[A]<ITS THE COPS> Bloodscalp is now recruiting for premade team!

Stabufoo

Legend
I'm looking to expand my guild <ITS THE COPS> to have a full premade team.

At this point I'm looking for pretty much the whole roster.


Defense:
FC: Druid would be best, Pally and Shaman are also okay.
2 Healers: Preferably a Priest and a Druid.
"Control" Defender: Mage or Warlock would be best.

Offense:
3 DPS: Rogues, Warriors, Hunters, Monks w/e
A Priest.

"Free Agents":
"Control" Player: Warlock, Mage, or Priest would be great
Healer: I'd prefer a shaman.



I will fully fund anyone seriously interested in making a twink in my guild, as well as supplying runs, etc.. I'd love to have transfers, so please go right ahead! If you want to premade, then this is the place to look. I want to kick this thing in gear and get started on the way to the top!

Bloodscalp is a little skimp on some of the rarer items you may need, but we'll get you the necessities. On a major plus side, it's generally very easy to get Arena Masters.


If you want to discuss making a twink with me, my Battletag is Bombshock#1598. (Add me if you just wanna queue together too!)


I might edit in more information later, it's pretty late.
 
Hey buddy, as far as Offense goes, you definitely don't want to be in the market for rogues and warriors, maybe not even hunters. Due to the class imbalance right now, the best offense would be composed of a boomkin and feral druid, offensive priest, coupled with some combination of mage, warlock, and maybe a brewmaster or hunter.

Also - keep in mind during premades flags will only get capped at very high stacks, so a druid FC isn't the best idea. I would recommend a warrior FC with a holy paladin and priest defense, maybe a resto shaman as well. Look into using a kiting defense, using your "control" defender as a brewmaster monk (aoe slows).

Good luck!
 
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Man, this game has changed a lot. I'm still looking for a rogue and a warrior for offensive interrupts and damage respectively, but I might make some changes to my lineup.
 
yea it has changed a lot. basically with healing so strong offensive success is now based on crowd control, not interrupts. it is for this reason u want to run a warlock/mage/priest becuase you have fear/sheep/mind control. since rogues dont have shadowstep their kick is pretty useless on healers, and warriors aren't viable because their stun doesn't lock out a healer and their damage doesn't compare to boomkins and ferals. remember that melee classes like warrior and rogue will get kited too easily by a brewmaster monk or mage. druids have the ability to shift out of slows.
 
I've premaded 3 times already in MOP and can assure you they are a waste of a class on offense.
 

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