Yeah that was a super fun game. All the wargames I've played have been super fun. Though, I'm still a little confused about my strat as a BM monk... Switching from a pug to a wargame is an extreme difference, and I've been barked at by leaving my group to chase an enemy flag carrier before. It seems my number 1 job as a brewmaster is to protect my healers and ranged dps from other melee classes. There will always be at least 2 healers in mid, and I should be sticking close with them. Its tough to judge when I am over reaching, but that should be a simple fix: stick close to my healers. But, am I permanently stuck to my healers? Is there a written strategy for 20's wargames? What is, theoretically, the best comp to enter with? I don't think there is a thread about 20's wargame strategy, but I have many more questions than I do answers....