29 Rogue - Daggers or Swords?!

JimOw

OG
Hi there.



Im in the middle of twinking out my rogue, the normal gear (no boa yet).

and I have the Torturing Poker and was trying it out in the BG's and I just can't seem to get backstabs and ambushes onto people. Im not sure wether it's my quite high latency (about 300 average) and tendency to get lag spikes, or that Im plain bad.



But Im thinking of going for swords, what sort of spec would I be looking for - and would double Zealot Blade be the way to go?



I know Daggers are all the rage but I thought maybe a Hit Capped Combat rogue would be equally annoying.



Thanks!



EDIT: http://www.wowhead.com/?talent#fhxboxZ0L - Forgive my lack of Rogue knowledge ;)
 
if you have bad latency, just go with swords. they are just as strong as daggers in the 29 bracket. i know what it's like to not be able to stab with bad latency; definitely been there. it's not worth the frustration - just go with swords. as a bonus, you'll do a lot better vs hunters :)
 
Thanks :)



So Zealot MH and Scout's offhand - is torturing poker not used as an OH?

Ahh, and what sort of spec would I be looking at - and Glyphs, the Extra Combo point from Eviscerate?



Now to try find a Zealot blade :(
 
The best rogues, use BOTH in a fight. Typically, rogues first start into a fight using daggers, for a large painful ambush. They then switch their weapons to swords for sinister strikes that hit heavy and hard as well. Without kidney shot, or cheap shot, rogues lack stuns to keep themselves behind a target for backstabs, which require ALOT of energy.



Sinister strikes, do not require you to be behind a target, and require far less energy than a backstab.



Daggers first for ambush, swap for swords for the post ambush fight. You can macro this.
 
I think, if you use Gouge, you can also switch weapons for a fat Backstab then. Unless you are going to use Gouge for a different purpose.
 
I've seen quite a few hybrid rogues which use dagger/sword switch macros. Opening with ambush then switching for big hits using sinister strike, can be very effective but mostly situational.
 
Ahh sorry I didn't explain. I have already got Torturing Poker for the openers :) I don't really want to be gauging and then swapping weapons, as I know i'll mess up. But I did intend to have a dagger opener and then switch.
 
off-hand should always be a fast weapon (dagger) with lots of stats. for off-hand, stats > dps
 
Why on earth aren't you putting 2/2 improved sinister strike?

Also, a full combat build might not be that bad. Decent survivability, with Endurance (2min CD evasion and sprint) and Deflection, more hit from Precision (that way you can free up enchant slots), and bigger attacks with Agression and Riposte (I just love riposte so much). Or you can go for Lighting reflexes + improved sprint. Glyph of Sinister Strike, and you're good to go.
 
At lvl 70 during tbc, and even now at 80...even top raid rogues do not aim for hitcap. It has been found you sacrifice too much dps aiming for such. Hit is nice, but don't nerf your damage for it.
 
vinod said:
At lvl 70 during tbc, and even now at 80...even top raid rogues do not aim for hitcap. It has been found you sacrifice too much dps aiming for such. Hit is nice, but don't nerf your damage for it.



Raid and dps are different than pvp, that's the argument that's going to get laid out, figured I might just toss it out there myself. Raid bosses have a higher level than you by 3 levels so hit capping is much higher than hit capping vs characters of same or lower level. Also sustained dps is different than a pvp situation where a gouge as a rogue could save you the time to bandage up and win the fight. Missing that gouge could mean the loss. I'd love to see if top ranked arena rogues or even players in general are hit capped though...



Edit: Found the top rogue on my server and he is in fact pvp hit capped: [char=Dragonmaw]Reflex[/char]
 
Maerduk said:
Raid and dps are different than pvp, that's the argument that's going to get laid out, figured I might just toss it out there myself. Raid bosses have a higher level than you by 3 levels so hit capping is much higher than hit capping vs characters of same or lower level. Also sustained dps is different than a pvp situation where a gouge as a rogue could save you the time to bandage up and win the fight. Missing that gouge could mean the loss. I'd love to see if top ranked arena rogues or even players in general are hit capped though...



Edit: Found the top rogue on my server and he is in fact hit capped: [char=Dragonmaw]Reflex[/char]



I agree and understand, if I recall - current rogue theory even at 80...is as it was at 70...was to have enough hit for your poisons to not miss. Capping hit for pvp has never, in my years ever been a stat stacked, or commonly included in any pvp build "oh man...I need to spec precision for my pvp build!".
 
vinod said:
I agree and understand, if I recall - current rogue theory even at 80...is as it was at 70...was to have enough hit for your poisons to not miss. Capping hit for pvp has never, in my years ever been a stat stacked, or commonly included in any pvp build "oh man...I need to spec precision for my pvp build!".



Lol me neither, I just tossed that out there because I knew it would show up in full force tommorow by the time other 29s log into here. My 39 shaman isn't hit capped and I have no issues on him. 29 warr isn't either but I haven't played him since December so I dunno /shrug. Inc flames ;)
 
So, Im supposed to Ignore Hit and miss as much as my 19 rogue does? Surely If Im not hitting, I won't be critting :s
 
Hit increases DPS more than any other stat does. Until the cap, that is.
 

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