Kirise
OG
<table border=0><tr><td colspan=2>Stroll through the TwinkInfo bracket forums, and we'll find a consistent number of threads about gearing, including disparaging comments about undergeared newcomers, along with criticism of underskilled players who "crutch on" any manner of gear. Why is gear such a big deal when a good player can do more with mediocre gear than a newbie can do with awesome gear?</td></tr> <tr><td>
First Impressions Last...</p>
When you walk onto a battlefield, players can't immediately pull up your dossier of past PvP experience. They have no way of knowing your background. The one thing they can do is inspect you. Your gear is the first impression you make when you zone in. Experienced players know what to look for. Your gear tells them how much research you did before getting on the field, which instances or raids you successfully ran, and what items you managed to snag from the AH, a friend, or a seller. Every bracket has its "go to" gear pieces for each class that show whether or not you prepared. In other words, your gear gives a first impression of your commitment to play. Do you have enough survivability, or would you struggle two brackets below you with your gear? Did you remember to rack up enough honor for PvP pieces before starting your first XP-off battleground, or did you show up in yesterday's dirty pajamas? Beyond the first impression of your gear at the starting gate (or as part of your first impression on the forums for a character of yours that you link), your armory comes next, and acts like your character's résumé. Make no mistake, everything in your armory gets noticed. Are you hit capped? Did you cap your professions? Which glyphs did you choose? Every aspect of your character shows how much (or how little) you put into your character.</td><td width=379 align=center>
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...until You Transcend Them.</p>
Players will see a minimal performance difference between a well-geared character versus a best-in-slot, profession-capped character. Stories abound of twinked players takng down characters 20 levels higher than themselves in world PvP, or in a duel -- clearly, it's not about the gear. Likewise, once you show what you can do on the field, teammates care less about your gear. The smaller the bracket, the more your presence makes an impact. If you show up undergeared, say so in battleground chat, and let them know you'll still do the best you can to help the team. Players act much more welcoming to undergeared newcomers if the newcomers preemptively demonstrate in both word and deed that they're team players. In addition, a finished gearset gives you room to experiment with unusual gear choices. If you show up in part trash gear and part experimental gear, you reek of scrub. But if you're close to BiS except for a couple of experimental pieces, your demonstrated knowledge of gearing makes unusual gear choices interesting instead of ignorant.
How far should you gear before your first XP-off battleground?</p>
Don't wait until you perfect your twink before starting games. You and your teammates want you in on the action as soon as possible. That said, show up ready, and that means the following. Make sure you have non-BoA honor gear before you turn off your XP. You can delay professions, unless they provide a clearly BiS item. Get enchantments and gems, even on temporary gear; enchantments that require rep can wait. Bring BiS quest gear unless you have a BoE substitute that comes close in stats. Glyphs can wait unless they provide an essential advantage. It takes time to get to know you (and your performance) as a player, which is why gear matters. The more you're willing to gear up and polish your character, the more you show teammates that you came for some serious fun. If you don't care what others think, then you'll probably have more fun farming scrubs in XP-on or endgame battlegrounds. But if you twink for the chance to play with (and against) a team of players who push the boundaries of PvP, show up for real. Come ready to play.</td></tr></table>
Click here to view the article
First Impressions Last...</p>
When you walk onto a battlefield, players can't immediately pull up your dossier of past PvP experience. They have no way of knowing your background. The one thing they can do is inspect you. Your gear is the first impression you make when you zone in. Experienced players know what to look for. Your gear tells them how much research you did before getting on the field, which instances or raids you successfully ran, and what items you managed to snag from the AH, a friend, or a seller. Every bracket has its "go to" gear pieces for each class that show whether or not you prepared. In other words, your gear gives a first impression of your commitment to play. Do you have enough survivability, or would you struggle two brackets below you with your gear? Did you remember to rack up enough honor for PvP pieces before starting your first XP-off battleground, or did you show up in yesterday's dirty pajamas? Beyond the first impression of your gear at the starting gate (or as part of your first impression on the forums for a character of yours that you link), your armory comes next, and acts like your character's résumé. Make no mistake, everything in your armory gets noticed. Are you hit capped? Did you cap your professions? Which glyphs did you choose? Every aspect of your character shows how much (or how little) you put into your character.</td><td width=379 align=center>
...until You Transcend Them.</p>
Players will see a minimal performance difference between a well-geared character versus a best-in-slot, profession-capped character. Stories abound of twinked players takng down characters 20 levels higher than themselves in world PvP, or in a duel -- clearly, it's not about the gear. Likewise, once you show what you can do on the field, teammates care less about your gear. The smaller the bracket, the more your presence makes an impact. If you show up undergeared, say so in battleground chat, and let them know you'll still do the best you can to help the team. Players act much more welcoming to undergeared newcomers if the newcomers preemptively demonstrate in both word and deed that they're team players. In addition, a finished gearset gives you room to experiment with unusual gear choices. If you show up in part trash gear and part experimental gear, you reek of scrub. But if you're close to BiS except for a couple of experimental pieces, your demonstrated knowledge of gearing makes unusual gear choices interesting instead of ignorant.
How far should you gear before your first XP-off battleground?</p>
Don't wait until you perfect your twink before starting games. You and your teammates want you in on the action as soon as possible. That said, show up ready, and that means the following. Make sure you have non-BoA honor gear before you turn off your XP. You can delay professions, unless they provide a clearly BiS item. Get enchantments and gems, even on temporary gear; enchantments that require rep can wait. Bring BiS quest gear unless you have a BoE substitute that comes close in stats. Glyphs can wait unless they provide an essential advantage. It takes time to get to know you (and your performance) as a player, which is why gear matters. The more you're willing to gear up and polish your character, the more you show teammates that you came for some serious fun. If you don't care what others think, then you'll probably have more fun farming scrubs in XP-on or endgame battlegrounds. But if you twink for the chance to play with (and against) a team of players who push the boundaries of PvP, show up for real. Come ready to play.</td></tr></table>
Click here to view the article