AGM no longer usable in arena

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I don't really think this will affect AGM. AGM is 15 minutes and it was 15 minutes and longer before.
 
Yeah it says abilities so I think the trinket is not included.
 
WoW I hope this come live! Arena whitout AGM is alot more fun <3
 
Aukko said:
WoW I hope this come live! Arena whitout AGM is alot more fun <3



It just makes melee classes' advantage over healers even greater. This change would unbalance arenas even more.



Hopefully it ain't true.
 
Quara said:
It just makes melee classes' advantage over healers even greater. This change would unbalance arenas even more.



Hopefully it ain't true.



Just don't be bad and you're fine. :p Sorry, had to say it. But really, I've won many 1v1 matches on my druid and he doesn't have AGM.
 
AGM shouldn't be allowed. It is a huge advantage for shaman and priests because they can dispel their opponent's trinket.
 
Quara said:
It just makes melee classes' advantage over healers even greater. This change would unbalance arenas even more.



Hopefully it ain't true.



Umm...it would make ranged dps have a greater advantage too.



@Pain-Shams are straight up op, but, priests need that dispel to pretend that they're still viable.
 
It's a nice change in that you don't have to spend weeks torturing yourself over that crappy chest event.
 
ahahahaha I still remember having hunters pop it in arena during 1v1s... I really prefer not to use it 1v1s just cuz I dk if the other person has it and I like a more even fight.
 
Kore nametooshort said:
I tend not to use it on my shaman anyway, it kinda seems unfair to purge theirs then lol at them through my shield.



Opness of shammy? nah just kidding. I feel that way too xD
 
souvlaki said:
If it can't be used in arena, I guess they'll have to change its name then.



Well you can use it in the STV gurubashi arena if you want.
 
Pymius said:
Umm...it would make ranged dps have a greater advantage too.



Yeah, sorry. I meant melee as in 'white damage based'; ma bad.



And of course you can win without it...A lot of the time AGM is popped when you're already in a losing situation (unless your opponent already has used theirs, for instance,) and unless you can win back the momentum over the course of that Bubble then you'll probably lose anyway. What I'm saying is if you can establish a large enough advantage over the opponent then it doesn't matter if you or he has AGM.



But obviously it's ridiculously useful...It was hard for me to lose a game vs. a melee class once I finally got mine



EDIT: dammitisaidmeleeagain
 
Quara said:
Yeah, sorry. I meant melee as in 'white damage based'; ma bad.



And of course you can win without it...A lot of the time AGM is popped when you're already in a losing situation (unless your opponent already has used theirs, for instance,) and unless you can win back the momentum over the course of that Bubble then you'll probably lose anyway. What I'm saying is if you can establish a large enough advantage over the opponent then it doesn't matter if you or he has AGM.



But obviously it's ridiculously useful...It was hard for me to lose a game vs. a melee class once I finally got mine



EDIT: dammitisaidmeleeagain



Omg you stupid nub Imma tell all the locks and hunters to blow you the fuck up so you understand the fear that is ranged dps.
 
You guys this was already in effect since before TBC.

the why druids cannot battle rez in arena.



but they added this to the patch notes because many abilities got their CD down to 10 minutes from 15. like druids battle rez who is now 10 minutes and not 30. but by doing that it now was under the 15 minute rule. and thus they needed to fix it by making the 15 minute rule being a 10 minute rules.



that rule affect only class abilities and not gears at all.

don't worry it is nothing concerning for twinks !
 
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