Boglund
OG
Figured I'd just throw them into a list here since a lot of people seem to not know more about 3.3 than DW for rogues. So here we go:
*Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
^This is epic when in fooling around in Elwynn for example. I know I would love this change.
*Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
^This will increase the viability of casters and this is so lovable for healers. I'm not sure if this is just for spirit or for mp5 as well. My guess is that it's just for spirit. So 20 spirit on wep will be a pretty nice enchant in this patch.
*Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
^I'm pretty sure I saw somewhere that all lvl 1 heals costs less mana now. Not sure about shadowbolts, fireballs etc.
*Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
^ I guess this is a good change since now all you have to worry about when rolling a twink is racial abilities and passive abbilities. Unless you care so much about 1 stam.
*Dual Wield: Rogues now know this ability upon logging into the game at level 1.
^Obvious upgrade.
*Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
^20% faster now.
*Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.
^Just easier to get the pet now.
*Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.
^ Now does 45-55 dmg I believe + the old effect. WTB calculations/info about unholy procc chance.
Let me know if I left out something. I hope this was useful for some of you. I believe this is one of the best lvl 1 patches in a while, if you ignore 3.2. It's not a gear upgrade, besides DW for rogues and unholy. But I love the mana cost reduction and 200% regen increase. I'm so looking forward to see how lvl 1 casters will be in 3.3. Healers should be able to heal for ages with mp5 gear in 3.3 also.
*Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
^This is epic when in fooling around in Elwynn for example. I know I would love this change.
*Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
^This will increase the viability of casters and this is so lovable for healers. I'm not sure if this is just for spirit or for mp5 as well. My guess is that it's just for spirit. So 20 spirit on wep will be a pretty nice enchant in this patch.
*Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
^I'm pretty sure I saw somewhere that all lvl 1 heals costs less mana now. Not sure about shadowbolts, fireballs etc.
*Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
^ I guess this is a good change since now all you have to worry about when rolling a twink is racial abilities and passive abbilities. Unless you care so much about 1 stam.
*Dual Wield: Rogues now know this ability upon logging into the game at level 1.
^Obvious upgrade.
*Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
^20% faster now.
*Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.
^Just easier to get the pet now.
*Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.
^ Now does 45-55 dmg I believe + the old effect. WTB calculations/info about unholy procc chance.
Let me know if I left out something. I hope this was useful for some of you. I believe this is one of the best lvl 1 patches in a while, if you ignore 3.2. It's not a gear upgrade, besides DW for rogues and unholy. But I love the mana cost reduction and 200% regen increase. I'm so looking forward to see how lvl 1 casters will be in 3.3. Healers should be able to heal for ages with mp5 gear in 3.3 also.