Different situations in the gulch - Must read.

LennywBT

SpeeDIO
Lennyw6:51 PM
Okay guys, so - Yesterday everything was kind of annoying, starting from our mid rotting easily, and ending into our objectives, pushes, and our endurance/resistance in mid, when being wiped. Of course we had 2-3 subs, namely Daddy, Enio, and TKO, but i think there are some things to be fixed with us as a team, and we need to log on more more often, to see them change. If i were to point those out I'd start with team "Hype/Motivation" at the beginning of the matches, we've got to be vocal, and communicative, in a serious, and a chill-out fun level as well.
This boost my morale, into taking the game seriously, and being determined/decided. Some time ago i remember picking myself up from that, and i kept thinking about what made me kind of go back to my previous state. I think i found an answer, when we were discussing about gauntlets, people were being told to Shut Up, and that they did not have a say in a play or a scenario, given the fact that they need to play their role. But honestly, a team without different ideas would just rot, everyone should have a say, and if the individual is wrong/right, they should be given reasons.



Lennyw6:55 PM
A thing to point out/make a team remember, and focus more on doing, is Healers staying spread 80% of the time. Not only that would prevent a lot of AoE CCs from getting us, but it would make their BM throw kegs into different directions, which would literally consume some of his GCDs, instead of just throwing damage in mid. And it would make it really hard for the warrior to get Rends and Thunder Clap into a lot of targets, which over time makes us Rot eventually, because of the spread DoT pressure.



Lennyw6:59 PM
That would literally create extension into our mid. Thus, if our FC requires a healer to break off, the chances would be him not being slowed, therefore he could easily reach me. Another thing, if our mid starts wiping, the endurance will be shown, since they would have to move to different directions meanwhile our healers start pulling back, and it would create opportunity for our team to even pick up in mid, which is something we have to work on a lot, because doing that we can be able to land a sneeky kill on EFC, since he may literally jump down thinking that the individual's team is wiping mid.



Lennyw7:11 PM
Pushes - There are different scenarios where our team pushes, the ones with a FC in our back, and the beginning pushes. Ill give you my idea on pushes, with an FC in your back. Basically, when i pick the flag i tend to reach our team in mid immediately, because that's the safest spot for me to be. Say, i picked up flag, and i have 1-4 stacks and i am already behind the team as i should be, while our mid is stable and all that is going on is the general fight. In that situation, the enemy team slowly gets pressure, and let me tell you this. Spreading as much dots as possible would add a lot of pressure to their team. Most FCs would be sitting back in this case just healing their teamates.
Now, if i am 1-4 stacked, no matter how the enemy team approaches trying to get the kill, they will Simply NOT be able to even if i am at a position close to our boomkin. I can assure you that, it has literally never happened to me before, so if you think i should play it super safe, that is not the case, and you are sacrificing a lot doing that. Lets think about it - Both teams in the beginning focus to get as many DOTs up, and after 1/or sometimes 2 ? minutes some team will start to rot, being pushed back. This is when my moonfire spam and rejuve spam shows its effectiveness. Imagive having resto druid dots/priest dots /boomkin dots/ rends / rdruid heals against priest dots/boomkin dots/rends/rdruid heals... basically, in terms of mechanics, the more pressure you add, gives you more chances of winning mid. And remember what i said, from experience it has never occured me to get killed when I have 1-4 stacks. Once i see 5 stacks hitting then, i know i have put my pressure up, and now its time to stop their pressure completely into hotting every healer + boomkin, and after like 20 sec, i directly displacer further back, because after 5-10 sec the 6th stack is going to hit. And, if our team gets wiped somehow, i can keep running back, unharmed, having our hunters doing the same thing.



Lennyw7:17 PM
When i am highly stacked up in our GY and our team is trying to get rezzes----
Here, the best case scenario would be everyone trying to stop the enemy warrior from charging up. Which is done sitting in that part of GY you all know about that makes you stay LoS from any form of charge/dmg ability. Anyhow, that respectively is not the best spot to stay in, for our entire team. Why? Because it makes us stack a lot, and if their warrior gets a charge up the BM when we try to push, he can literally do 2-3k damage just using Thunder Clap, then a couple more thousands by just easily spreading rend. Thus i think, our meele DPS + a disc priest (or a shaman / correct me on this, ideas are appreciated) could stay on the spot, whereas the other elements of our team could stay further back.



Lennyw7:26 PM
Now, they have us in GY and we are looking to make a push, but at the same time the enemy team is trying to make a push for me. This could have different approaches, having different results, in which some are pleasant and some are not. What happened yesterday, was : Our team pushed directly for EFC when the enemy team pushed to me. Respectively, in this situation, you'd mainly have the BM saving his lust, and the boomkin grabbing some points, and trying to stealth. But, what we seemed to forget was their team was trying to make a push on our FC, in this case, we need to kill the incomings from Top GY and then by that time our boomkin should already be behind EFC. And after we kill the people in top GY, Lith rolls and the healers try to follow him, with both our hutners (or just 1, depending on the case), then there will literally be no back pressure, and Lith can lust Kahr while slowing their entire team. Now this is super crucial, at this point, we want our boomKING to open on EFC, so that EFC can push farther back into his healers, and our warrior can get a charge on him!!! Mortal Strike + Rend, dots and damage abilities from different sources, and EFC will eventually die.
I have been "studying" these kind of plays strictly for the past two days, and have tried to find a solution. I think this is my best approach to it, what are your thoughs ?



Lennyw7:33 PM
How do you prevent such thing from happening to us, is the next question that popped to my mind. Basically, what physics has taught me is , "every action has a counter-action". Thus, i can easily come up to the conclusion that sending people up when they already have people up their GY and their mid is slowly regrouping without being punished constantly, it is a bad idea to send people on Top GY for EFC kill, unless you are 100% sure and confident that you will get the kill, and assure my safeness (which is done by constantly wipign the mid,as i said). If you see that you cannot have the kill, just try to sit further back in mid, and let the enemy team make the first push. Like think about it, letting the enemy team making the first move, lets you capitalize on it and use a counter move resulting into a much better play.



Lennyw7:35 PM
Now - I want to adress another problem AFTER winning mid. In this case, when we wipe 2-3 of their people, we should have our BM, Lith lust one of the hunters that is close to their tunnel, this will apply pressure into EFC, and will make him double think about going tun, and the whole team should be headed towards the enemy tunnel, whilst wiping their mid further on. This is one of the experiences i have felt myself, and can be very demoralizing in different situations.


Duhh im so happy i had some of these point in there, i will post on our group soon, STARTER, as these i think are some basic fundamental thigns that can make our team easily win this cup. Thoughts please, don't forget to read them! Take your time, you need to !!!!

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