59 Twink Tank - Mongoose or Crusader Enchantment?

Mongoose or Crusader for a 59 Twink Paladin's MH

  • Mongoose

    Votes: 0 0.0%
  • Crusader

    Votes: 0 0.0%

  • Total voters
    0

Mrcer

OG
Hey guys, Lately I've been working on my 59 Twink Paladin Tank, and I've gotten this so far:



[Seal of Light]

[Judgement of Light]

[Reckoning]

[Ironfoe]

[Hand of Justice]

[Skullflame Shield]



It all works in a chain. Seal of light and Judgement of light Heal me when I attack my targets. Ironfoe and Hand of justice Proc on "chance on hit". Reckoning Procs when I block or get hit. Skullflame Shield's Lifestealing procs when I take damage.



I do a lot of attacks, each attack heals me, and I heal myself when I get attacked, and when I get attacked, I attack even more, and when I attack more, I heal more. It works in a chain, and it repeats. This will easily let me solo any dungeon by just casting my Judgement of Light and Holy Shield.



My Question is what enchantment should i use? Since it is a Pre-BC item, I cannot put any 60+ Enchantments on it unless it is a quest item with a ilevel of 60+. This leaves me with two BiS Enchantments for my weapon:



[Crusader]

[Mongoose]



Mongoose



Pros about Mongoose:



1. Gives me 120 Agility, this will increase my Dodge/Armor/Crit Chance.

2. Increases my Attack speed(notice my ironfoe has a 2.4 Speed, the extra attack speed wouldn't hurt)

3. It looks sick with your video-graphics up.



Cons about Mongoose:



1. Only Increases my attack speed by 2%, If the weapon speed is 2.4, It'll only change it to 2.352 attack speed; there is hardly any difference.



Facts about Mongoose:



1 Agi gives me 0.05% increased dodge. This means 120 Agi will gives me 6% Increased dodge.

1 Agi gives me 2 Armor( 0.03% Decreased melee damage ). 120 Agi will give me 240 Armor ( 3.6% Decreased melee Damage)

1 Agi gives me 0.05% Increased Crit. 120 Agi would give me 6% Increased Crit.



Overall: The agi is pretty good and the enchantment look is bada*s. But the increased speed doesn't look like it's worth it.





Crusader



Pros about Crusader:



1. Heals me 75-125 Life

2. Gives me 100 Str



Cons about Crusader:

1. The enchantment look isn't good ;/

2. Has a reduced effect for players above level 60.(I am not too sure if that means the str will be lowered or the life gained will be lowered or what, but thats what the enchantment says)

3. 75-125 Life gained out of my 7500-9000(depending of my buffs) life is only about 0.01% of my life, which isn't that much.



Facts about Crusader:



100 Str = 200 AP. 200 AP. 4 AP = 1 Increased Damage. 200 AP = 50 Increased Damage.

2 Str Increased the amount of damage my blocks can absorb by 1 Damge. That means 100 Str will increase that up to 50 damage.



Overall:

It's not overly OP for level 59, but it's good. The look sucks tho(not that it matters).



Reasoning for this post: I was origanally going to go straight for crusader enchantment, but then I slapped my forehead and remembered that most tanks will have a mongoose enchantment on their MH. So thats when I asked myself if Mongoose enchantment could be better than Crusader. I asked my friends and they weren't sure. They'd pick mongoose for their 80s but at 59, it could go both ways.





Now that you know, will the people of the forums please help me decide which is better; Mongoose enchantment or the Crusader enchantment?
 
idk id go mongoose if you're trying to solo shit, and not pvp. b/c that armor, dodge, crit is really nice. where as the strength from crusader is just a bit more damage/threat and some more blocked. you also have enough self heals where 75-125hp on proc isnt that stellar. oh and the part about it scaling down above 60 obviously doesnt apply to you...but i know the strength proc scales down (tool tip doesnt change though), and afaik the heal scales down too; even if it doesnt at 80 thats a piddly amount of hp.



also where did you get the formula for ap = damage? 14 ap = 1 dps, iirc...but ive never seen anything that says 4ap = 1 damage.
 
idk, i was getting like level 6 items with stats of like 1 AP and 1 AGI, etc. thought that would be somewhat close, idk.
 
weapon dmg incrased=ap/14*weapon speed



1=4/14*weapon speed

weapon speed= 3.5

Soo you gain 1 more weapon dmg when your weapon speed is 3.5 sec (without haste)
 
Can you rephrase that...lawl i'm not quite sure what you said o.o
 
idk what he said either. nor where he found that or how he derived that formula
 
I was just commenting on when 4ap = 1 dmg.

It's when you got a weapon with 3.5 speed.

The formula is right.
 
source? 1
 
i understand 14ap = 1 dps.

i dont understand why you take 14 attack power (since that = 1dps...cant you just substitute that? aka 1/3.5?) and divide by weapon swing timer. does haste effect it? what about figuring in special attacks, or is it just white damage?



also quoting elo is not a source spar.
 
Falkor said:
i understand 14ap = 1 dps.

i dont understand why you take 14 attack power (since that = 1dps...cant you just substitute that? aka 1/3.5?) and divide by weapon swing timer. does haste effect it? what about figuring in special attacks, or is it just white damage?



also quoting elo is not a source spar.





I didn't quote, I reworded. Source isn't necessary, it's simple math. Yes, it doesn't make much sense to list it that way, since not only is the OP using a 2.4 speed weapon, but yes, haste and instants are affected differently.



However, haste and instants are outside the "basic" 14ap=1dps formula anyway, so that hardly matters.



It's just a rewording of the basic 14ap=1dps, based on assuming a 3.5 speed weapon. A good way to do it? Not really, but it doesn't make it any less true.
 

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