F2P 10v10 Premade sign-up for Sunday, August 3rd, 2014!

Bop

Remember the Treeline
Hello all!

Due to Fearthebun's break from F2P, he will no longer be organizing the Sunday 10v10's :( I hadn't intended on organizing them myself, but Zarastelle has gathered together almost an entirely full team for the Horde side.

Given that organizing only the alliance side of the premade should be fairly straightforward, I've decided to do my best to aid in the organization of the premade on schedule.

The invites will start going out at 7:30 p.m. EST with the intention of starting at the very latest by 8:15 p.m.

The rules will be the same as Fearthebun's premades. This is sort of like an unofficial continuation of those games in his stead.

Comps will be balanced as evenly as possible considering that the Horde side is essentially pre-determined.

Horde:

1. Oldspike (Prot Warrior) - Mok'Nathal - Flag Carrier
2. Bop (RDruid) - Mok'Nathal - Healer
3. Zarastelle (Hpally) - Alexstrasza - Healer
4. Asapishape (MWeaver) - Tichondrius - Healer
5. Asapiotus (Elemental) - Tichondrius - DPS
6. Asapoverlord (Elemental) - Tichondrius - DPS
7. Asapgoonie (Warlock) - Tichondrius - DPS
8. Asapbrohole (Arms) - Tichondrius - DPS
9. Asapyolanda (Hunter) - Tichondrius - DPS
10. Grizzleyfoot (Rogue) - Mug'thol - DPS

Alliance:

1. Spewfeel (ProtWar) - Aerie Peak - Flag Carrier
2. Etsi (Hpally) - Nazgrel - Healer
3. Babyfat (Rdruid) - Lightbringer - Healer
4. Albinocow (MWeaver) - Nazgrel - Healer
5. Shamqt (Elemental) - Aerie Peak - DPS
6. Dtb (Elemental) - Aerie Peak - DPS
7. Lenydarkills (Warlock) - Borean Tundra - DPS
8. Separate (Arms) - Aerie Peak - DPS
9. Enio (Hunter) - Borean Tundra - DPS
10. Eyepatch (Rogue) - Lightbringer - DPS

I will be filling the spots that are not taken from TI with veterans from the Skype Premade group.

Since Horde is already filled, Alliance toons are the only ones that are needed.

Thank you for your patience with these premades now that Fearthebuns is on an extended hiatus :)

~ Bop of Mok'Nathal
 
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Eyepatch / Rogue / Lightbringer

Also signing up my brother,

Separate / Arms Warrior / AP

I'm also certain Seffora and Lightbringer can fill spots on Alliance.
 
Bendandcough/nazgrel/ max int disc dps
bendandcough/ anetheron / rdruid
durza/dethecus/rogue
achillies / dethecus/ prot /ret pally
bendandcough/misha/ cc hunter




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jk in puerto Rico converting jajadins
 
Ursin has made a 10 man if you would like to vs us instead or as well. but could we get rid of the 1 hunter rule?
 
Ursin has made a 10 man if you would like to vs us instead or as well. but could we get rid of the 1 hunter rule?

The hunter rule was added because 2 hunters can be a little suffocating in terms of a high mobility, high cc, high damage class. Basically the idea was that with one hunter a team has to demonstrate a little more coordination and positional awareness than with two.

My personal belief is that if 2 hunters are allowed, than swiftness potions should be as well - since hunters have swiftness innately built into their kit, as well as countering the mobility of other classes.

So generally we like to keep it to 1 hunter. Besides, letting Ursin have their 2 hunters in as an exception would be asking to get a whooping ;)

~Edit~ : But to clarify, we would /love/ to have 10 man teams face off.

I think for the purposes of this thread, Sunday at 7:30 EST will be the people interested on TI's time to have a premade.

If you would like to schedule some other time, I can definitely see about talking to people and getting a 10v10 together.
 
Ursin has made a 10 man if you would like to vs us instead or as well.

Our group on tich isn't really finished but I would love to organize a 10v10 vs Ursin - Me and my friends are fairly new to the bracket and some still have to reroll and I'm fairly unsure of how we que(?) into each other.



but could we get rid of the 1 hunter rule?

I'd rather keep the 1 hunter rule it makes the game a bit cancerous with how easy the class is at soloing majority of the other classes present in the game. (imo)


**We are p2p's using restrictions for the sake of competitive/even play i'm not sure if this helps with queuing into each-other if we can just do war-games or if it doesn't change it at all.**
 
Yeah I completely understand the need for the 1 hunter rule, but as it is ATM we would actually need to play 2 hunters to field 10 players. That's why I asked
 
Thanks for the responses guys! As of right now, we are completely filled :)

The mirror was 100% unintentional :eek: Extremely weird that it turned out that way.

Let's see where the mirror comp takes us!

Sunday 7:30 p.m. EST! Toon in for F2PvP!
 
Öoo / Assassination / AP / Horde

I know you're already full, but in case there are some no shows I should probably be around to fill if needs be.

Glad this is still happening :)
 

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