Quinp said:
notoriousthf said:Hit cap is 5%, but with many racials having resistance, 6% is preferable.
Ladolce said:thats out of date, the racials now give resistance, which is countered by spell penetration, NOT hit rating. 7hit for spell cap, 10 for melee cap, and 48 for dual wield cap![]()
Ladolce said:thats out of date, the racials now give resistance, which is countered by spell penetration, NOT hit rating. 7hit for spell cap, 10 for melee cap, and 48 for dual wield cap![]()