Dcm
idc
Hello guys, Dcm here, and this is my Feral Druid Guide!
With the current patch of 5.0.4, there had been a series of changes, including for the druid class. This guide is to show you everything about a feral druid. Such as, gearing, talent, abilities, macros and all of that other fun stuff. You will see below, there is a table of contents to help organize the guide and make it easier for people to read. Enjoy!
Table of Contents
1. New Abilities!
2. What Was Lost
3. Gear Sets/Enchants (chardev)
4. Talent Point
5. Races
1. New Abilities!
With the new patch, druids have been graced with a bunch of new abilities!
Savage Roar This new ability is a huge damage boost. The reason why I really like this ability is because if you kill something without ending up using your combo points, this can be activated and also doesn't break stealth. Pretty nifty if I don't say so myself.
Shred This new ability is very situational to use. The reason why I say this, is because for it to do more damage than Mangle, the target would have to have a bleed on it. (Which is why Rake is up 100% of the time.) Not to mention it also costs 5 more energy.
Tiger's Fury This new ability is a very nice cooldown and also helps druid to prevent energy starvation. Since I usually use Shred to obtain my 5th combo point, I usually pop this once I'm ready to use and finish it off with a Ferocious Bite.
Also this isn't a new ability, but I feel it's good to put out there. ALL specs of druids now have their shift out of roots again! No more having to waste a trinket on Frost Nova, or Entangling Roots.
2. What We Lost
As a Feral druid, I'm happy to say that we haven't lost as much as we gained, although we still lost some spells. Well, 1 actually.
Regrowth It's somewhat of a pain for the sake of survivability, but only Restoration has this ability now. Sad to say, our only way of survival is Rejuvenation, although it's healing as been signifigantly increased.
3. Gear Sets/Enchants
As a feral druid, there are many good gear sets to go off of. The first one is what I use, due to lack of items to complete the second set. The second one is one of the best possible sets that I can put together. If anyone has any others to share, feel free to post below. Also note that chardev is not yet updated to the current patch, so the stats are off.
Feral 1
Notes: You will notice that this set, is more agility/AP over crit. The reason being is stated above, due to lack of access to items. I also feel like this is the best and easiest set to obtain that is not grandfathered. Since resistance will soon become irrelevant (The fire also being right now, because there's not many fire spell power classes right now), the new BoA staff is better due to feral druids being dependent on top-end damage for overall damage increase. (It was not put on chardev because chardev does not yet show the staff)
Feral 2
Notes: This set is more crit orientated over agility/AP. There is roughly 7% more crit for the sacrifice of 30 AP. As of right now, hitcap is 8, but I'm not 100% sure on the current stats of Dread Pirate. Right now I believe it's 4 hit, making it go perfectly with BoA helm. Burnished Warden Staff is also better than Lava Dredger.
4. Talent Point
With the release of new talents, you are only able to spec into 1 thing, which is either an ability or a benefit. Most people may have thought Displacer Beast (blink/vanish) was the best, but think again!
Wild Charge is the way to go. The reason being, is that the effect of the charge varies depending on which shapeshift form you are in.
Bear Form- Charge to an enemy, immobilizing them for 4 seconds. (Root effect that does NOT cause diminishing return on Entangling Roots. 25 yard range.
Cat Form- Leap behind an enemy, dazing them for 3 seconds. 25 yard range.
Wild Charge is possibly one of the best gap closers in the bracket byfar, with it's reasonable range and 15 second cooldown. Feral druids also automatically gain 25% movement speed in cat form, making Feline Swiftness uncomparable.
5. Races
Every race for a druid is a very good choice, which is why it's mainly personal preference.
Alliance
Night Elf- Offers Shadowmeld (making Displacer Beast much less useful), 5% extra speed in Prowl, 1% less nature damage taken and 2% chance to dodge melee/ranged attack.
Worgen- Better of the 2 races if you are using the second chardev with max crit. Reduces shadow and nature damage taken by 1%, Darkflight (40% increased movement speed that stacks with Travel Form, Tunnel Boots, Cat Form etc.) and faster Skinning.
Horde
Tauren- Better for defensive play. Offers 1% reduced damage from nature, Warstomp (2 second AoE stun), 5% more base health and faster Herbalism.
Troll- Better for offensive play. Offers Berserking (20% faster attack/casting speed), Beast Slaying (5% increased damage against beasts; believed to benefit against other druids in Bear/Cat Form), 10% increased health regeneration and 10% health regeneration in combat, 15% reduced duratation of slows (which is useless as a druid).
In conclusion, this is my feral druid guide. I will be adding things in and editing mistakes as time goes on, screenshots etc. Thank you for reading, and I hope this helped.
-Dcm
With the current patch of 5.0.4, there had been a series of changes, including for the druid class. This guide is to show you everything about a feral druid. Such as, gearing, talent, abilities, macros and all of that other fun stuff. You will see below, there is a table of contents to help organize the guide and make it easier for people to read. Enjoy!
Table of Contents
1. New Abilities!
2. What Was Lost
3. Gear Sets/Enchants (chardev)
4. Talent Point
5. Races
1. New Abilities!
With the new patch, druids have been graced with a bunch of new abilities!
Savage Roar This new ability is a huge damage boost. The reason why I really like this ability is because if you kill something without ending up using your combo points, this can be activated and also doesn't break stealth. Pretty nifty if I don't say so myself.
Shred This new ability is very situational to use. The reason why I say this, is because for it to do more damage than Mangle, the target would have to have a bleed on it. (Which is why Rake is up 100% of the time.) Not to mention it also costs 5 more energy.
Tiger's Fury This new ability is a very nice cooldown and also helps druid to prevent energy starvation. Since I usually use Shred to obtain my 5th combo point, I usually pop this once I'm ready to use and finish it off with a Ferocious Bite.
Also this isn't a new ability, but I feel it's good to put out there. ALL specs of druids now have their shift out of roots again! No more having to waste a trinket on Frost Nova, or Entangling Roots.
2. What We Lost
As a Feral druid, I'm happy to say that we haven't lost as much as we gained, although we still lost some spells. Well, 1 actually.
Regrowth It's somewhat of a pain for the sake of survivability, but only Restoration has this ability now. Sad to say, our only way of survival is Rejuvenation, although it's healing as been signifigantly increased.
3. Gear Sets/Enchants
As a feral druid, there are many good gear sets to go off of. The first one is what I use, due to lack of items to complete the second set. The second one is one of the best possible sets that I can put together. If anyone has any others to share, feel free to post below. Also note that chardev is not yet updated to the current patch, so the stats are off.
Feral 1
Notes: You will notice that this set, is more agility/AP over crit. The reason being is stated above, due to lack of access to items. I also feel like this is the best and easiest set to obtain that is not grandfathered. Since resistance will soon become irrelevant (The fire also being right now, because there's not many fire spell power classes right now), the new BoA staff is better due to feral druids being dependent on top-end damage for overall damage increase. (It was not put on chardev because chardev does not yet show the staff)
Feral 2
Notes: This set is more crit orientated over agility/AP. There is roughly 7% more crit for the sacrifice of 30 AP. As of right now, hitcap is 8, but I'm not 100% sure on the current stats of Dread Pirate. Right now I believe it's 4 hit, making it go perfectly with BoA helm. Burnished Warden Staff is also better than Lava Dredger.
4. Talent Point
With the release of new talents, you are only able to spec into 1 thing, which is either an ability or a benefit. Most people may have thought Displacer Beast (blink/vanish) was the best, but think again!
Wild Charge is the way to go. The reason being, is that the effect of the charge varies depending on which shapeshift form you are in.
Bear Form- Charge to an enemy, immobilizing them for 4 seconds. (Root effect that does NOT cause diminishing return on Entangling Roots. 25 yard range.
Cat Form- Leap behind an enemy, dazing them for 3 seconds. 25 yard range.
Wild Charge is possibly one of the best gap closers in the bracket byfar, with it's reasonable range and 15 second cooldown. Feral druids also automatically gain 25% movement speed in cat form, making Feline Swiftness uncomparable.
5. Races
Every race for a druid is a very good choice, which is why it's mainly personal preference.
Alliance
Night Elf- Offers Shadowmeld (making Displacer Beast much less useful), 5% extra speed in Prowl, 1% less nature damage taken and 2% chance to dodge melee/ranged attack.
Worgen- Better of the 2 races if you are using the second chardev with max crit. Reduces shadow and nature damage taken by 1%, Darkflight (40% increased movement speed that stacks with Travel Form, Tunnel Boots, Cat Form etc.) and faster Skinning.
Horde
Tauren- Better for defensive play. Offers 1% reduced damage from nature, Warstomp (2 second AoE stun), 5% more base health and faster Herbalism.
Troll- Better for offensive play. Offers Berserking (20% faster attack/casting speed), Beast Slaying (5% increased damage against beasts; believed to benefit against other druids in Bear/Cat Form), 10% increased health regeneration and 10% health regeneration in combat, 15% reduced duratation of slows (which is useless as a druid).
In conclusion, this is my feral druid guide. I will be adding things in and editing mistakes as time goes on, screenshots etc. Thank you for reading, and I hope this helped.
-Dcm
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