lofi
Legend
At a high level, wargame spectator mode can be used to increase spectator's level temporarily and make them eligible for summon into certain instances. This information has been known for some time, but due to several nuances in the process few have pulled it off successfully. This guide will give detailed instructions on how to enter the wargame as a spectator on your low-level twink as well as how to get summoned, pointing out the common gotchas along the way.
For starters, you need three groups, let's call these Group 1, Group 2 and Spectator Group. Group 1 and Group 2 make up the 2v2 (or 3v3) portion of the wargame. All players in Group 1 and Group 2 must be in the same level bracket (e.g. 20-29). Spectators will be scaled up to the max of the bracket (e.g. 29) while inside the wargame. There can be up to 5 in the spectator group. The leader of the spectator group initiates the wargame with WarGameHelper addon.
In order to initiate the wargame, the leader of the spectator group needs to enable the WarGameHelper addon and run /wgspec to bring up the spectator interface. Party leaders must be selected from your friends list and then click 'Update' under Party Leader 1 and Party Leader 2. The player name that appears beneath the b.net name must be the party leader for the respective group. If you have multiple accounts and it's not showing the right player as leader, then change zones or log out and back in with the party leader.
The spectator match can also be initiated using in-game command. For example:
Now for some of the gotchas:
Next set of gotchas:
Summoning gotchas:
Now for MgT (and some other level 25 required instances) it's technically possible to get in with 5 accounts, where only 1 is subbed and the rest are Vet/F2P, but it's subject to same gotchas above. For this to work, the subbed player would need to form all the groups, the party leaders would need to be subbed or vet and on separate b.nets. Finally, the spectator would need to be RaF-linked to the summoner (or the level 35+ warlock needs to be RaF linked to two accounts that can be summoned from Group 1 or Group 2). The summoning party can be staged near the instance ahead of time (or even left logged out inside the instance with the group re-formed on login).
Note that if you are subbed you can add a RaF-linked account to your same (or separate) b.net just by generating a RaF invite link in-game and then pasting it in after going to account settings in b.net app (so that you're logged in to the browser). Vet/F2P cannot generate RaF invite links. RaF summon is bi-directional, on a 30-minute cooldown and restricted to players under level 70. Cooldown is per character initiating summon. Suggest creating at least one RaF-linked account if you do not have one already.
Wargame spectator summon is not limited to MgT and other level 25 instances. For example with a 2v2 composed of level 70s, the spectators also get level raised temporarily to 70. This requires a minimum of 5 accounts where at least 4 must be subbed (for the 2v2). Same rules apply as before. The 70s do not need to enter the wargame after accepting the invite. In fact, they can go straight to forming the summoning party to invite and summon spectators inside instances up to level 70.
While it's technically possible to get in to MgT with just 5 accounts and a single active sub, due to the many gotchas it may be necessary to use additional accounts (e.g. your twink is on your subbed account, you need additional b.nets for party leaders, or you don't have any RaF linked accounts and need additional subs for summoners). The spectator group can be stacked with up to 5 accounts in order to summon multiple players from a single wargame. The summoners can also be in the spectator group directly (if they're not needed for the 2v2s), which avoids the need to re-group them for summoning. So in short, there's a lot of ways to get this work, once you understand the basic limitations to the spectator wargame interface, grouping and summoning mechanics.
This does not work for every instance (e.g. it does not work for raids or TWW dungeons). I don't have a complete list of dungeons, but it generally only works for dungeons that either have Timewalking or M+ difficulty setting. It is possible to summon level 1-9 twinks inside, but the dungeon loot does not scale below level 10.
Now get to work hunting those rare and delicious twink items!
For starters, you need three groups, let's call these Group 1, Group 2 and Spectator Group. Group 1 and Group 2 make up the 2v2 (or 3v3) portion of the wargame. All players in Group 1 and Group 2 must be in the same level bracket (e.g. 20-29). Spectators will be scaled up to the max of the bracket (e.g. 29) while inside the wargame. There can be up to 5 in the spectator group. The leader of the spectator group initiates the wargame with WarGameHelper addon.
In order to initiate the wargame, the leader of the spectator group needs to enable the WarGameHelper addon and run /wgspec to bring up the spectator interface. Party leaders must be selected from your friends list and then click 'Update' under Party Leader 1 and Party Leader 2. The player name that appears beneath the b.net name must be the party leader for the respective group. If you have multiple accounts and it's not showing the right player as leader, then change zones or log out and back in with the party leader.
The spectator match can also be initiated using in-game command. For example:
Code:
/invitespectatormatch Bothebuilder IllumiNaughD 2 nagrandarena
Now for some of the gotchas:
- The leader of group 1 and group 2 must be b.net friends with leader of spectator group
- Party leaders cannot be pure F2P (but Veteran is OK)
- All three group leaders must be on separate b.nets
- Friends must be visible in the b.net friend list (turn off invisible mode)
- Player that shows logged in on friends list must match party leader
- This is the last player to login or change zones if you have multiple accounts on b.net
Next set of gotchas:
- Hit 'esc' to break out of the spectator interface (allows you to more easily accept summon).
- If there are multiple spectators, the spectator leader should remove them from the party after they have joined the wargame
- Allows for spectators to get invited to the party that is summoning them
- Only spectators need to join the match (others can ignore the pop and even go offline)
Summoning gotchas:
- Requires level 35+ warlock and two others -OR- RaF-linked summoner
- Spectator must not be grouped in order to accept invite
- Group leader should remove them after they enter arena
- Summoner(s) must be able to walk into the instance
- Have them staged ahead of time inside or near entrance
Now for MgT (and some other level 25 required instances) it's technically possible to get in with 5 accounts, where only 1 is subbed and the rest are Vet/F2P, but it's subject to same gotchas above. For this to work, the subbed player would need to form all the groups, the party leaders would need to be subbed or vet and on separate b.nets. Finally, the spectator would need to be RaF-linked to the summoner (or the level 35+ warlock needs to be RaF linked to two accounts that can be summoned from Group 1 or Group 2). The summoning party can be staged near the instance ahead of time (or even left logged out inside the instance with the group re-formed on login).
Note that if you are subbed you can add a RaF-linked account to your same (or separate) b.net just by generating a RaF invite link in-game and then pasting it in after going to account settings in b.net app (so that you're logged in to the browser). Vet/F2P cannot generate RaF invite links. RaF summon is bi-directional, on a 30-minute cooldown and restricted to players under level 70. Cooldown is per character initiating summon. Suggest creating at least one RaF-linked account if you do not have one already.
Wargame spectator summon is not limited to MgT and other level 25 instances. For example with a 2v2 composed of level 70s, the spectators also get level raised temporarily to 70. This requires a minimum of 5 accounts where at least 4 must be subbed (for the 2v2). Same rules apply as before. The 70s do not need to enter the wargame after accepting the invite. In fact, they can go straight to forming the summoning party to invite and summon spectators inside instances up to level 70.
While it's technically possible to get in to MgT with just 5 accounts and a single active sub, due to the many gotchas it may be necessary to use additional accounts (e.g. your twink is on your subbed account, you need additional b.nets for party leaders, or you don't have any RaF linked accounts and need additional subs for summoners). The spectator group can be stacked with up to 5 accounts in order to summon multiple players from a single wargame. The summoners can also be in the spectator group directly (if they're not needed for the 2v2s), which avoids the need to re-group them for summoning. So in short, there's a lot of ways to get this work, once you understand the basic limitations to the spectator wargame interface, grouping and summoning mechanics.
This does not work for every instance (e.g. it does not work for raids or TWW dungeons). I don't have a complete list of dungeons, but it generally only works for dungeons that either have Timewalking or M+ difficulty setting. It is possible to summon level 1-9 twinks inside, but the dungeon loot does not scale below level 10.
Now get to work hunting those rare and delicious twink items!

Last edited: