Haste stacking viable for Fury Warriors?

Healzilla

Legend
I'm just wondering how viable haste stacking is for Fury warriors. Faster attack speed mean more hits which means faster rage regeneration, meaning being able to wild strike more often. Also increases the chance for crusader to proc. I just don't know how viable it is compared to stacking other stats such as crit or vers.
 
I have tried stacking haste, 40% haste with double crusader Kalthungarg @ Hyjal - Community - World of Warcraft

So far it isn't that great, I just don't seem to hit very hard, I haven't been twinking a warrior very long also so that is probably a problem with my performance. I feel that it is too hard to hit any of the "strong" classes, I was keeping up with a BM monk in a duel hit for hit but then he threw on his shield when he got low and it put him a huge amount of "health" ahead, I am having a similar problem with priest. 1v1 against rogue I can usually win unless their evasion is up. On paper it seems amazing but it requires you to stick to them the whole time and to be casting everything on cool down or the haste gets wasted.

Any thoughts on Strike of the Hydra - Item - World of Warcraft Offhand for fury? In testing it procs pretty often (it is permanently up once applied if you keep hitting that target) and shreds armor, it reduces cloth armor to almost nothing, halves leather, but doesn't hit plate very hard. Edit: Against all armor classes, it reduces their damage reduction by over 10%, which also improves all physical damage to that target by 10% not just yours, and the huge dot time prevents stealth for quite some time.
 
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Monks 1v2 a llot of classes, specially brewmaster. that bubble is an ''win'' shield imo. ANd f ur trinket is down when they use fists of fury ur gonna get one shot. only other class that really owns me is feral druids. their damage is insanely stupid, getting hit with 2k+ shreds. other than that most classes are soloable 1v1, especially as fury because against a healer if ur wild strike procs when they are half hp u can instantly get them low enough for an execute and then its over, might have to use pummel once before though cuz they are gonna try to get in a heal.

Rogues I usually kill but like you said, that evasoin can turn the tide and they might win before it runs out.

So in a nutshell feral druids, monks, and rogues are the only classes that really give us a lot of trouble, everything else is usually an easy win. use glyph of shattering throw for those pesky pallies and thier bubbles, think it helps ALOT.
 
I have my fury warr fully haste stacked and I like it. Cant compare it to stam, crit or versa, cos I have never played them, but as Haste fury warr you have lower CD on bloodthirst (my warr CD is 3,28sec ), and cos of more Bloodthirsts, you have higher chance to proc Wild strike, which is main source of damage on fury warriors.

My warrior: Ðrúìd (Not BiS).
 

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