Define Movement impairing effects

I guess this is really a question of game mechanics but...

Can someone please define the following movement impairing effects, and give examples of each, some are obvious. This might be useful as a guide by listing all the effects at 19 and how you get out of them and the talents that can mitigate the duration for each class.



Fear

Disorient

Silence

Interupt

Stun

Immobilization

Slow/movement speed reduction



I am interested in how this relates to abilities that reduce duration of these effects. (ie Voice amplification modulator, Stoicism, Unyielding Faith, escape artist)



I know that PvP trinket and Everyman for Himself will break all of these.



How is gouge classified it says "incapacitating"
 
Any debuff thats going to affect movement, not control.

Concussive shot

wing clip

immobilized

webbed

entangling roots

hamstring

chilled

frozen

earthbind

and so on...



pretty sure I'm missing a few.



Fear

Disorient

Stun

are all loss of control effects.
 
Mummified said:
Any debuff thats going to affect movement, not control.

Concussive shot

wing clip

immobilized

webbed

entangling roots

hamstring

chilled

frozen

earthbind

and so on...



pretty sure I'm missing a few.



aren't webbed, roots and frost nova = immoblize and wingclip/hamstring = slows



Which does Stoicism effect? any?



found this link http://www.wowwiki.com/Snare
 
wowhead:

Effect #1 Apply Aura: Movement Slowing Effect Duration (12)

Value: -30

Effect #2 Apply Aura: Add Flat Modifier (28)

Value: 30



wowwiki:

Stun duration, spell dispelling



I did some other exploration and I believe its basically only affecting stun and dispels.



Here was some dispel data.

wow forum
 
ok thanks, guess i've never looked at the game mechanics section in wowhead. Thanks!
 
Stoicism in the 19 bracket would reduce the time on bash, charge, HoJ, blackout when it was still around, and any pet stuns that exist.
 
Fear - Large distance movement, disables character control

Disorient - slight movement, disables character control

Silence - can affect the target while not casting anything, magic lockout

Interupt - must be used on the target while in the process of casting, spell tree lockout

Stun - motionless movement, disables character control

Immobilization/Snare - Held in place, disables character movement

Slow/movement speed reduction - reduces the rate at which your character can move
 

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