10 Twink Dodge Rogue Guide



This Guide is written after patch 3.2

Table of Content

  • i: Introduction
  • 1.0: Race
  • 2.0: Gear
    • 2.1: Horde
    • 2.2: Alliance
    • 2.3: Enchants
    • 2.4: Potions / Elixers / Scrolls
  • 3.0: Talents
    • 3.1: Talent Tree
    • 3.2: Professions
  • 4.0: Quests
    • 4.1: Horde
    • 4.2: Alliance

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i: Introduction


Before I started to twink a dodge rogue I first had a normal level 19 rogue. One day in WSG I started to see a level 10 rogue, to my opinion looked funny. But when I took a closer look I started to notice the great amount of dodges she was making. I started to investigate the level 10 Dodge rogue wich resulted in making a guide for other interested players.

This is a guide based on creating a level 10 rogue with as much as possible Dodge chance according to me. I stack as much as possible agility. I hope this will be a helpfull guide, enjoy!


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1.0: Race



Horde side has more gear available then Alliance but the Alliance Night Elf have 5% more dodge as racial.


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2.0: Gear



2.1: Horde
2.2: Alliance



I will comment on this soon!


2.3: Enchants


CLOAK - +3 Agility

CHEST - +4 Stats

WRIST - +9 Stamina

GLOVES - +15 Agility

LEGS - +40 Armor

FEET - +7 Agility

WEAPONS - +15 Agility


2.4: Potions/Elixers/Scrolls


POTIONS - Lesser Healing | Speed

ELIXERS - Minor Agility | Minor armor

SCROLLS - Agility I

ITEM ENHANCEMENTS - Coarse Sharpening Stone



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This is not canihascookie approved ^^ :3



Max agility for a level ten



roll a troll

take all that gear

stack all agility

and two arena grand masters

max out skinning and mining

if you want max agility then get a faction change to be a nelf



THAR YA GO :3
 
Dodging ÈÉ said:
I wasn't allowed to post in there so I decided to create one here.



I apologize for the trouble I might have/will cause(d).



ahh okay ^^. well goodluck on the guide :)
 
Dodge Rogues are terrible now. I doubt you can even hit 70% Dodge after the last nerf, which makes them useless for just about everything.
 
I've hit about 60% unbuffed :3 lols
 
iaccidentallytwink said:
Dodge Rogues are terrible now. I doubt you can even hit 70% Dodge after the last nerf, which makes them useless for just about everything.



Dodging has been changed drastically yes, but it is still worth trying. 70% dodge might not be achievable anymore but 55-60% is. And besides that, you will still have over 100% dodge with evasion. Within these 15 seconds you can easily down your opponent. yes against hunters you might have got a hard time, but that would also be with 70% dodge. Still dont get it why arrows are not dodgeable...
 
Arrows miss and are blockable though...
 
note - alliance and horde can use the same gear if your willing to pay 30$ for a faction change...
 
Dodging ÈÉ said:
Still dont get it why arrows are not dodgeable...



Vanilla Class Balance reasons. Vanilla tried to go for a roughly Rock/Paper/Scizzors approach to PvP, especially after Battlegrounds were introduced. Rogues were designed to be the anti-caster with Warriors and Hunters serving as their hard counter with some of their abilities. Granted that careful management of cooldowns back before DR was introduced and the lack of the PvP 10 second CC rule allowed rogues to dominate everything but a big red kitty or a lucky PoM/Pyro Crit. A few of these relic anti-rogue abilities do remain with little change.



But if ranged attacks were subject to dodge mitigation... rogues would practically ignore Hunters.
 
noo .
 
Just btw

Get +5 defense on your bracers instead of 9 stam (didnt read the guide yet, just checked your rogue)
 
+5 defense rating was nerfed. . .



+9 stamina > +1 agility > +5 defense rating
 

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