Duckhunt
OG
Class Changes:
WARRIOR
Heroic Strike will no longer be an "on next swing" attack, as we are removing this mechanic in Cataclysm. To keep the niche of Heroic Strike as a Rage dump, it will become an instant attack, but will cost between 10 and 30 Rage. This ability will not be usable until you have 10 Rage, but if you have more than 10, it will consume up to 30, adding additional damage for each point of Rage consumed above the base 10. Other abilities, such as Cleave, Execute, and Maul (for druids) will work similarly. The goal is to provide players with an option where if you can't afford the Rage, you don't push the button, but if you have excess Rage, you can push it a lot.
Warrior Talent Calculator:
WoW Talent Calculator - Warrior
1-19 Warrior spells:
Level 18: Shield Block
Level 16: Revenge
Level 14: Hamstring
Level 12: Sunder Armor
Level 10: Defensive Stance
Level 10: Taunt
Level 9: Thunder Clap
Level 8: Bloodrage
Level 7: Rend
Level 5: Victory Rush
Level 3: Charge
Level 1: Battle Stance
Level 1: Heroic Strike
Spells we're loosing:
Level 34: Disarm
Level 28: Shield Bash
Level 26: Cleave
Level 24: Battle Shout
Level 22: Overpower
WARRIOR
Heroic Strike will no longer be an "on next swing" attack, as we are removing this mechanic in Cataclysm. To keep the niche of Heroic Strike as a Rage dump, it will become an instant attack, but will cost between 10 and 30 Rage. This ability will not be usable until you have 10 Rage, but if you have more than 10, it will consume up to 30, adding additional damage for each point of Rage consumed above the base 10. Other abilities, such as Cleave, Execute, and Maul (for druids) will work similarly. The goal is to provide players with an option where if you can't afford the Rage, you don't push the button, but if you have excess Rage, you can push it a lot.
Warrior Talent Calculator:
WoW Talent Calculator - Warrior
1-19 Warrior spells:
Level 18: Shield Block
Increases your chance to block by 100% for 10 sec. Instant, 1 min cooldown
Level 16: Revenge
Instantly counterattack an enemy for [ 20.7% of AP + 89 ] to [ 20.7% of AP + 107 ] damage. Revenge is only usable after the warrior blocks, dodges or parries an attack. 5 Rage, 5 yd range, Instant, 5 sec cooldown
Level 14: Hamstring
Maims the enemy, reducing movement speed by 50% for 15 sec ( Glyph of Hamstring : and has a 10% chance to immobilize the target for 5 sec ). 10 Rage, 5 yd range, Instant
Level 12: Sunder Armor
Sunders the target's armor, reducing it by 4% per Sunder Armor and causes a high amount of threat. Threat increased by attack power. Can be applied up to 3 times. Lasts 30 sec. 15 Rage, 5 yd range, Instant
Level 10: Defensive Stance
A defensive combat stance. Decreases damage taken by 10% and damage caused by 5%. Increases threat generated. Instant, 1 sec cooldown
Level 10: Taunt
Taunts the target to attack you, but has no effect if the target is already attacking you. 30 yd range, Instant, 8 sec cooldown
Level 9: Thunder Clap
Blasts nearby enemies increasing the time between their attacks by 20% for 10 sec and doing 15 damage to them. Damage increased by attack power. 20 Rage, Instant
Level 8: Bloodrage
Generates 20 rage at the cost of health, and then generates an additional ( Anger Management : 10/13 ) rage over 10 sec. 16% of base health, Instant, 1 min cooldown
Level 7: Rend
Wounds the target causing them to bleed for 25 damage plus an additional [ 7.14% of MWS * AP + 50% of MWB + 50% of mwb ] (based on weapon damage) over 15 sec. 10 Rage, 5 yd range, Instant
Level 5: Victory Rush
Instantly attack the target causing [ 45% of AP ] damage. Can only be used within 20 sec after you kill an enemy that yields experience or honor. Damage is based on your attack power. If used after a killing blow, will heal you for 30% of your maximum health. 5 yd range, Instant
Level 3: Charge
Charge an enemy, generate 15 rage, and stun it for 1.5 sec. Cannot be used in combat. 8-25 yd range, Instant, 15 sec cooldown
Level 1: Battle Stance
A balanced combat stance that increases the armor penetration of all of your attacks by 10%.
Instant, 1 sec cooldown
Level 1: Heroic Strike
An attack that instantly deals [ 20% of AP + 8 ] physical damage and consumes up to 20 additional rage to deal up to [ 40% of AP - 1 ] additional damage. 10 Rage, 5 yd range, Instant
Spells we're loosing:
Level 34: Disarm
Disarm the enemy's main hand and ranged weapons for 10 sec. 15 Rage, 5 yd range, Instant, 1 min cooldown
Level 28: Shield Bash
Bash the target with your shield dazing them and interrupting spellcasting, which prevents any spell in that school from being cast for 6 sec. 10 Rage, 5 yd range, Instant, 12 sec cooldown
Level 26: Cleave
A sweeping attack that strikes the target and the target's ( Glyph of Cleaving : nearest ally / two nearest allies ), dealing [ 15% of AP + 6 ] physical damage and consuming up to 20 additional rage to deal up to [ 30% of AP - 1 ] additional damage. 10 Rage, 5 yd range, Instant
Level 24: Battle Shout
The warrior shouts, increasing strength and agility of all raid and party members within 30 yards by 15 and gaining 10 rage. Lasts 2 min. Instant, 1 min cooldown
Level 22: Overpower
Instantly overpower the enemy, causing weapon damage. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. 5 Rage, 5 yd range, Instant, 5 sec cooldown