darkmoon fair ticket farming??

ffffrf

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  • if you dont do the 10 ticket one time quest, you only get like what 9-16 tickets...by the time a week is over most people wont even have one heirloom



    is there a faster way to get tickets?
     
    There are dungeon and battleground drops that can be turned in for 5-15 tickets. Having 75 skill in any profession allows you to do a profession based quest giving 3-4 tickets. Doing the five dailies nets 5 tickets per day.





    this yields:

    125 tickets/month for a non-lvl 85 not profession juggling

    154 tickets/month for a f2p profession juggling

    150 tickets/month for lvl 85
     
    i find it extremely annoying having to wait a month to get anything kool should get a ticket for completing the games with one go i no most are hard but its frustrating either way
     
    Darkmoon Faire Items Are Too Expensive

    Thanks everyone for your feedback. To hopefully clear up some of the confusion over time investment vs reward costs we've broken down exactly how many tickets you can obtain in a single Darkmoon Faire week. The design intent of the Darkmoon Faire is that it’s available for one week out of the month, and in that one week we expect you to be able to obtain a significant amount of tickets. To clarify the OP’s point of how long it would take to obtain an entire set of cosmetic gear, the math presented was incorrect, and it would in fact only take 4 Darkmoon Faire weeks to complete an entire set. That’s of course still no quick task, and the intent is not for it to be. There are plenty of rewards that can be obtained in one or two weeks of the Darkmoon Faire, but we expect that an entire set will take a few events to obtain. Here’s the breakdown:



    Tickets Per Faire

    • Dungeon: 40
    • Heroic Dungeon: 15
    • Raid: 10
    • Tradeskill quests (primary): 8
    • Tradeskill quests (secondary): 12
    • BGs: 15
    • Kill Quest: 10
    • Mini Games*: 35

    Total Tickets per faire: 145



    * 5 mini games, available daily: 7*5=35



    As an example, here are some options that you can choose over the course of two Darkmoon Faires (2 weeks over 2 months):


    • Prioritizing mounts/pets: 1 mount + 1 pet, with 20 tickets to spare
    • Prioritizing pets: 3 pets, 20 tickets to spare
    • Prioritizing cosmetic armor: 4 pieces of cosmetic armor, with 30 tickets to spare
    • Prioritizing heirloom armor: 1 piece of heirloom armor + 1 heirloom weapon, with 20 tickets to spare

    Keeping all of this in mind we don’t feel the current ticket acquisition rates or reward costs are out of hand, but we’re interested to hear your thoughts after reading this information and considering the longevity of the content, as well as the ‘once a month’ format of the faire. We’ll be continually evaluating it, and we’re looking forward to incorporating more goodies to be won, and more activities to the faire, in the future.



    We're not attempting to recreate the time investment that was originally seen to obtain these items when they were relevant. They exist for transmogrification/customization choices, not necessary power increase requirements to be able to progress your character.



    If they were part of a progression path we'd definitely look at the acquisition rates and standardize them, but as they're show-off pieces the acquisition rate is usually gated a little higher so that the appeal and worth of showing them off remains high.



    Just to clarify one point, the quest drops that happen in the dungeons/raids/BG’s happen all the time, even if the faire isn’t in town. Think of it sort of like the Darkmoon Card redemptions. You’re out playing all month, while you’re doing stuff you’re getting chances at the items, then when the faire is in town you turn it all in. (It’s also worth pointing out that the turn-in items aren’t soulbound, so just like the cards I’d expect some people to farm them just to put them up on the AH.)



    It’s really just this first week and appearance of the faire that’s off because the Darkmoon Adventurer's Guide wasn’t available for the 3 weeks prior. When it rolls around next month there should be better feel for how the whole system and ticket acquisition rate feels.






    Source
     
    Darkmoon Faire Items Are Too Expensive

    Thanks everyone for your feedback. To hopefully clear up some of the confusion over time investment vs reward costs we've broken down exactly how many tickets you can obtain in a single Darkmoon Faire week. The design intent of the Darkmoon Faire is that it’s available for one week out of the month, and in that one week we expect you to be able to obtain a significant amount of tickets. To clarify the OP’s point of how long it would take to obtain an entire set of cosmetic gear, the math presented was incorrect, and it would in fact only take 4 Darkmoon Faire weeks to complete an entire set. That’s of course still no quick task, and the intent is not for it to be. There are plenty of rewards that can be obtained in one or two weeks of the Darkmoon Faire, but we expect that an entire set will take a few events to obtain. Here’s the breakdown:



    Tickets Per Faire
    • Dungeon: 40
    • Heroic Dungeon: 15
    • Raid: 10
    • Tradeskill quests (primary): 8
    • Tradeskill quests (secondary): 12
    • BGs: 15
    • Kill Quest: 10
    • Mini Games*: 35

    Total Tickets per faire: 145



    * 5 mini games, available daily: 7*5=35



    As an example, here are some options that you can choose over the course of two Darkmoon Faires (2 weeks over 2 months):


    • Prioritizing mounts/pets: 1 mount + 1 pet, with 20 tickets to spare
    • Prioritizing pets: 3 pets, 20 tickets to spare
    • Prioritizing cosmetic armor: 4 pieces of cosmetic armor, with 30 tickets to spare
    • Prioritizing heirloom armor: 1 piece of heirloom armor + 1 heirloom weapon, with 20 tickets to spare

    Keeping all of this in mind we don’t feel the current ticket acquisition rates or reward costs are out of hand, but we’re interested to hear your thoughts after reading this information and considering the longevity of the content, as well as the ‘once a month’ format of the faire. We’ll be continually evaluating it, and we’re looking forward to incorporating more goodies to be won, and more activities to the faire, in the future.



    We're not attempting to recreate the time investment that was originally seen to obtain these items when they were relevant. They exist for transmogrification/customization choices, not necessary power increase requirements to be able to progress your character.



    If they were part of a progression path we'd definitely look at the acquisition rates and standardize them, but as they're show-off pieces the acquisition rate is usually gated a little higher so that the appeal and worth of showing them off remains high.



    Just to clarify one point, the quest drops that happen in the dungeons/raids/BG’s happen all the time, even if the faire isn’t in town. Think of it sort of like the Darkmoon Card redemptions. You’re out playing all month, while you’re doing stuff you’re getting chances at the items, then when the faire is in town you turn it all in. (It’s also worth pointing out that the turn-in items aren’t soulbound, so just like the cards I’d expect some people to farm them just to put them up on the AH.)



    It’s really just this first week and appearance of the faire that’s off because the Darkmoon Adventurer's Guide wasn’t available for the 3 weeks prior. When it rolls around next month there should be better feel for how the whole system and ticket acquisition rate feels.






    Source



    thanks for this very helpful
     
    once a month is stupid now that they have their own island...like wtf, if you want once per month and keep the same thing going then just add the games to the normal elwynn/mulgore spot

    the transmog price is stupid. that shit was pretty damn easy back in the day, but takes a long ass time now
     
    The bear is cool, but for newbie twinks, this is an awesome way to get the PvE heirlooms that otherwise cose 1.5 times as much.
     
    so unfair that you have to drop professions to get extra tickets, it shouldnt be like this, people will have professions too high that they do not want to drop, these profession quests should be daily instead so we end up getting same amount without losing our professions.
     

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