29 Rogue Guide

GEAR



I'm not listing BoAs, but I do encourage you to use them.

All gear is alphabetized and considered twinkable.



~Head Slot

Catseye Ultra Goggles

Goblin Rocket Helmet Gnome only

Infiltrator Cap of the Monkey 8/8

Pathfinder Hat of the Monkey 9/9

Robust Helm of the Monkey 8/8

Scaled Leather Headband of the Monkey 8/8



~Neck Slot

Scouts Medallion / Sentinels Medallion

Amulet of Truesight



~Shoulder Slot

Cloaked Shoulderpads of the Bandit 5/5/10

Cutthroats Mantle of the Monkey 7/7

Forest Tracker Epaulets

Mantle of Thieves

Watchman Pauldrons



~Back Slot

Parachute Cloak BC

Tigerstrike Mantle



~Chest Slot

Raptor Hunter Tunic BC



~Wrist Slot

Archers Bracers of the Monkey 5/5

Barbaric Bracers

Emissary Cuffs of the Monkey 6/5



~Hands Slot

Razzerics Racing Grips BC

Tiger Hunter Gloves BC

Toughened Leather Gloves

Wolfclaw Gloves



~Waist Slot

Defilers Leather Girdle / Highlanders Leather Girdle

Deviate Scale Belt



~Legs Slot

Barbaric Leggings

Panther Hunter Leggings

Triprunner Dungarees



~Feet Slot

Defilers Leather Boots / Highlanders Leather Boots



~Finger Slot

Charged Gear of the Monkey 7/6

Deadmans Hand

Legionnaires Band / Protectors Band



~Trinket Slot

Arena Grand Master

Defilers Talisman / Talisman of Arathor

Gnomish Net-o-Matic Projector

Gnomish Shrink Ray

Insignia of the Horde / Insignia of the Alliance

Minor Recombobulator



~Main Hand Weapon Slot

Claw of the Shadowmancer

Torturing Poker

Toxic Revenger

Zealot Blade



~Off Hand Weapon Slot

Scouts Blade / Sentinels Blade

Vendetta

Windstorm Hammer Horde only



~Ranged Weapon Slot

Throat Piercers



TALENTS



Talents in the Assassination and Combat trees are rated with letters from A to F with A being the most useful.



~Assassination

First Tier: Improved Eviscerate: A Remorseless Attacks: C Malice: A

Second Tier: Ruthlessness: D Blood Spatter: B Puncturing Wounds: A

Third Tier: Vigor: A Improved Expose Armor: F Lethality: A



~Combat

First Tier: Improved Gouge: A Improved Sinister Strike: A Dual Wield Specialization: B

Second Tier: Improved Slice and Dice: D Deflection: F Precision: A

Third Tier: Endurance: B Riposte: F Close Quarters Combat: C

Fourth Tier: Improved Kick: C Improved Sprint: B Lightning Reflexes: D Aggression: A



~Notable Subtlety Talents

First Tier: Master of Deception: B Opportunity: A

Second Tier: Dirty Tricks: B Camouflage: C



RACE



Each racial that is worth use by the hunter class is given a grade; each grade is factored into the overall grade for each race.



~Human 6 points

Perception: C Every Man for Himself: A



~Dwarf 2 points

Stoneform: C



~Night Elf 4 points

Shadowmeld: A



~Gnome 5 points

Escape Artist: B Engineering Specialization: C



~Orc 6 points

Blood Fury: B Hardiness: B

Blood Fury: Increases attack power by (Level*4)+2 per character level. 29*4+2*29=174



~Troll 6 points

Berserking: C Regeneration: D Da Voodoo Shuffle: B



~Undead 5 points

Will of the Forsaken: A Cannibalize: D



~Blood Elf 3 points

Arcane Torrent: B



GLYPHS



Major Glyphs (1)

Glyph of Crippling Poison Crippling Poison

Glyph of Eviscerate Eviscerate

Glyph of Sap Sap



Minor Glyphs (1)

Glyph of Distract Distract

Glyph of Vanish Vanish



STRATEGY FOR YOUR ANTI CLASS



Open to suggestions.



CONSUMABLES



It is always good to have some extra help whether it saves your life or helps you take others. Always room for goofy transformations as well. See http://twinkinfo.com/forums/user-submitted-guides/924-superior-29-hunter-gearing-guide.html
 
I'm not going to do this all at once, because it will take too long, but I'll do it little by little.



I'm going to organize these into sets. If something is in () its not bis, but very good if you dont have boa's. If something is after a /, then you need to have both items or you're a nub.



Balanced set



Head: 9/9 monkey / Catseye ultra goggles

Neck Wsg neck

Shoulder Boa shoulders (Cloaked Shoulderpads of the Bandit)

Back Parachute cloak +12 agi / Tigerstrike Mantle + stealth

Chest Raptor Hunter tunic + 6 stats

Wrist Barbaric Bracers 9 stam

Hands Racing grips + 15 hit

Waist Ab belt

Legs Triprunner's

Feet Ab boots +7 agi (if you dont have boa's get 5 hit)

Finger DMH

Finger Charged gear of the monkey/wsg ring (both are acceptable)

Trinket AGM

Trinket Insignia

Mh Venerable Dal'Rends +15 agi (swords) Torturing Poker +5 weap dmg (daggers)

Oh: Vendetta +15 agi (balanced heartseeker) (Wsg dagger)



Have your tsm + catseyes attached to your stealth, and imo attached to your sap (in case you need to put em back on in stealth, it will be keybound). I dont like to attach it to vanish, because vanish sometimes fails. Then have your regular items attached to any attack you do from stealth, (backstab, cheapshot etc)



More to come later when I get the chance.
 
Hey so every piece of gear you listed besides boas in your post were already in my guide. I still don't understand what is wrong with my guide. If you could put in any improvements that aren't already in it that would be welcome.
 
NickeQuick said:
Hey so every piece of gear you listed besides boas in your post were already in my guide. I still don't understand what is wrong with my guide. If you could put in any improvements that aren't already in it that would be welcome.



[ITEM]Throat Piercers[/ITEM]? lolwut?



[ITEM]Naga Heartpiercer[/ITEM]
 

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