A Funny Wargame

Resto

Legend
Hey guys, here's a wargame that we organized over the weekend. We were tied with the last cap and decided to do a funny strategy that surprisingly held out xD It was suggested to be uploaded here, so yeah .. Hope you guys enjoy!

https://www.youtube.com/watch?v=BM9njdLvZQo
 
we need to start a community funding for phrons internet so he stops dq'ing all game
 
Yeah that was a super fun game. All the wargames I've played have been super fun. Though, I'm still a little confused about my strat as a BM monk... Switching from a pug to a wargame is an extreme difference, and I've been barked at by leaving my group to chase an enemy flag carrier before. It seems my number 1 job as a brewmaster is to protect my healers and ranged dps from other melee classes. There will always be at least 2 healers in mid, and I should be sticking close with them. Its tough to judge when I am over reaching, but that should be a simple fix: stick close to my healers. But, am I permanently stuck to my healers? Is there a written strategy for 20's wargames? What is, theoretically, the best comp to enter with? I don't think there is a thread about 20's wargame strategy, but I have many more questions than I do answers....
 
Yeah that was a super fun game. All the wargames I've played have been super fun. Though, I'm still a little confused about my strat as a BM monk... Switching from a pug to a wargame is an extreme difference, and I've been barked at by leaving my group to chase an enemy flag carrier before. It seems my number 1 job as a brewmaster is to protect my healers and ranged dps from other melee classes. There will always be at least 2 healers in mid, and I should be sticking close with them. Its tough to judge when I am over reaching, but that should be a simple fix: stick close to my healers. But, am I permanently stuck to my healers? Is there a written strategy for 20's wargames? What is, theoretically, the best comp to enter with? I don't think there is a thread about 20's wargame strategy, but I have many more questions than I do answers....

brews really not that hard, basically theres 2 frontliners, bm monk and arms, both meele, in ur face classes. ur role as a bm is to control the map and to take dmg while putting out dmg. you control the map by choosing who crosses onto ur half, keeping in mind the other team would have a bm and an arms doing the same thing. u throw kegs constatly into their team so that they are all slowed and keep the other team's front liners slowed. obv u know how to do dmg, run with ele force oh landslide mh and keg the fuck out of things and make swaps. keep track of ur hp communicate with healers to see if they're cc'd or if ur ranging. then if u play o and d and decide to gauntlet, stay and entrance of roof and throw kegs and make sure nothing gets past
 

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