Cataclysm Class Changes - Rogue

Class Changes:



ROGUE



  • In PvP, we want to reduce the rogue's dependency on binary cooldowns and "stun-locks," and give them more passive survivability in return. One major change is that we'll put Cheap Shot on the same diminishing return as other stuns. The increase to Armor and Stamina on cloth, leather, and mail gear will help with this goal as well.


  • We would like to improve the rogue leveling experience. Positional attacks and DoT-ramping mechanics will be de-emphasized at low levels and then re-introduced at higher levels for group gameplay. We are also providing rogues with a new low-level ability, Recuperate, to convert combo points into a small heal-over-time (HoT).


  • Ambush will now work with all weapons, but will have a reduced coefficient when not using a dagger. When opening from Stealth, all rogues will be able to choose from burst damage, DoT abilities, or a stun.





Rogue Talent Calculator:

WoW Talent Calculator - Sigrie



1-19 Rogue Spells:



Level 18: Backstab

Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy, 5 yd range, Instant



Level 16: Sprint

Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. Instant, 3 min cooldown



Level 14: Gouge

Causes 1 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

45 Energy, 5 yd range, Instant, 10 sec cooldown



Level 14: Kick

A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 25 Energy, 5 yd range, Instant, 10 sec cooldown



Level 12: Recuperate

Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point:

1 point : 6 seconds

2 points: 12 seconds

3 points: 18 seconds

4 points: 24 seconds

5 points: 30 seconds

30 Energy, 100 yd range, Instant



Level 10: Sap

Incapacitates the target for up to 1 min. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. 65 Energy, 5 yd range, Instant



Level 9: Evasion

Increases the rogue's dodge chance by 50% and reduces the chance ranged attacks hit the rogue by 25%. Lasts 15 sec. Instant, 3 min cooldown"]Increases the rogue's dodge chance by 50% and reduces the chance ranged attacks hit the rogue by 25%[/B]. Lasts 15 sec. Instant, 3 min cooldown



Level 8: Ambush

Ambush the target, causing 190% weapon damage plus 53.2 to the target (274.93% plus 77 if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo points.

60 Energy, 5 yd range, Instant



Level 7: Pick Pocket

Pick the target's pocket. 5 yd range, Instant



Level 5: Stealth

Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. Instant, 10 sec cooldown



Level 3: Eviscerate

Finishing move that causes damage per combo point:

1 point : [ 1 + ( 3% of AP + 5 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 5 + ( 7% of AP + 5 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage

2 points: [ 1 + ( 6% of AP + 10 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 5 + ( 14% of AP + 10 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage

3 points: [ 1 + ( 9% of AP + 15 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 5 + ( 21% of AP + 15 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage

4 points: [ 1 + ( 12% of AP + 20 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 5 + ( 28% of AP + 20 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage

5 points: [ 1 + ( 15% of AP + 25 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 5 + ( 35% of AP + 25 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage

35 Energy, 5 yd range, Instant



Level 1: Sinister Strike

An instant strike that causes 3 damage in addition to ( Aggression : 100%/103%/106%/109%/112%/115% )% of your normal weapon damage. 45 Energy, 5 yd range, Instant



Spells we're loosing:



Level 40: Garrote

Garrote the enemy, silencing them for 3 sec and causing [ 42% of AP + 120 ] damage over 18 sec, increased by your attack power. Must be stealthed and behind the target. Awards 1 combo point. 50 Energy, 5 yd range, Instant



Level 36: Expose Armor

Finishing move that exposes the target, reducing armor by 12% and lasting longer per combo point:

1 point : 10 sec.

2 points: 20 sec.

3 points: 30 sec.

4 points: 40 sec.

5 points: 50 sec.

25 Energy, 5 yd range, Instant



Level 22: Slice and Dice

Finishing move that consumes combo points on any nearby target to increase melee attack speed by 40%. Lasts longer per combo point:

1 point : [ ( Glyph of Slice and Dice : 9/12 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds

2 points: [ ( Glyph of Slice and Dice : 12/15 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds

3 points: [ ( Glyph of Slice and Dice : 15/18 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds

4 points: [ ( Glyph of Slice and Dice : 18/21 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds

5 points: [ ( Glyph of Slice and Dice : 21/24 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds

25 Energy, 100 yd range, Instant
 
doesn't look good for rogues but more survivability is probably a good thing. by my calculations recuperate should heal for about 350ish?
 
yeah this looks cool. Tobad about Slice and dice though. and losing garrote sucks, never liked ambush lol
 

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