Rip
OG
Priests are the masters of healing and preservation, restoring their wounded allies, shielding them in battle, and even resurrecting their fallen comrades. While they have a variety of protective and enhancement spells to bolster their allies, priests can also wreak terrible vengeance on their enemies, using the powers of shadow or holy light to destroy them. They are a diverse and powerful class, highly desirable in any group, capable of fulfilling multiple roles.
-World of Warcraft: Priest Introduction.
Priests are arguably the strongest Healer in the 19 Bracket and are a vital part of the composition of any Warsong Gulch team. Apart from their powerful Heals, they are also unique by their strong Dispels and CC.
Table of Contents
1) Races
2) Spec/Glyph Selections
3) Gear
4) Professions
5) Credits
Races
Alliance
Draenei
Gift of the Naaru
Heals the target of 170 damage over 15 sec. The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher.
Heroic Presence
Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards.
Shadow Resistance
Reduces the chance you will be hit by Shadow spells by 2%.
Dwarf
Stoneform
Removes all poison, disease and bleed effects and increases your armor by 10% for 8 sec.
Frost Resistance
Reduces the chance you will be hit by Frost spells by 2%.
Human
Every Man for Himself
Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.
The Human Spirit
Spirit increased by 3%.
Perception
Increases your Stealth detection.
Night Elf
Shadowmeld
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.
Quickness
Reduces the chance that melee and ranged attackers will hit you by 2%.
Nature Resistance
Reduces the chance you will be hit by Nature spells by 2%.
Horde
Blood Elf
Arcane Torrent
Silence all enemies within 8 yards for 2 sec and restores 6% of your Mana.
Magic Resistance
Reduces the chance you will be hit by spells by 2%.
Troll
Berserking
Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
Da Voodoo Shuffle
Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
Regeneration
Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
Undead
Will of the Forsaken
Removes any Charm, Fear and Sleep effect.
Cannibalize
When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Shadow Resistance
Reduces the chance you will be hit by Shadow spells by 2%.
Conclusion:
Every Race is a viable choice for a Priest.
But I would recommend Troll (D Priest) or Blood Elf (O Priest/Arenas)/Draenei
Note that the above is not fact, and is just my personal opinion.
Spec/Glyph Selections
Talent Specialization
Priest's don't have many choices when it comes to choosing a spec.
So here is the Cookie Cutter spec.
0/10/0
This is the standard healing spec. It specializes in maximizing your healing potential by increasing the power of your renews and reducing the casting time and pushback of your heals.
Glyph Selections
Glyph of Renew is usually the glyph of choice. However Glyph of Dispel Magic is can be argued as more viable to an Offensive Priest.
Gear
Priests have tons of options when selecting their gear. So all I can do is list the items and have you choose for yourself. There's no right way to play, it's just preference. However if you're at a complete loss, here are my different Gear Sets.
Arena
FC
Max Heals
WSG
Helm:
- [ITEM]Lucky Fishing Hat[/ITEM]
- [ITEM]Green Tinted Goggles[/ITEM]
- [ITEM]Shadow Goggles[/ITEM]
Neck:
- [ITEM]Thick Bronze Necklace[/ITEM]
- [ITEM]Scout's Medallion[/ITEM]/[ITEM]Sentinel's Medallion[/ITEM]
- [ITEM]Voice Amplification Modulator[/ITEM]
Shoulder:
- [ITEM]Tattered Dreadmist Mantle[/ITEM] [ITEM]Exquisite Sunderseer Mantle[/ITEM]
- [ITEM]Talbar Mantle[/ITEM]
- [ITEM]Ghostly Mantle[/ITEM]
- [ITEM]Reinforced Woolen Shoulders[/ITEM]
- [ITEM]Double-stitched Woolen Shoulders[/ITEM]
Back:
- [ITEM]Tumultuous Cloak[/ITEM] (of the Sorcerer)
- [ITEM]Battle Healer's Cloak[/ITEM]/[ITEM]Caretaker's Cape[/ITEM]
- [ITEM]Spidersilk Drape[/ITEM]
Enchant: 70 Armor, 12 Dodge Rating, or 15 NR/SR
Chest:
- [ITEM]Tattered Dreadmist Robe[/ITEM]
- [ITEM]Inferno Robe[/ITEM] (Horde Only)
- [ITEM]Robe of the Moccasin[/ITEM]
- [ITEM]Tree Bark Jacket[/ITEM]
Enchant - 100 HP or 4 Stats (6 Stats, 150 HP, or 8MP5 to Inferno Robe)
Wrist:
- [ITEM]Crystalline Cuffs[/ITEM]
- [ITEM]Mindthrust Bracers[/ITEM]
- [ITEM]Bright Bracers[/ITEM]
- [ITEM]Buccaneer's Bracers[/ITEM] ("of Stamina" or "of the Eagle")
Enchant - 15 SP, 9 Stam or 4MP5
Hands:
- [ITEM]Jutebraid Gloves[/ITEM] (Horde Only)
- [ITEM]Gold-flecked Gloves[/ITEM]/[ITEM]Serpent Gloves[/ITEM]
- [ITEM]Magefist Gloves[/ITEM]
Enchant - 16 SP
Waist:
- [ITEM]Enumerated Wrap[/ITEM] (of the Sorcerer)
- [ITEM]Keller's Girdle[/ITEM]
Legs:
- [ITEM]Darkweave Breeches[/ITEM]
Enchant - 24 Armor
Feet:
- [ITEM]Spidersilk Boots[/ITEM]
Enchant - Minor Speed or 7 Stam
Rings:
- [ITEM]Advisor's Ring[/ITEM]/[ITEM]Lorekeeper's Ring[/ITEM]
- [ITEM]Seal of Sylvanas[/ITEM] (Horde Only)/[ITEM]Seal of Wrynn[/ITEM] (Alliance Only)
- [ITEM]Lavishly Jeweled Ring[/ITEM]
- [ITEM]Bronze Band of Force[/ITEM]
Trinkets:
- [ITEM]Inherited Insignia of the Horde[/ITEM] [ITEM]Inherited Insignia of the Alliance[/ITEM]
- [ITEM]Insignia of the Horde[/ITEM]/[ITEM]Insignia of the Alliance[/ITEM]
- [ITEM]Arena Grand Master[/ITEM]
- [ITEM]Discerning Eye of the Beast[/ITEM]
- [ITEM]Swift Hand of Justice[/ITEM]
Two Handed Weapons:
- [ITEM]Dignified Headmaster's Charge[/ITEM]
- [ITEM]Staff of the Blessed Seer[/ITEM]
- [ITEM]Twisted Chanter's Staff[/ITEM]
- [ITEM]Staff of the Friar[/ITEM]
- [ITEM]Staff of Westfall[/ITEM] (Alliance Only)
Enchant - 30 SP, 22 Int and 20 Spirit*
One Handed Weapons/Off-Hand
- [ITEM]Devout Aurastone Hammer[/ITEM] with [ITEM]Furbolg Medicine Pouch[/ITEM]
Wand:
- [ITEM]Gravestone Scepter[/ITEM]
- [ITEM]Banshee Rod[/ITEM] ("of the Sun")
*It's recommended that all Priests get 3 different Staffs, each with a different enchant (30 SP, 22 Int, and 20 Spirit), and interchange between them for whatever situation is required.
Professions
Priests can't really go wrong in choosing Professions. However I would recommend Herbalism and Mining.
Gathering Professions
Level 19 Twinks are able to learn up to Rank 3 of any gathering Profession.
Mining: Toughness (+7 Stam)
Skinning: Master of Anatomy (+9 Crit Rating)
Herbalism: Lifeblood
Non-Gathering Professions
Engineering is also a viable alternative which provides many bombs and other items to give you an edge in duels and Warsong Gulch.
Jewelcrafting is also a viable alternative due to it's Heavy Stone Statue
Credits
I'd like to thank the Twink Info Community for their help in putting together this Guide. I'd like to give special thanks to Ofrick's 19 Priest Guide and Duckhunt's Priest Gear Guide to 3.1