11.1 Which classes got the biggest buffs/nerfs at 20?

I have a lvl 13 ret paly that is already absurd, some runs I'm top dps and chasing the healer with some focus macros. These two changes seem nice.
  • Retribution
    • All ability damage increased by 5%.
    • Flash of Light healing increased by 35%.

Update: Everything dies so fast but it felt like it got a little more pep in it's step, still topping the charts. I also got my haste up to 24% and now I'm squeaking out some more mastery for that holy dmg.
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Somewhat with the Demon Hunter, but I was disappointed that the new DH PVP Talent of interest, Illidan's Grasp was tagged with a weird level 23 to unlock. Most PVP Talents are 20, 30, 40 and 50 but this was like "let's bluff Demon Hunter but not let the <= level 20s play with this new talent".

I have not gone through all my F2P characters, but so far not seen much nerfing.
 
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Toyed around with "meh" geared toons and for what I've seen Warriors ate well, al specs had rather significant buffs (Prot's Execute is nasty), Shamans are in the same bucket though only Enhancement recieved buffs that were as sizeable. Ele and Resto still got nice buffs though nothing too significant.

Hunters are overall better, I think BM is a bit worse but MM is so much better since we can still have a pet, even higher damage and solid AoE now.

Idk how much changed on Warlocks but Drain Life seems to have been buffed by a large amount (feels like it's been buffed by maybe 400%) so it's basically a full heal over maybe 2-3 seconds or even maybe one on a crit which is crazy work.

All specs of Priest Paladin, DK, DH, Rogues and Monk are all overall better, mostly positives here. Not many huge buffs (a big damage buff for tank specs it seems) but still nice ones.

Mage hasn't seen much change (at least nothing major for 20s).

Druid feels about as strong for most specs, Resto did get nuked damage-wise but we got Moonkin back and extra healing so not all bad.

Idk about Evokers.


I feel like overall Warriors (all specs), Warlocks(all specs), (especially Enhance) and Hunters (especially MM) are the ones that benefitted the most from 11.1 (Priest Paladin, DK, DH, Rogues and Monk really aren't far, they ate well too) but it kinda feels like everyone got something, no spec got purely negative changes (again, idk about Evokers so maybe them).
 
Warrior is crazy, I'm not even that geared (I'm still using the gemmed tbc gear+ rivendare era stuff)

Landed a 3.7k MS crit
 
res/cat still doing serious damage, i was in a leveling BG, res/cat was just 1-2ing everything, only a few classes can survive, counter, and they are usually roller twinks

blizz's notes are cryptic, sure they say 20% nerf to phys-dmg, that does not mean they are totally slammed when they rolled into TWW unchecked thru alpha, beta, ptr with like a 100 to 300% damage when in cat. blizz has a seriously bad habit, like they did in this expac in deciding to buff feral spec, problem is that they don't isolate the buffs to that spec, and then cat form is OP or more powerful than it should be for the other three specs.

they also do blanket druid class buffs to like attacks that affect all specs, every druid spec gains
  • Shred damage increased by 10%.
  • Swipe damage increased by 10%
believe it was in later part of MOP where res and i think bal spec got 300% AP for intellect when in cat/bear, seemed to really affect cat most in res spec, in that case had they done a 20% nerf it would still be rather OP and broken as it was.
 

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