Dark Iron Ring farming

Dranem

Legend
Sup peeps,

I was wondering how many of you are farming their BiS ring in the wonderful place that is BRD.

I'm nearing 50 runs and 600 coffers opened & I'm sitting on 7 necks and 0 rings.

I've also seen 2 Ribspliiters.

Anyone else's luckier?
 
Seen one on my 30 runs, but it was the wrong stats. So far i only know Complex, Dmgkingofwow and Fameboyx who got both rings on their characters (monkey/tiger stats)
 
Sweet.

How many Ribsplitters have dropped during all theses runs?

I'm trying to gage how rare they are. Two in 50 runs feels very lucky (especially as they're both Tiger).

Currently in an intense farming session, told myself I won't sleep until I see that ring's pixels. Averaging 10-11 minutes per long run, killing extra mobs for Ribsplitter & ending with 16-24 keys.


Complex, sick rogue, how many runs did it take for the rings? I'm craving statistics.
 
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Sweet.

How many Ribsplitters have dropped during all theses runs?

I'm trying to gage how rare they are. Two in 50 runs feels very lucky (especially as they're both Tiger).

Currently in an intense farming session, told myself I won't sleep until I see that ring's pixels. Averaging 10-11 minutes per long run, killing extra mobs for Ribsplitter & ending with 16-24 keys.


Complex, sick rogue, how many runs did it take for the rings? I'm craving statistics.
I have no count on how much I've farmed BRD, but I would estimate 5-6 hours of in-game time in total. In all of those runs I haven't found a single ribsplitter. But on a random horde rogue I was leveling I found and won a ribsplitter of stamina during a 5 man.
Imo any ribsplitter that isn't 'of agility' is completely worthless and should be sold (they actually sell because AH bots don't know that they are useless) easy 2-6k if you happen to have one.

Also I don't think ribsplitters are worth farming because they are so ridiculously rare. Instead, just need an eye on the auction house, or undermine journal if you are willing to transfer for it.
I think you should you should do shorter routes that average 10-12 keys to get the ring faster, since it's much less rare and actually possible to reliably farm.
Also keep in mind that the stat comparison between blade of the unrequited and ribsplitter of agility is 1 ap (unrequited) vs 7 crit rating (ribsplitter), so the difference is minimal.
I even use two daggers just because it looks better, despite having the ribsplitter.
 
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I have no count on how much I've farmed BRD, but I would estimate 5-6 hours of in-game time in total. In all of those runs I haven't found a single ribsplitter. But on a random horde rogue I was leveling I found and won a ribsplitter of stamina during a 5 man.
Imo any ribsplitter that isn't 'of agility' is completely worthless and should be sold (they actually sell because AH bots don't know that they are useless) easy 2-6k if you happen to have one.

Also I don't think ribsplitters are worth farming because they are so ridiculously rare. Instead, just need an eye on the auction house, or undermine journal if you are willing to transfer for it.
I think you should you should do shorter routes that average 10-12 keys to get the ring faster, since it's much less rare and actually possible to reliably farm.
Also keep in mind that the stat comparison between blade of the unrequited and ribsplitter of agility is 1 ap (unrequited) vs 7 crit rating (ribsplitter), so the difference is minimal.
I even use two daggers just because it looks better, despite having the ribsplitter.

5-6 hours for two rings with appropriate stats!? Damn that's some insane luck! I'm already >12 hours deep without a ring in sight (65 runs now).

Also I'm farming them on a Enh Sham, so no triple socket for me. I haven't looked at what's considered 70 BiS yet since I'm still 65 & leveling in BGs w/ BiS, but I've been enjoying double Demonfork - Item - World of Warcraft which gives higher SS/LL despite stat loss. Was thinking of replacing them with Ribsplitters because stats are also yummy. What do you think?

Edit: Got my hands on an Agi Ribsplitter (aswell as monkey) via AH, very happy about this.
 
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Well this just happened after 960 coffers

8MosYWe.jpg


Believe in your dreams
 
I've seen quite a lot of people with the Dark Iron Rings with good suffixes (Tiger or Monkey or Agility).

Haven't gotten one myself, only a Wolf one, but then again I only did 8 runs. So that's pretty reasonable.

I just hope they remove the scaling soon, using low-level gear is absolutely disgusting.
 
I came back at the start of this week and started farming some scaling gear for a new twink of mine, did about 900 coffers had 2 rings 3 necks. Hopefully I get some better luck soon. 0 Ribsplitters either did get a few worthless epics >.>

Rings: Bear, Eagle
Necks: Tiger, Wolf, Arcane Resistance
 
Do you think it's too hard to farm or do you just not like the concept of bis gear changing in general?

It is literally 20 levels lower than the gear you should use at level 70 and used to use.

How can anyone "like that concept"?

The entire squish went bad in my opinion and it split up "the best gear" in three different ways;
1. Most stats-gear (best for outside instances/dueling), which is usually T5/6 and everything with sockets. The BiS list of this are completely random, as higher item level doesn't mean more stats. STRIKE 1.
2. Highest item-level gear (best for inside instances/raids) which is, well, highest item-level. The stats that are on the item don't even matter, just have a high-item level. STRIKE 2.
3. Best low-level scaling gear (best for PvP). What's actually BiS isn't really known yet, but a big part of it already consists out of getting low-level, non-PvP gear with high statcount for it's item level which then gets scaled to ridiculous levels way beyond what's possible with the proper gear at that level. STRIKE 3. YOU'RE OUT BLIZZARD.

All 3 of those also contain completely broken items compared to everything else. My 80 priest wears T6 outside of instances, because it gives more stats.
 
It just sounds like you're lazy and mainly complaining about actually having to put some effort into gearing your character, unlike tbc-mop where the bis gear for pvp and pve has been more or less the same.
It is literally 20 levels lower than the gear you should use at level 70 and used to use.

How can anyone "like that concept"?
I like it. Especially for agility users as the dark iron rings take a decent amount of effort to get, unlike any tbc item. It shows dedication towards your character.
1. Most stats-gear (best for outside instances/dueling), which is usually T5/6 and everything with sockets. The BiS list of this are completely random, as higher item level doesn't mean more stats. STRIKE 1.
2. Highest item-level gear (best for inside instances/raids) which is, well, highest item-level. The stats that are on the item don't even matter, just have a high-item level. STRIKE 2.
3. Best low-level scaling gear (best for PvP). What's actually BiS isn't really known yet, but a big part of it already consists out of getting low-level, non-PvP gear with high statcount for it's item level which then gets scaled to ridiculous levels way beyond what's possible with the proper gear at that level. STRIKE 3. YOU'RE OUT BLIZZARD.
So you don't like that there are three different gearsets for three different areas of the game? Why not? Would you prefer if it was simplified and you could wear the same gearset all the time?
First of all, openworld pve is an absolute joke. In order to kill anything that is challenging at all you have to fight things that are level 95+ which means missing a lot. Also gear doesn't matter that much, as any class can literally slap on full brutal gear and solo mobs in shadowmoon valley (draenor).
But sure if you want to gear for bis openworld pve, go ahead. I don't see why you would bother though.

Now instanced pve gearing is extremely boring, yes. But that has nothing to do with the scaling system. The item level boost is a retarded mechanic but luckily only affects pve which has never been particularly hard or interesting anyway.

For pvp the scaling system has opened up more freedom and creativity when it comes to gearing your character than we've ever seen before. You can literally make any kind of build as all items from 1-70 could potentially be viable. If you somehow don't like that idea I can once again only possibly blame it on laziness.
You're saying the items get "scaled to ridiculous levels". Are you implying that the addition of scaling gear has made damage in pvp too high? Should I remind you that the current pace in 2v2 and 3v3 is the slowest we've ever had in the bracket, and that this patch would easily candidate as one of the most balanced ever?

Well I have good news for your lazy ass; you can easily compete in pvp without getting a single low level item :) http://www.twinkinfo.com/forums/f28/scaling-gear-69212/
 
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It is literally 20 levels lower than the gear you should use at level 70 and used to use.
So I take it you were advocating against the Engineering goggles and sonic booster back in MoP as well then?

Or was that fine? It couldn't possibly be fine, right? It was intended to be used by players 10 levels higher than you!
 
Also the vast majority of PvP gear is still regular TBC gear.

I think most specs have like 2, maybe 3 OPTIONAL items they could get instead of regular TBC items.

Look at all the scaling gear you have to wear to be able to play lvl70 arena:
XTB3AEV.png


insane tbh.
 
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It just sounds like you're lazy and mainly complaining about actually having to put some effort into gearing your character.

Jesus Christ, that's a really stupid argument against the way how scaling went; "It's good cause now it requires you to grind dungeons/mobs you would otherwise never do as 70". Effort also doesn't equal time consument in my opinion, but that's debatable, especially considering there isn't any other kind of effort at 70.

So you don't like that there are three different gearsets for three different areas of the game? Why not? Would you prefer if it was simplified and you could wear the same gearset all the time?


No, did you read me type that? No, you didn't it, so don't use it as a counterpoint. I don't know if you remember, but we did have different gearsets for PvE and PvP already and it was fine, because both were 70 gear with relevant stats that were important for that particular area of gameplay (resi) and your matching class.

Are you implying that the addition of scaling gear has made damage in pvp too high?

No.
Should I remind you that the current pace in 2v2 and 3v3 is the slowest we've ever had in the bracket, and that this patch would easily candidate as one of the most balanced ever
No, because it has nothing to do with anything, I can't even think when you bring up things like this, what the hell man?

I am posting here and calling you lazy for coming up with proper arguments as to why the scaling system went horribly wrong.


You can't blame anything on laziness, because it's completely besides the point. Are you implying that black birds that kill pink elephants can create a typhoon of dead manitees?

Posted by Fx: Or was that fine? It couldn't possibly be fine, right? It was intended to be used by players 10 levels higher than you!


I didn't use them and didn't like people with them, but it's the exact opposite than it is right now and it made sense. A higher level item was better than a lower level items, how is that shocking to you?



 
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I like how everyone who doesn't like the few scaling items that are actually decent pretend like you -must- have them or else you can't play 70.

It's so far from the reality, it's ridiculous.

If you don't like wearing the 2-3 decent scaling items, then don't. You just trade stats (usually something like 10agi for 15-20 haste/crit and some stam), you're not giving something up.

Here's a nice example:

Tome of the Ice Lord is an item many casters use. It's 28int/16stamina in arenas.

Brutal Gladiator's Grimoire is one off-hand you could use instead. With 14int/19stamina in arenas you'd say ''man that's clearly a lot worse'', but the 19 pvppower gives you a 2.45% damage/healing increase depending on spec. (and a 0.25% damage reduction with the resil but yeah)

so do you want 14int or 2.5% damage (or healing)? It's not clear-cut which is better, you could use either one.

Or you could just stick with Heart of the Pit, 17int / 24 stam / 16 haste. Give up some int, gain some stamina and haste (16 haste is about 1.2%).
 
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Jesus Christ, that's a really stupid argument against the way how scaling went; "It's good cause now it requires you to grind dungeons/mobs you would otherwise never do as 70". Effort also doesn't equal time consument in my opinion, but that's debatable, especially considering there isn't any other kind of effort at 70.
Why is that a bad argument? It now takes more time to get the absolute best gear, which means the less dedicated twinks won't have it. That's what putting effort into your character means. Sure you can argue that it's just time you're putting in, but if you're not dedicated you won't do it. Anything that rewards the dedicated is good in my book.

So you don't like that there are three different gearsets for three different areas of the game?
No, did you read me type that? No, you didn't it, so don't use it as a counterpoint.
You definitely implied that you didn't like the fact that there are three different gearsets with the following line:
The entire squish went bad in my opinion and it split up "the best gear" in three different ways
So I'm not sure why you would blame me for assuming that you don't like it. And either way it's completely irrelevant. If you read my post you would also see that I typed it as a question; I'm asking you if you don't like the fact that gear is split up into three different sets.
I don't know if you remember, but we did have different gearsets for PvE and PvP already and it was fine, because both were 70 gear with relevant stats that were important for that particular area of gameplay (resi) and your matching class.
Resilience was made irrelevant long before the scaling system. Also, the lower level items that are worth using also have relevant stats to your class (that's why they are good) :)

Should I remind you that the current pace in 2v2 and 3v3 is the slowest we've ever had in the bracket, and that this patch would easily candidate as one of the most balanced ever?
No, because it has nothing to do with anything, I can't even think when you bring up things like this, what the hell man?
I asked you because I'm assuming that the reason you're so against scaling gear is that you find it overpowered. Should be pretty obvious (?)

You falsely quoted me as saying "I am posting here and calling you lazy for coming up with proper arguments as to why the scaling system went horribly wrong."
One of your arguments were:
Most stats-gear (best for outside instances/dueling), which is usually T5/6 and everything with sockets. The BiS list of this are completely random, as higher item level doesn't mean more stats. STRIKE 1.
What you're saying here is that the scaling system went horribly wrong partly because most tbc gear now has the same statpool, making item level irrelevant outside of instanced pve. But in your "proper argument" you never mention why you think that's bad. As I see it personally, it's great because it allows more freedom and creativity when gearing for openworld/dueling (which nobody really does, but whatever). I'm going to go ahead and make another assumption about your opinion here, please don't get confused this time. I'm assuming you think it's bad because you should have better gear from higher raid tiers. And obviously if TBC was the endgame expansion right now, or if raiding was remotely challenging (lol) you would be right. The reality of the situation, however, is that 10 newly dinged 70s can put on brutal gear and put sunwell plateau on farm status.

Your second proper argument is that item level in most cases is more important than stats in instanced pve. That's a correct statement, but once again you don't actually make any argument (you don't say why it's bad). But luckily I agree with you here. Gearing for pve is boring as hell because there's zero freedom other than trying different secondary stat builds with gems.
The funny thing to note is that the whole item level thing was pretty much present before wod as well. Most bis pve gear was the highest ilvl swp stuff you could get. The only significant change is the trinkets.

You also refused to use sonic booster in mop? rofl why are you even twinking?
 

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