aseelken
Legend
Hey all
Here to post some warrior ARMS numbers
All numbers are gained on a level 1 target dummy.
Buffs are +38strenght (elexir and food) and trincket "lessons of the darkmaster" = 59 stre for 20sec every 2 minutes.
Also random crusader procs + 100stre for 12seconds
Best Slam crit 4157
Best MS crit 4027
Best wound crit 675
Overal dps after 300k dmg, 1180dps (hitcapped ofc on a level 1 and 18.42% crit)
To know how this scales on a pvp player do the next thing:
First we calculate how much our dmg goes down on the oponents armor.
Dmg after armor = Your dmg - (your dmg * xx%) where xx = armor percentage of the oponent.
Then lets calculate the 40% base dmg reduction in pvp.
Dmg after pvp reduction = Dmg after armor - (Dmg after armor x 40%) where 40% is the base reduction
Now do Dmg afer armor - dmg after pvp reduction
So if i would do a 4157 crit on me (I have 42% armor and 40% pvp reduction) i would crit myself for:
4157-(4157 x 42%) = 2411,06 - (2411,06 x 40%) = 1446,63
So my best crit on a warrior like me would be around 1450dmg.
For example, if a mage has 20% armor you will crit him for 1995 dmg in best case.
Knowing this you can start to think in advance how many blows you still need to deal to an oponent judging his Health.
You can do this for all melee classes ofc...
Hope you have something to this, GReetz
BAROV of Silvermoon EU
Here to post some warrior ARMS numbers
All numbers are gained on a level 1 target dummy.
Buffs are +38strenght (elexir and food) and trincket "lessons of the darkmaster" = 59 stre for 20sec every 2 minutes.
Also random crusader procs + 100stre for 12seconds
Best Slam crit 4157
Best MS crit 4027
Best wound crit 675
Overal dps after 300k dmg, 1180dps (hitcapped ofc on a level 1 and 18.42% crit)
To know how this scales on a pvp player do the next thing:
First we calculate how much our dmg goes down on the oponents armor.
Dmg after armor = Your dmg - (your dmg * xx%) where xx = armor percentage of the oponent.
Then lets calculate the 40% base dmg reduction in pvp.
Dmg after pvp reduction = Dmg after armor - (Dmg after armor x 40%) where 40% is the base reduction
Now do Dmg afer armor - dmg after pvp reduction
So if i would do a 4157 crit on me (I have 42% armor and 40% pvp reduction) i would crit myself for:
4157-(4157 x 42%) = 2411,06 - (2411,06 x 40%) = 1446,63
So my best crit on a warrior like me would be around 1450dmg.
For example, if a mage has 20% armor you will crit him for 1995 dmg in best case.
Knowing this you can start to think in advance how many blows you still need to deal to an oponent judging his Health.
You can do this for all melee classes ofc...
Hope you have something to this, GReetz
BAROV of Silvermoon EU
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