Lally
OG
Race/Class Combos
General
150% more macros
No more ranks for abilities. They will scale with your level now.
Talent Trees will be changed dramatically, a lot of the passive bonuses will be removed and talent trees should be more fun.
Every healer class can now dispell magic, the niches will other debuffs.
Default UI more friendly for classes so you don't feel like you have to use addons to play your class.
Bags might get slightly bigger with Cataclysm.
Itemization
Mana/5 sec is gone. Spirit now regenerates mana.
All healers will get a Meditation like skill. (In combat regeneration)
Mages and Warlocks won't have to deal with Spirit anymore.
Spell Power is also gone. Intellect now provides mana AND Spell Power
Hunters and Enhancement Shamans won't have to worry about intellect anymore
Attack Power is also gone.
Agility now provides 2 AP for rogues, hunters, shaman, and druids.
Defense is gone. will receive the needed anti crit from talents
Armor Penetration is gone. It was too confusing and is now replaced with a mastery.
Mastery makes you better at what you do.
Haste now increases rate which you gain energy, runes, rage, and focus.
Talents for Enhancement and Retribution will make this work.
Block value goes away. A block mitigates a percentage of damage. It is now a real mitigation stat.
Professions
Reforging
"Customize your gear"
Blacksmiths, Leatherworkers, Tailors, Jewelcrafters and Engineers
You can reduce one stat on an item to increase another
You can't put the stat points into a stat already on the item
Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
Gathering should be a little more fun.
Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
Fishing will also have some big changes, no details yet but it's going to be more fun.
Able to track 2 gathering professions at the same time
Secondary Profession
Archaeology- Collect artifacts throughout the world
It will be used to unlock Paths of the Titan.
It will give you unique rewards like vanity pets, instant travel to a dungeon, titles, unique recipes for other professions, etc
You'll have an archaeology journal; artifacts will go here rather than your bags
It works like other gathering skills; you'll find an artifact on the ground and you interact with it
Races
New/more racials for old races, other races that have profession racials will receive a sub-bonus for that profession racial (like worgens)
Faster leveling in theses two starting areas that you have to do like DKs, not a problem thanks to XP turn off.
Worgen
Viciousness- +1% damage
Dark Flight- +70% run speed for 10 seconds. 3 minute cooldown
Abberation- Length of Curses and Diseases reduced by 15%.
Flayer- Skinning skill increased and allows you to skin faster, no skinning knife required
Two Forms- Switch to your currently inactive form. 1.5 sec cooldown.
The Worgen Form is cosmetic only
out of combat you can pick between Human or Worgen.
In combat you will be a worgen.
Goblin
As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
Best Deals Anywhere- Always receive the best possible gold discount, regardless of faction.
Pack Hobgoblin- Calls your personal servant allowing you bank access for 1 min. 30 minute cooldown.
Better Living Through Chemistry- Increases Alchemy skill by 15, Your potions give more health / mana
Rocket Barrage- Launches your belt rockets at an enemy, dealing scaling fire damage. 2 minute cooldown. (shared)
Rocket Jump- Activates your rocket belt to jump forward. 2 minute cooldown. (shared)
Time is Money- Cash in on a 1% increase to attack and casting speed.
Hunter
Hunters now use focus instead of mana
Focus regenerates contunously
focus comes back at a 6/sec rate
A shot costs 10 to 30 focus.
Hunters will have fewer cooldowns on abilities
Ammos will become an item, not a consumable.
Warlock
Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
You get three shards per fight, they will regen very quickly out of combat.
It will be possible to get more for long fights or mistakes through Drain Soul.
Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
* Empowered Searing Pain : Next 3 Searing Pains crit
* Empowered Summon Demon : Instant Cast
* Empowered Soulfire : Instant Cast
* Empowered Fear : Instant Cast
* Empowered Death Coil : Longer Horror, more healing received.
* They are only used in combat, summons or demons won't use your shards.
This is the only spell that requires a shard.
Warrior
Warriors won't be as affected as other classes by the itemization changes, the goal is to make other classes gears look a lot like what warriors have.
Guild Levels
A new guild advancement system will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurection.
PvP
Three new battlegrounds
Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
Tol'barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol'barad Prison and extra daily quests, the really profitable ones.
Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
New arena maps will be added.
New Zones
2 new lvl 1-15 starting areas- Lost Isles and Gilneas
Azhsara is the 10-20 goblin zone
Barrens split in two
water now looks a lot better
Instances
Revamped Deadmines and Shadowfang Keep and heroic versions added, hopefully we keep our lowbie version too
Path of the Titans
The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.
All the areas are being redone it will be "a new questing experience" I wonder if this will help towards Ambassador? Maybe hurt it for newcomers but more/new quests for people who already started it.
I'll be updating as much as I can.
TY worldofraids, mmo-champion, and Blizzard