Trollguden
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Guide background music:
- This is not the guide for those playing WoW for the first time. I will use alot of abbreviations, I would strongly recommend to read another of the avaible guides for more basic information.
- Excuse my english as it's not my mother language.
Introduction
Hey guys, I've been wanting to make a MW monk guide for quite some time but I've never really taken the time to do so until now. This guide will help you make a monk that fits my playstyle, therefore the name of the thread. There is so many ways to play around with a MW monk atm and I will not go through all different kind of types. I've played around and the gear for me is the gear with a good combination of int, spirit and stamina. My gear will not focus on any offstats since I think that is a thing of the passed, at least for MW monk. With this out of the way, let's start with the fun.
Content
- Who am I?
- Races.
- Information about the MW spec.
- Talents.
- Gear.
- Enchants.
- Professions.
- Addons.
- Macros.
- Corrections.
Who am I?
I'm a 23 year old player from Sweden, I've been playing WoW since late vanilla. Twinking has been a thing for me since mid TBC. At that time I played alot of warrior and hunter. When the time passed by and new expansions came out I've been trying different classes ending up with monk as my main twink when MoP hit. I've always played classes that hasn't been the strongest, I like to stand out and do a good job in a special way. After all, all classes and specs got something good to put to the table. Always fun with a little variety in the bgs. I've also been trying different brackets as time have passed by. My main bracket in the beginning was the 19s bracket but then I also tried out the 29s and later 49s and 85s. I've never played the game on a professional level, I've always played for the fun of it and spent a limited time to the game. I'm no gladiator or a hardcore raider, I think my highest rating ever has been like 1800mmr but don't get me wrong, I still have alot of MW experience and my endgame rating does not affect this what so ever.
Races
For ally I would choose either Human for the extra trinket spot and passive versatility or Draenei for the gift of naaru and passive stats buff or gnome for escape artist.
For horde I would choose either tauren or blood elf, silence and stuns are just too strong to even compare any1 else for MW imo.
Information about the MW spec.
MW monks has never been the priority of players choices and it kind of makes sense for so many reasons. The playstyle is different, as all other classes are casting most of their spells the mw needs to channel soothing mist to be viable which is a little harder to juke. No other classes got restrictions as the MW either, the MW needs to gain chi at a fast ratio to get the most of the healing. The MW does no longer have a good output of dps and the little dps u have is at a great cost of healing since the new stance changes which only enables you to use your damaging spells in a different stance as your healing spells, most of them at least. The MW does not have any sort of CC either, my best "CC"-weapon is my taunt. However, the MW is not all bad compared to the other classes either. The MW got the strongest HoT and with the combination of the HoT, soothing mist and surging mist you get out some incredible single target heals. The MW does also have an amazing talent which I will go over later on in this guide. It's sad but if you would for example compare mw with any other healer in a arena situation, the mw would loose to most of them just because of the lack of dps and cc.
Well, how does the MW work and how do I play it then? This is also a personal thing. You could stack stam and be the center of attention or you can do as me and stand behind and get alot of attention that way. I like the playstyle of being able to remove alot of stam and get more int and spirit to max my heals. In wargames this is really affective but in rbgs however you need to be careful since every rogue or feral with a brain will just pass the midfight and go solo you right away. This is also why I use 3 different kind of gearsets that I will go through later. It works around the same in arena. Out of the 3 gearsets I use overall, I only use 2 of them in arena. The 2 ones with a little more stam, it's all about being on the safe side and predict the enemyteam moves. You don't wanna end up in a situation where you use your HoT that costs 3 chi on your teammate and enemyteam suddenly switch to you. There is often not time enough to get another 3 chi before you are dead. In arenas you want to hide as much as possible, gather some chi and then jump out, use the chi and hide again. How you use your cooldowns is crucial, they will save you or your mate every time you use it. Use it on the wrong time and you will never be able to recover.
Now, what spells do you use?
Remember to always have a amount of chi up in case a rogue or something decides to sneak up on you. Most of the time you will not have enough time to get those 3 chi to survive. Make sure to use expel harm and renewing mist at all times to have those 4 chi up.
- Soothing mist. This is the channeling spell that I was talking about, this spell is so important since it makes both Surging mist and Enveloping mist instant when you channel it. It also is one of the spells you have that heals the most. You want to be really careful when you use this spell vs classes with lockouts. Vs those classes you actually only wanna use it when you are out of chi or when you have sucesfully juked the enemy. If the enemy class has a lockout ready you either need to juke them or start channeling it for like 0,5 sec, cast a surging mist or enveloping mist and abort it. Have in mind that you only wanna do this 0,5 cast thingy to get the last missing one or two chi to get a enveloping mist up. Doing this too often is very predictable and will prob cost you more than it helps.
- Renewing mist. This is a HoT that doesn't heal too much single target but jumps to nearby players 2 times and give you one chi. This spell should always be on cd.
- Expel Harm. This spells heals you for a pretty good amount, does slight dmg to a enemy nearby but most imortantly gives you a chi. This spell should also always be on cd.
- Surging mist. This is another and the last of the chi gainers in heal stance. This spell should only be cast when you are channeling soothing mist since it makes it instant. This heal does not heal that much as mw, it actually just heals around the same amount as a tick of soothing or enveloping mist. This spell should only be used to gain chi or when you got your Hot up on a target already and really wanna save them from dying. This spell is currently a bit buggy together with soothing mist since they sometimes remove eachothers heals. I've been reading about this problem and blizz has posted a fix for this that most likely will be coming together with 6.1 patch.
- Enveloping mist. This is the HoT that I keep talking about, costs 3 chi but heals really much. As I mentioned this spell together with soothing mist is the source to all your major healing and should be used as much as possible. Be aware of who you are casting it on tho since u might need it to save someone else. This spell is really a lifesaver, learn how to prioritize it.
Your cooldowns
- Detox. Your dispel magic spell, just like all other healing classes. This spell does not need a mw only explanation.
- Roll. One of your important spell when you wanna get away from some1 or wanna get to some1, do not use this spell when you don't need to. This spell often save you. Try to have roll and detox ready together since a roll with a dispel right after can save you from rogues for example.
- Fortifying Brew. Oboy, this is a important spell. This is also a spell that you need to learn how to handle. Sometimes u need to cast it just before a burst on you but on other times you need it to save yourself from a lockout kill. Yeh, you can cast this spell when you are locked on your healingspells and you should use it everytime you are locked and you know you will die. I play draenei on my ally monk and a combination of this and gift of naaru can save u from both HoJ and feral stun.
Talents
To be completely fair there is only one choice in the talent tree to choose from and that talent is Tiger's lust. This spell removes all movement imparing effects and boosts your speed by 70%. It only have a 30 sec cd and can be cast on other players. Like really? The others doesn't stand a chance. This spell should also be saved to critical places. Save slowed teammates, let FC get away, get you away... yeh, you see the effetcs.
Gear
As I mentioned earlier I have 3 different gear types. Gear1: Max int and spirit. Gear2: Remove some int and spirit for more stamina. Gear3: Remove even more int and spirit for even more stamina. Pretty simple.
Now why do I do this? It's just because of the damage other classes do. If I'm in gear 1 a rogue, bm or feral have no problem of 1shotting me. If I'm in gear2 I can protect myself better against being oneshotted and still do a good amount of healing, this set works best in arena. Gear3 makes it pretty much impossible to oneshot me but it takes a bit longer to get that full hp and you won't be able to spam surging mist without going oom. It's not that much differences from the gear. I just switch out a different amount of hp gear.
Gear1 (3500 hp, 270 sp, 250 manareg out of bgs):
Spellpower Goggles Xtreme
Tumultuous Necklace of the Elder
Preened Ironfeather Shoulders
Battle Healer's Cloak (lvl 28)
Beguiler Robes
Cuffs of Black Elements / Mindthrust bracers
Devout Aurastone Hammer
Musty Tome of the Lost
Serpenti's Gloves / Magefist Gloves
Defiller's Lizardshide Girdle
Preened Wildfeather Leggings
Sandals of Sacrifice
Advisor's Ring (lvl 18)
Beastbinder Ring
Discerning Eye of the Beast
Inherited Insignia of the Horde/Ally
Gear2 (4000 hp, 250 sp, 240 manareg out of bgs):
Spellpower Goggles Xtreme
Tumultuous Necklace of the Elder
Magician's Mantle
Battle Healer's Cloak (lvl 28)
Grasp of the Broken Totem
Glowing Magical Bracelets
Devout Aurastone Hammer
Musty Tome of the Lost
Serpenti's Gloves / Magefist Gloves
Defiller's Lizardshide Girdle
Preened Wildfeather Leggings
Sandals of Sacrifice
Advisor's Ring (lvl 18)
Beastbinder Ring
Discerning Eye of the Beast
Inherited Insignia of the Horde/Ally
Gear 3 (5000 hp, 225 sp, 240 manareg out of bgs)
Enduring Cap
Tumultuous Necklace of the Elder
Magician's Mantle
Battle Healer's Cloak (lvl 28)
Grasp of the Broken Totem
Glowing Magical Bracelets
Devout Aurastone Hammer
Musty Tome of the Lost
Magefist Gloves
Silver-Lined Belt
Preened Wildfeather Leggings
Sandals of Sacrifice
Advisor's Ring (lvl 18)
Beastbinder Ring
Discerning Eye of the Beast
Inherited Insignia of the Horde/Ally
Enchants
Head - Sorry, I'm not that pro.
Neck - 19 versatility.
Shoulders - Here you can choose alot of different, they all fit pretty well. I use the 4 int and 1 crit one on my preened. 5 stam on me magician's mantle.
Cloak - 25 versatility, 10% speed.
Chest - 5 stam.
Bracers - 4 int, gives 5 sp just alot cheaper. 6 stam on your GMB.
Weapon - 16 Spellpower.
Offhand - 6 int.
Gloves - 6 sp on your serpenti's / gear1 and 2 magefist. 12 stam on your gear3 magefist.
Legs - 6 int and 5 stam.
Feet - Boar's speed.
Rings - 13 versatility.
You could try to use haste on neck, cloak, weapon and rings too but it just doesn't talk to me like this does. Multistrike is out of option, crit aswell IMO
Professions
Well yeh, engineering is a must since u want the head + there is alot of other cool stuff like bombs and trinkets and I have to say that I'm actually too lazy to use a second one but alternatives would prob be JC or alchemy.
Addons
- I like my interface clean but a addon I really can't live without is tidyplates, it's a addon that let u change the way nameplates look. U can change color, size, range etc. It's really good and I really recommand it.
- Another addon I really like is nameplatecooldowns, it works really well with tidyplates. Actually I'm not sure if the feature I like is in the tidyplates addon or not. Either way, the things I'm after is cooldowns on the nameplates, just as it sounds. Let's me know how long my enemies have on their cds. If they try to kick me I can see exactly how many seconds it's left until they can kick me again on their nameplates and that gives me an advantage to when I need to save up for my next HoT.
Macros
- There is only one macro I use on my char atm. It's the mouseover macro. If I target someone with my mouse I heal that target and if not it heals my player target.
"#showtooltip Soothing Mist
/use [@mouseover,help,nodead][help,nodead][@player]Soothing Mist"
Just replace the spell you wanna use this on.
Corrections
- Don't forget to buy the 9 int / 9 agi brew for monks only in Peak of Serenity.
- Make sure to have an awesome transmog set and a fitting pet!
- You hate enemy shamans, they purge and interrupt you. They don't deserve your love!
Thanks. I hope you like it and if there is anything you feel that I should change feel free to tell me. Have in mind tho, this is the guide for my playstyle and might not be BiS at all.
- This is not the guide for those playing WoW for the first time. I will use alot of abbreviations, I would strongly recommend to read another of the avaible guides for more basic information.
- Excuse my english as it's not my mother language.
Introduction
Hey guys, I've been wanting to make a MW monk guide for quite some time but I've never really taken the time to do so until now. This guide will help you make a monk that fits my playstyle, therefore the name of the thread. There is so many ways to play around with a MW monk atm and I will not go through all different kind of types. I've played around and the gear for me is the gear with a good combination of int, spirit and stamina. My gear will not focus on any offstats since I think that is a thing of the passed, at least for MW monk. With this out of the way, let's start with the fun.
Content
- Who am I?
- Races.
- Information about the MW spec.
- Talents.
- Gear.
- Enchants.
- Professions.
- Addons.
- Macros.
- Corrections.
Who am I?
I'm a 23 year old player from Sweden, I've been playing WoW since late vanilla. Twinking has been a thing for me since mid TBC. At that time I played alot of warrior and hunter. When the time passed by and new expansions came out I've been trying different classes ending up with monk as my main twink when MoP hit. I've always played classes that hasn't been the strongest, I like to stand out and do a good job in a special way. After all, all classes and specs got something good to put to the table. Always fun with a little variety in the bgs. I've also been trying different brackets as time have passed by. My main bracket in the beginning was the 19s bracket but then I also tried out the 29s and later 49s and 85s. I've never played the game on a professional level, I've always played for the fun of it and spent a limited time to the game. I'm no gladiator or a hardcore raider, I think my highest rating ever has been like 1800mmr but don't get me wrong, I still have alot of MW experience and my endgame rating does not affect this what so ever.
Races
For ally I would choose either Human for the extra trinket spot and passive versatility or Draenei for the gift of naaru and passive stats buff or gnome for escape artist.
For horde I would choose either tauren or blood elf, silence and stuns are just too strong to even compare any1 else for MW imo.
Information about the MW spec.
MW monks has never been the priority of players choices and it kind of makes sense for so many reasons. The playstyle is different, as all other classes are casting most of their spells the mw needs to channel soothing mist to be viable which is a little harder to juke. No other classes got restrictions as the MW either, the MW needs to gain chi at a fast ratio to get the most of the healing. The MW does no longer have a good output of dps and the little dps u have is at a great cost of healing since the new stance changes which only enables you to use your damaging spells in a different stance as your healing spells, most of them at least. The MW does not have any sort of CC either, my best "CC"-weapon is my taunt. However, the MW is not all bad compared to the other classes either. The MW got the strongest HoT and with the combination of the HoT, soothing mist and surging mist you get out some incredible single target heals. The MW does also have an amazing talent which I will go over later on in this guide. It's sad but if you would for example compare mw with any other healer in a arena situation, the mw would loose to most of them just because of the lack of dps and cc.
Well, how does the MW work and how do I play it then? This is also a personal thing. You could stack stam and be the center of attention or you can do as me and stand behind and get alot of attention that way. I like the playstyle of being able to remove alot of stam and get more int and spirit to max my heals. In wargames this is really affective but in rbgs however you need to be careful since every rogue or feral with a brain will just pass the midfight and go solo you right away. This is also why I use 3 different kind of gearsets that I will go through later. It works around the same in arena. Out of the 3 gearsets I use overall, I only use 2 of them in arena. The 2 ones with a little more stam, it's all about being on the safe side and predict the enemyteam moves. You don't wanna end up in a situation where you use your HoT that costs 3 chi on your teammate and enemyteam suddenly switch to you. There is often not time enough to get another 3 chi before you are dead. In arenas you want to hide as much as possible, gather some chi and then jump out, use the chi and hide again. How you use your cooldowns is crucial, they will save you or your mate every time you use it. Use it on the wrong time and you will never be able to recover.
Now, what spells do you use?
Remember to always have a amount of chi up in case a rogue or something decides to sneak up on you. Most of the time you will not have enough time to get those 3 chi to survive. Make sure to use expel harm and renewing mist at all times to have those 4 chi up.
- Soothing mist. This is the channeling spell that I was talking about, this spell is so important since it makes both Surging mist and Enveloping mist instant when you channel it. It also is one of the spells you have that heals the most. You want to be really careful when you use this spell vs classes with lockouts. Vs those classes you actually only wanna use it when you are out of chi or when you have sucesfully juked the enemy. If the enemy class has a lockout ready you either need to juke them or start channeling it for like 0,5 sec, cast a surging mist or enveloping mist and abort it. Have in mind that you only wanna do this 0,5 cast thingy to get the last missing one or two chi to get a enveloping mist up. Doing this too often is very predictable and will prob cost you more than it helps.
- Renewing mist. This is a HoT that doesn't heal too much single target but jumps to nearby players 2 times and give you one chi. This spell should always be on cd.
- Expel Harm. This spells heals you for a pretty good amount, does slight dmg to a enemy nearby but most imortantly gives you a chi. This spell should also always be on cd.
- Surging mist. This is another and the last of the chi gainers in heal stance. This spell should only be cast when you are channeling soothing mist since it makes it instant. This heal does not heal that much as mw, it actually just heals around the same amount as a tick of soothing or enveloping mist. This spell should only be used to gain chi or when you got your Hot up on a target already and really wanna save them from dying. This spell is currently a bit buggy together with soothing mist since they sometimes remove eachothers heals. I've been reading about this problem and blizz has posted a fix for this that most likely will be coming together with 6.1 patch.
- Enveloping mist. This is the HoT that I keep talking about, costs 3 chi but heals really much. As I mentioned this spell together with soothing mist is the source to all your major healing and should be used as much as possible. Be aware of who you are casting it on tho since u might need it to save someone else. This spell is really a lifesaver, learn how to prioritize it.
Your cooldowns
- Detox. Your dispel magic spell, just like all other healing classes. This spell does not need a mw only explanation.
- Roll. One of your important spell when you wanna get away from some1 or wanna get to some1, do not use this spell when you don't need to. This spell often save you. Try to have roll and detox ready together since a roll with a dispel right after can save you from rogues for example.
- Fortifying Brew. Oboy, this is a important spell. This is also a spell that you need to learn how to handle. Sometimes u need to cast it just before a burst on you but on other times you need it to save yourself from a lockout kill. Yeh, you can cast this spell when you are locked on your healingspells and you should use it everytime you are locked and you know you will die. I play draenei on my ally monk and a combination of this and gift of naaru can save u from both HoJ and feral stun.
Talents
To be completely fair there is only one choice in the talent tree to choose from and that talent is Tiger's lust. This spell removes all movement imparing effects and boosts your speed by 70%. It only have a 30 sec cd and can be cast on other players. Like really? The others doesn't stand a chance. This spell should also be saved to critical places. Save slowed teammates, let FC get away, get you away... yeh, you see the effetcs.
Gear
As I mentioned earlier I have 3 different gear types. Gear1: Max int and spirit. Gear2: Remove some int and spirit for more stamina. Gear3: Remove even more int and spirit for even more stamina. Pretty simple.
Now why do I do this? It's just because of the damage other classes do. If I'm in gear 1 a rogue, bm or feral have no problem of 1shotting me. If I'm in gear2 I can protect myself better against being oneshotted and still do a good amount of healing, this set works best in arena. Gear3 makes it pretty much impossible to oneshot me but it takes a bit longer to get that full hp and you won't be able to spam surging mist without going oom. It's not that much differences from the gear. I just switch out a different amount of hp gear.
Gear1 (3500 hp, 270 sp, 250 manareg out of bgs):
Spellpower Goggles Xtreme
Tumultuous Necklace of the Elder
Preened Ironfeather Shoulders
Battle Healer's Cloak (lvl 28)
Beguiler Robes
Cuffs of Black Elements / Mindthrust bracers
Devout Aurastone Hammer
Musty Tome of the Lost
Serpenti's Gloves / Magefist Gloves
Defiller's Lizardshide Girdle
Preened Wildfeather Leggings
Sandals of Sacrifice
Advisor's Ring (lvl 18)
Beastbinder Ring
Discerning Eye of the Beast
Inherited Insignia of the Horde/Ally
Gear2 (4000 hp, 250 sp, 240 manareg out of bgs):
Spellpower Goggles Xtreme
Tumultuous Necklace of the Elder
Magician's Mantle
Battle Healer's Cloak (lvl 28)
Grasp of the Broken Totem
Glowing Magical Bracelets
Devout Aurastone Hammer
Musty Tome of the Lost
Serpenti's Gloves / Magefist Gloves
Defiller's Lizardshide Girdle
Preened Wildfeather Leggings
Sandals of Sacrifice
Advisor's Ring (lvl 18)
Beastbinder Ring
Discerning Eye of the Beast
Inherited Insignia of the Horde/Ally
Gear 3 (5000 hp, 225 sp, 240 manareg out of bgs)
Enduring Cap
Tumultuous Necklace of the Elder
Magician's Mantle
Battle Healer's Cloak (lvl 28)
Grasp of the Broken Totem
Glowing Magical Bracelets
Devout Aurastone Hammer
Musty Tome of the Lost
Magefist Gloves
Silver-Lined Belt
Preened Wildfeather Leggings
Sandals of Sacrifice
Advisor's Ring (lvl 18)
Beastbinder Ring
Discerning Eye of the Beast
Inherited Insignia of the Horde/Ally
Enchants
Head - Sorry, I'm not that pro.
Neck - 19 versatility.
Shoulders - Here you can choose alot of different, they all fit pretty well. I use the 4 int and 1 crit one on my preened. 5 stam on me magician's mantle.
Cloak - 25 versatility, 10% speed.
Chest - 5 stam.
Bracers - 4 int, gives 5 sp just alot cheaper. 6 stam on your GMB.
Weapon - 16 Spellpower.
Offhand - 6 int.
Gloves - 6 sp on your serpenti's / gear1 and 2 magefist. 12 stam on your gear3 magefist.
Legs - 6 int and 5 stam.
Feet - Boar's speed.
Rings - 13 versatility.
You could try to use haste on neck, cloak, weapon and rings too but it just doesn't talk to me like this does. Multistrike is out of option, crit aswell IMO
Professions
Well yeh, engineering is a must since u want the head + there is alot of other cool stuff like bombs and trinkets and I have to say that I'm actually too lazy to use a second one but alternatives would prob be JC or alchemy.
Addons
- I like my interface clean but a addon I really can't live without is tidyplates, it's a addon that let u change the way nameplates look. U can change color, size, range etc. It's really good and I really recommand it.
- Another addon I really like is nameplatecooldowns, it works really well with tidyplates. Actually I'm not sure if the feature I like is in the tidyplates addon or not. Either way, the things I'm after is cooldowns on the nameplates, just as it sounds. Let's me know how long my enemies have on their cds. If they try to kick me I can see exactly how many seconds it's left until they can kick me again on their nameplates and that gives me an advantage to when I need to save up for my next HoT.
Macros
- There is only one macro I use on my char atm. It's the mouseover macro. If I target someone with my mouse I heal that target and if not it heals my player target.
"#showtooltip Soothing Mist
/use [@mouseover,help,nodead][help,nodead][@player]Soothing Mist"
Just replace the spell you wanna use this on.
Corrections
- Don't forget to buy the 9 int / 9 agi brew for monks only in Peak of Serenity.
- Make sure to have an awesome transmog set and a fitting pet!
- You hate enemy shamans, they purge and interrupt you. They don't deserve your love!
Thanks. I hope you like it and if there is anything you feel that I should change feel free to tell me. Have in mind tho, this is the guide for my playstyle and might not be BiS at all.
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