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we would then we talking about legion era stat templates, where as a lower level twink (20s) gear legitimately did not matter in pvp.

If you played 20s in legion you may remember that “twink” gear was a series of vendor bought white quality gear and frivolous items that happened to have a higher item level than actual blue/green stat giving items. The outcome was that in instances pvp everyone, regardless of level or gear was basically within 5% power level of each other

I personally hated it, but Those days are definitely gone now. Gear matters again, no matter how much some of these legion WG era kids don’t like it.
 
Concerning the loss of power of the characters. Here is probably the explanation :

I put together my character 45 as best as I could. And I have to admit, that even with a maximum gear, the power is not there.
Yet my stats are good, and I'm wearing gear that is raid level of the next expansion (BfA). So it doesn't make sense, I should be overpowered.

I thought to myself, it seems that since 9.0 the power is controlled, limited for all characters below the end-game, with apparently an intermediate level at 50.

Then I remembered a very interesting YouTube video in French that talked about a patent filed by Activision in order to control the difficulty of the game automatically in relation to your ability. In other words, the game will make target impact easier for people who are beginners for example.
In short, the game is totally rigged !

What losses of power are you talking about? Killing mobs pre-SL compared to after? If so, that's the result of the level squish. They squished badly, the coefficients for Legion and BFA are too low.
 
The patent that you are referencing has been used for matchmaking in HS and likely Overwatch. I am not sure they got around to doing anything in HotS, it died too fast. I doubt the patent is getting used for anything in WoW, WoW is a dead horse and has been for a long time, they are just milking what's left. Plus the main thrust is to entice players to use the shop, so pointless in the case of WoW currently.
 
Makes sense that 45 is weak. it is crunched into the top of the pve brackets but isn't endgame(BFA capped account). BFA is also squished into the new scaling system so legion doesn't even have any bfa gear to assist in being OP. sure you have the neck but i mean it doesn't have gear like SL 50s have gear from the next xpac. 10-20 is godly due to this scaling math. 50 is somewhat strong because it has a somewhat still relevant endgame as well is being "the new player experience" aka featured content.

legion endgame was "strong" when bfa was current. bfa endgame is "strong" while SL is current. This cycle will repeat as each new xpac is added and it's previous one is scaled into the 1-X(leveling levels). this is how it has always been to some extent since scaling was added. 10-20 will always remain OP as the math of the game pretty much indicates that 15 is still the entry level for dungeons. We just happen to be allowed into dungeons at 10. so 5 EPICLY overpowered underscaled levels. At 15 you really do feel the scaling evening out and by the time your 25 you are now doing full rotations as opposed to 1-2 shot.

60 Will be op-ish in 1-2 years and 50 will be how 45 is now. I expect 50 to eventually lose traits and neck essences as they will require to much work to balance as well as BFA probably not being the "new player experience" as the Xpacs keep rolling out. point and case legacy sets. Especially legion sets which did work in bfa until SL gear changes. Seems to me blizzard is going to keep skipping along in this fashion as major content patches roll out.

if you hope your 50 is going to be godly in the next xpac I wouldn't count on it as they will probably be sucked into the same weak math that 45s are in now. If not then cool!

As a rule of thumb for pve twinks if your ilvl isn't at least double your toons level you are either a niche build or not OP. ilvl 60 isnt strong against toons that are level 45+
 
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