Earlwing
Sheriff Earl
I'm thrusting this in your face, and it's happening. A 10v10 warsong gulch. Don't try and say that it's impossible to do, because I've done it on multiple occasions. This isn't AP specific. RealID makes cross realm grouping a cinch. If you play AP and think that's unfair because you can't get your agm, you're probably bad and should stop reading before you hurt yourself. I think the bracket is in a pretty balanced state right now, and we should try to premade before MoP potentially fucks it up again.
Here are my suggested rules:
No more than 1 of each spec, meaning you can have 3 of a class as long as they are different specializations.
Pretty sure you can't even use outside buffs anymore, but I'll say it anyways just to clarify.
No more than 3 healers. HEALZ TOO OP.
No consumables. it's easier to say none at all, than to try nitpick what you can and cannot use.
P2P 20s must abide by all f2p rules, obviously. GF'd gear is allowed though. Too bad nobody is as cool as kale.
No matter what, Earl will be declared Grand Master Tinkqt, and will win, regardless of score.
Here are my suggested rules:
No more than 1 of each spec, meaning you can have 3 of a class as long as they are different specializations.
Pretty sure you can't even use outside buffs anymore, but I'll say it anyways just to clarify.
No more than 3 healers. HEALZ TOO OP.
No consumables. it's easier to say none at all, than to try nitpick what you can and cannot use.
P2P 20s must abide by all f2p rules, obviously. GF'd gear is allowed though. Too bad nobody is as cool as kale.
No matter what, Earl will be declared Grand Master Tinkqt, and will win, regardless of score.