Burn is one of the best spells a disc priest has...draining targets is relativly easy and incredibly effective against any class with mana. I guess if you play against terrible players all the time its not amazing..but killing nubs is stupid and pointless.



"It totally undermines the disc. priests sustainability which was it's advantage over holy."



This isnt its only advantage over holy..the sheer amount of utility and protection that disc offers compared with holy is its advantage. Stun/Interrupt/etc reduction, tons of improoved mana talents, faster more efficient mana burns, better buffs, better priest survivability etc etc etc all are reasons that disc is better overall.





"her main offense becomes 2 dots and a reflective shield."



This is pretty wrong...A disc priests main offense is offensive dispells and mana burn with reflective shield and dots slowly eating a player, and mind blast/holy fire occasionally help to finish targets. Also with changes recently to Holy Nova that spell becomes incredibly useful against melee and while escorting players who have melee on them. If you can kill a target with just shield and two dots then good for you, but that is really overly simplistic.





In the end I think your post can be summed up by quoting you.



"I'd rather slay a bunch of newbs in a row rather than have a possibility of having a slight edge over a decked out twink."
 
I'm undecided on reflective shield. If I was still playing, I'd probably have to spend a month playing with it, and try to decide if it was worth it after that. Since I'm not playing, I can't say how good it is in solo situations. But I would say that if you play with other people, particularly team games, I would carefully evaluate how often you get attacked, and how often you get purged, and go from there.



Imp mana burn has always been a main feature of disc specs, it's just a really nice tool to have. I'm not sure how valuable it is now, since I heard the spell got nerfed again recently? But I'd still trust that the two points are still well spent there.



Of course, if you're fighting nothing but newbs all the time, who cares what talent spec you have. Spec 0/0/0 or 10/10/10 for all it matters. I spent 2 months in the business of rolling nubs, and that was enough for me.
 
Alteffour said:
In the end I think your post can be summed up by quoting you.



"I'd rather slay a bunch of newbs in a row rather than have a possibility of having a slight edge over a decked out twink."



Look at the two different specs.



Alteffour said:
"lost a lot of utility do to overall game changes and it's kind of disappointing."



If anything due to recent changes Disc priests are even better suited to utility than ever before.



I believe these forums are meant for discussion and theorycrafting. Please elaborate upon your illustrious wisdom. As for me I still only see reflective shield and mail (however you use glyph of renew so I guess you go without). Worth it as I stated before but I still feel there are a few class/spec issues as there are for most classes.



Jadyn-

"Of course, if you're fighting nothing but newbs all the time, who cares what talent spec you have. Spec 0/0/0 or 10/10/10 for all it matters. I spent 2 months in the business of rolling nubs, and that was enough for me."



So are you saying you xferred servers and only play straight premade 10v10s and 15v15s?



My playstyle usually entails a certain amount of efficiency according to the environment.



"I'm not sure how valuable [mana burn] is now, since I heard the spell got nerfed again recently? But I'd still trust that the two points are still well spent there."



Yes, in a way. If you are playing against casters with maxed mana then it was maybe slightly slightly buffed. Against everything else much worse. It's a % of their mana rather than a straight number, so anyone and everyone regardless of mana takes 8 casts to drain from a 100%. It's really pretty average against casters but where it use to totally melt face on ret palys and shamies in a few casts now takes 8 casts(the talents save a total of 8 seconds).



My primary use for mana burn was to burn palies down to no mana in a few casts and then lolret as they go to click their bubble. Now more often they bubble before all their mana is drained. Not to mention that you are draining about as much of their mana as your own by casting the spell.



Does it still have utility? Yes plenty.



I'm not quite 39 yet and haven't played with these new changes too seriously, that was my first examination. Maybe I can find new ways to use it but regardless I still feel it's utility is diminished.
 

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