MMO-Champion
Guest
Blizzard Voice Chat
Blizzard is testing voice chat! See the full post for details.
Legion Alpha - Build 21287
A new build is on the way!
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Hey all,
We have another alpha build going up today. No new major features in this one, but a bunch of class and artifact updates have been made:
Thanks, and we look forward to your feedback!
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Unholy Death Knight Feedback -- Build 21287 -- 17-Mar
Hey Unholy Death Knights. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Balance Druid Feedback -- Build 21287 -- 17-Mar
Hey Balance Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Feral Druid Feedback -- Build 21287 -- 17-Mar
Hey Feral Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Guardian Druid Feedback -- Build 21287 -- 17-Mar
Hey Guardian Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks!
First, you have the POV that Crit now actively works against our AM tools (well IF mostly). Have IF up? Dodge two melee swings and waste 45 Rage! Woo! /sarcasm
Or you could take the POV that you can save IF until after you dodge a swing because the chances of doing so twice in a row is pretty low. That actually creates some pretty neat moment-by-moment decision making.
You could also spin it as kind-of a boring way to make Crit valuable. Increasing Dodge isn't a terribly exciting thing.
It's indeed a rather plain defensive interaction with Critical Strike, but it works solidly, and we feel like Guardians have enough going on baseline to not need some complex mechanic. In general, having a way for tanks to favor avoidance is a playstyle we prefer to support. (Blue Tracker / Official Forums)
Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Hey Beast Mastery Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep those in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Marksmanship Hunter Feedback -- Build 21287 -- 17-Mar
Hey Marksmanship Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep those in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Survival Hunter Feedback -- Build 21287 -- 17-Mar
Hey Survival Hunters. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Mistweaver Monk Feedback -- Build 21287 -- 17-Mar
Hey Mistweaver Monks. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Subtlety Rogue Feedback -- Build 21287 -- 17-Mar
Hey Subtlety Rogues. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Continue reading...
Blizzard is testing voice chat! See the full post for details.
Legion Alpha - Build 21287
A new build is on the way!
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Hey all,
We have another alpha build going up today. No new major features in this one, but a bunch of class and artifact updates have been made:
- Class Status – We’re continuing to iterate on our class abilities and talents, based on testing and feedback. This build has many revisions scattered around the classes, but here are some highlights:
- Tank Self-Healing – Several tank heals have switched from being %-of-Max-Health to AP-based healing. This resolves unintended scaling with the massive health increase that artifacts provide.
- Enhancement Shaman – Revisions to several talents, and a couple new talents.
- Blood Death Knight – Tweaks to the core combat abilities, including Death and Decay cooldown reduced, and Blood Strike applying a snare.
- Survival Hunter – Several changes to core abilities and talents. Farstrider buffed significantly. Traps no longer share a cooldown, and all of their cooldowns massively reduced. Fixed many talents to deal reasonable damage instead of placeholder numbers (NOTE: This doesn’t mean that we’ve done exact tuning yet, just that they’re in the right ballpark now).
- Outlaw Rogue – Roll the Bones now rolls 6 dice instead of 5. A subtle change, but this should resolve the rotational issue of wanting to reroll until you get a perfect roll. Jolly Roger tweaked to better synergize with the artifact.
- Warlocks – Demonic Servitude moved into Grimoire of Supremacy’s talent slot (and took Grimoire of Supremacy’s name). New Soul Conduit talent in its place.
- Unholy Death Knight – Tweaks to the core combat abilities to reduce randomness in Festering Wound application.
- Warriors – Storm Bolt and Shockwave adjusted to clearly be utility abilities, not DPS increases. Battle Cry returns to Protection, and Intimidating Shout returns to Arms and Fury.
- Brewmaster Monk – Celestial Fortune, a new passive, added to give defensive value to Critical Strike.
- Holy Paladin – Level 100 talents reduced to a more reasonable power level, and core abilities buffed to compensate.
- Artifact Trait Status – Many artifact traits have been revised in this build. The following artifacts have received the most changes in this build:
- Beast Mastery Hunter – Several traits rearranged and revised. Hati has a new visual effect.
- Discipline Priest – Active ability revised, and now triggers Atonement. Several traits revised.
- Fire Mage – Phoenix Flames is now an active ability, separate from Pyroblast. Several other traits revised to accommodate.
- Guardian Druid – Tweaks to a few traits.
- Blood Death Knight – Revision to several traits.
- Outlaw Rogue – Active ability revised to play better with the rotation. A few traits revised.
- Assassination Rogue – Several traits revised. In particular, Blood of the Assassinated applies a temporary increase to Rupture damage, instead of an additional bleed, solving synergy issues with Venomous Wounds.
- Enhancement Shaman – Revisions to the active ability, and a couple traits. Note that there is still one trait planning to be redesigned, due to there being duplicate effects.
- Protection Warrior – Active ability revised to be much stronger. Several traits revised.
- Fury Warrior – A few traits revised.
- Arms Warrior – A few traits revised.
- Holy Paladin – Artifact now includes a passive +30% Armor buff, to offset not having a shield.
- Balance Druid – Tweaks to the active abilities and Goldrinn’s Fang.
- Brewmaster Monk – A few traits revised.
- Feral Druid – A few traits revised to maintain a better balance between bleeds and direct damage.
- Affliction Warlock – The active ability has been redesigned, and escaped souls are no longer attackable. Further revision to traits to accommodate this new active ability are still in the works.
- PvP Talent Status – Many PvP talents have been revised in this build. The most changes have been seen on:
- PvP Standardized Stats - Stats for several specs have been adjusted:
- Intellect increased for Restoration Shaman, Holy Priests, Holy Paladins, and Mistweaver Monks, and Affliction Warlocks.
- Agility reduced for Brewmaster Monks, Guardian Druids, and All Demon Hunters.
- Strength reduced for Blood Death Knights, Protection Paladins, Protection Warriors.
- Stamina increased for Frost Death Knights, Unholy Death Knights, and All Warlocks.
- Damage done to players decreased for Restoration Shaman, Holy Priests, Holy Paladins, and Mistweaver Monks.
- Holy Priest – Several talents revised and added in order to make Holy gameplay a bit more interesting. There are now options to amplify their nature of being a sturdy turret healer. We’ve also reduced the cooldown of Inner Focus, to help them get casts off without fear of being interrupted. Finally, Spirit of the Redeemer has been added, which should help when being heavily focused.
- Protection Paladin – They were shaping up to be too strong against casters, with several different ways to interrupt/silence/stun them. Some of that utility has moved into talents. We’ve also revised and added talents to help them act as a protector of others, through offhealing.
- Mistweaver Monk – Several talents revised, in order to amplify how well Mistweavers perform at their intended strengths of quick movement, being self-sufficient, and having strong burst healing. We’ve also made some adjustments to the 4th row in order to provide better alternatives to Ancient Mistweaver Arts. An experimental Fistweaving option has been added, allowing them to heal while dishing out meaningful damage.
- Holy Paladin – Holy Paladins are similar to Holy Priests in that they are backline turret healers who heal for a lot if left alone. However, we wanted to embrace the new alternative playstyle of the “holy warrior” who can choose to be in the frontlines. There are some talents that reward you for that gameplay already, but with the addition of Avenging Crusader it will become much cooler. Similar to Mistweavers and Holy, we moved their “anti-silence” spell Divine Favor to a less competitive talent tier.
- Protection Warrior – A few talents revised, notably reducing how many stuns are provided by Warpath.
Thanks, and we look forward to your feedback!
Originally Posted by Blizzard Entertainment

Unholy Death Knight Feedback -- Build 21287 -- 17-Mar
Hey Unholy Death Knights. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- The artifact’s active ability will be redesigned to be a new temporary cooldown. It will cause all pustulent explosions within a short duration to summon an Army of the Dead ghoul. This should add a bit more gameplay.
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Balance Druid Feedback -- Build 21287 -- 17-Mar
Hey Balance Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- Astral Power generation could stand to be smoother. We’ll start with lowering the size of the spikes of AP generation from talents and the artifact ability. For example, the artifact ability will generate 10/20/40 with each cast. We’re also considering raising baseline AP generate, but not yet sure, as overall AP generation rate is likely a bit high.
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Feral Druid Feedback -- Build 21287 -- 17-Mar
Hey Feral Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- The new version of Open Wounds should help better balance direct and bleed damage, but has the issue of how it works when you refresh/extend Rip with Ferocious Bite and/or Sabertooth. We’ll resolve that in a future build.
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Guardian Druid Feedback -- Build 21287 -- 17-Mar
Hey Guardian Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- Critical Strike is not currently very valuable, defensively, for Guardian Druids. We’ll be adding a passive Critical Strike -> Dodge conversion (rating to rating, not % to %) to solve this, similar to how Protection Warriors, Protection Paladins, and Blood Death Knights have Critical Strike -> Parry.
Keep that in mind for feedback on this build! Thanks!
First, you have the POV that Crit now actively works against our AM tools (well IF mostly). Have IF up? Dodge two melee swings and waste 45 Rage! Woo! /sarcasm
Or you could take the POV that you can save IF until after you dodge a swing because the chances of doing so twice in a row is pretty low. That actually creates some pretty neat moment-by-moment decision making.
You could also spin it as kind-of a boring way to make Crit valuable. Increasing Dodge isn't a terribly exciting thing.
It's indeed a rather plain defensive interaction with Critical Strike, but it works solidly, and we feel like Guardians have enough going on baseline to not need some complex mechanic. In general, having a way for tanks to favor avoidance is a playstyle we prefer to support. (Blue Tracker / Official Forums)

Hey Beast Mastery Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- One of the most common points of feedback we’ve heard is that all of the specs are cool on their own, but none of them maintain the existing “Hunter + Ranged Weapon + Single Pet” archetype that people have grown attached to (Survival is now Melee, Marksmanship has lost its pet, and Beast Mastery has added a ton of additional pets).
- We’re going to try offering a talent choice that will allow you to opt back into having gameplay focus around you and your one strong pet, rather than the many Dire Beasts that it currently does.
- Exotic Munitions is being removed, and Dire Frenzy will be added in its place. Dire Frenzy triggers a flurry of attacks from your pet, grants an attack speed buff for several seconds, and immediately generates some Focus. It has a 15sec cooldown. It will work with all other talents and abilities that interact with Dire Beast, such as Wild Call (chance to reset its cooldown), One With the Pack (higher Wild Call chance), Dire Stable (more Focus generation), and Bestial Wrath (cooldown reduction on use). And if you get lucky with Wild Call procs, you will find that the attack speed buff can stack.
Keep those in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Marksmanship Hunter Feedback -- Build 21287 -- 17-Mar
Hey Marksmanship Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- One of the most common points of feedback we’ve heard is that all of the specs are cool on their own, but none of them maintain the existing “Hunter + Ranged Weapon + Single Pet” archetype that people have grown attached to (Survival is now Melee, Marksmanship has lost its pet, and Beast Mastery has added a ton of additional pets).
- Marksmanship losing its pet has been one of the most impactful, but contentious changes we’ve made this expansion. We’re going to try returning the pet to Marksmanship, baseline, along with Lone Wolf as a level 15 talent (and very competitively tuned), so that this is a choice again.
- Exotic Munitions is being removed, and Black Arrow will be moving down to where it was, since the Lone Wolf + Black Arrow combination proved to be very popular and fun (the newest version of Black Arrow, where the minion reliably spawns and taunts the target, that is).
Keep those in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Survival Hunter Feedback -- Build 21287 -- 17-Mar
Hey Survival Hunters. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- Dragonsfire Grenade will have its design adjusted a bit to be thrown at your target, making it less like a trap.
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Mistweaver Monk Feedback -- Build 21287 -- 17-Mar
Hey Mistweaver Monks. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- We’re planning to add a bit of rotational synergy with Essence Font, by making Refreshing Jade Wind also increase the healing of Essence Fonts casted while it’s active.
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Subtlety Rogue Feedback -- Build 21287 -- 17-Mar
Hey Subtlety Rogues. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- The Level 30 talent row will be adjusted to work with Shadow Dance. This is partially implemented in today’s build, so you’ll see some evidence of this. For Subtlety, Nightstalker and Shadow Focus will apply to Shadow Dance as well as Stealth, at a reduced effectiveness. And Subterfuge for Subtlety will also slightly increase the duration of Shadow Dance.
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Continue reading...