Feral buffs

Clarkexo

Legend
Feral
Moonfire (Feral) damage increased by 5%.
Rake damage increased by 5%.
Rip damage increased by 5%.
Swipe damage increased by 20%.
Shred damage increased by 20%.
Ferocious Bite damage increased by 5%.

all updated in 6.1 i think
im scared
 
How about we get a feral nerf I am getting tired of everyone raging about feral being too op and banning from twinkcup I honestly want a nerf so I can show people I am not a fotm reroller and that I stay true to the class I have played on wow many expansions. I also am not able to play feral in wargames anymore :(
 
How about we get a feral nerf I am getting tired of everyone raging about feral being too op and banning from twinkcup I honestly want a nerf so I can show people I am not a fotm reroller and that I stay true to the class I have played on wow many expansions. I also am not able to play feral in wargames anymore :(

fotm scum
 
If you're not a fotm reroller, just play your class fuck the haters
How about we get a feral nerf I am getting tired of everyone raging about feral being too op and banning from twinkcup I honestly want a nerf so I can show people I am not a fotm reroller and that I stay true to the class I have played on wow many expansions. I also am not able to play feral in wargames anymore :(
 
How about we get a feral nerf I am getting tired of everyone raging about feral being too op and banning from twinkcup I honestly want a nerf so I can show people I am not a fotm reroller and that I stay true to the class I have played on wow many expansions. I also am not able to play feral in wargames anymore :(

Unless the organizers are easily manipulated by teams like Skill Ratio and HB's team (who have an interest in forcing ppl to use the middle fight meta because they're relatively good at that and relatively weaker at other strats due to having lots of players on both squads that are poor at objective play), there won't be a feral ban. This bs of banning specs because you can't always win with the strat you like is bs.

Myt will begin organizing horde wargames at 19 in the near future, as pick'em games. You'll be welcome to play feral there, just as we allowed each team a BM in the 29 wargames we ran last night. You'll always see us err on the side of openness. People that say there's no skill in feral / BM haven't developed team strats to counter those classes. There's still skill in paying op classes in that you need to do more for your team than same spec on other team does to yours. As at 19 in particular, a 2 of a class rule really makes ferals costly to pick as you lose a boom. So it's a trade off.

So don't assume that skill ratio and HB make the rules. I'll happily take that argument to wow forum threads so teams are aware of the manipulation if those teams create the rules. We need more flexibility, not less. Because trust me - there's going to be PLENTY of teams this cup that excel at objective based play. Ppl need to force then to middle fight because they think they can win with it rather than changing the rules such that middle fight is only feasible option.
 
Unless the organizers are easily manipulated by teams like Skill Ratio and HB's team (who have an interest in forcing ppl to use the middle fight meta because they're relatively good at that and relatively weaker at other strats due to having lots of players on both squads that are poor at objective play), there won't be a feral ban. This bs of banning specs because you can't always win with the strat you like is bs.

Myt will begin organizing horde wargames at 19 in the near future, as pick'em games. You'll be welcome to play feral there, just as we allowed each team a BM in the 29 wargames we ran last night. You'll always see us err on the side of openness. People that say there's no skill in feral / BM haven't developed team strats to counter those classes. There's still skill in paying op classes in that you need to do more for your team than same spec on other team does to yours. As at 19 in particular, a 2 of a class rule really makes ferals costly to pick as you lose a boom. So it's a trade off.

So don't assume that skill ratio and HB make the rules. I'll happily take that argument to wow forum threads so teams are aware of the manipulation if those teams create the rules. We need more flexibility, not less. Because trust me - there's going to be PLENTY of teams this cup that excel at objective based play. Ppl need to force then to middle fight because they think they can win with it rather than changing the rules such that middle fight is only feasible option.

If you allow ferals it will be worse for teams like yourself with less experience, the more experienced teams with the allowance of ferals will decimate teams that have poor awareness, and in games where competitive teams play each other it will be worthless games as feral 1 shot at stacks
 
If you allow ferals it will be worse for teams like yourself with less experience, the more experienced teams with the allowance of ferals will decimate teams that have poor awareness, and in games where competitive teams play each other it will be worthless games as feral 1 shot at stacks

I'm sorry did you say less experience? Kid I have at more experience than you have in these brackets and about 100 times the accomplishments. My team spent years dominating twinking - have you ever spent a single day on top? We both know the answer to that is no you haven't, even in an era with less than 10% of the twinks there were then and a much lower avg skill level of top teams. And your comment about poor awareness is amazing. You and your team define no awareness. I saw your 10 man (or close) group lose almost 1500-0 to a complete pug in Gilneas at 29 because you literally don't know how to do anything but middle fight. Your warrior goes 1-18 and just rushes in and dies over and over in games where you can't put a healer forward to spam heals with heals on that healer too. It isn't so much that it's a bad strategy to do that to him at times - the point is that he can't adapt. And he's one of your best players is the sad part.

Better ask someone before you make a comment like that to me. You literally have no idea.
 
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People that say there's no skill in feral / BM haven't developed team strats to counter those classes.
It's not a "lack of skill", obviously that is up to the player. BM waters down class variety because it fills so many roles; edging out other classes. It's an easy fix, remove BMs- they are unconsionably broken even when you take away Guard; and you will see weaker classes bring variety to the match.

As a Mage, in between getting out Polys/CS, I'm cycling thru the other team, throwing up Frostbolts. I am squishy, but have mobility cds to get in and out of range to get healers. I only get a few seconds to do this before I get targetted. I can control the melee before me so I only have to worry about ranged damage. However, I can't control the ungodly OP range and damage of Keg Smash. The BM also neuters my role of slowing the other team with a spammable instant ranged aoe physical slow. And is the BM ever concerned with using it's plethora of mobility CDs to prevent damage that would kill it? No, it just throws up Guard, or enjoys the passive damage reduction of being a tank with bonus armor.

You claim to want more sophisticated strategies than mid-fighting. Using BMs will not help. They are a damage sink immobilizer that promotes mindless play.
 
I'm sorry did you say less experience? Kid I have at more experience than you have in these brackets and about 100 times the accomplishments. My team spent years dominating twinking - have you ever spent a single day on top? We both know the answer to that is no you haven't, even in an era with less than 10% of the twinks there were then and a much lower avg skill level of top teams. And your comment about poor awareness is amazing. You and your team define no awareness. I saw your 10 man (or close) group lose almost 1500-0 to a complete pug in Gilneas at 29 because you literally don't know how to do anything but middle fight. Your warrior goes 1-18 and just rushes in and dies over and over in games where you can't put a healer forward to spam heals with heals on that healer too. It isn't so much that it's a bad strategy to do that to him at times - the point is that he can't adapt. And he's one of your best players is the sad part.

Better ask someone before you make a comment like that to me. You literally have no idea.
Wow for all that experience you are still pretty dogshit! Thanks for your input though! Will be sure to Harvest you in the GY 15 minutes in the Cup!
 
It's not a "lack of skill", obviously that is up to the player. BM waters down class variety because it fills so many roles; edging out other classes. It's an easy fix, remove BMs- they are unconsionably broken even when you take away Guard; and you will see weaker classes bring variety to the match.

As a Mage, in between getting out Polys/CS, I'm cycling thru the other team, throwing up Frostbolts. I am squishy, but have mobility cds to get in and out of range to get healers. I only get a few seconds to do this before I get targetted. I can control the melee before me so I only have to worry about ranged damage. However, I can't control the ungodly OP range and damage of Keg Smash. The BM also neuters my role of slowing the other team with a spammable instant ranged aoe physical slow. And is the BM ever concerned with using it's plethora of mobility CDs to prevent damage that would kill it? No, it just throws up Guard, or enjoys the passive damage reduction of being a tank with bonus armor.

You claim to want more sophisticated strategies than mid-fighting. Using BMs will not help. They are a damage sink immobilizer that promotes mindless play.

I think you've pretty accurately summarized how OP BM is, much being due to having that big impact in mid fights of slowing everyone. I don't disagree it's much easier / more effective to play a BM than a mage for CC as mage is indeed squishy. I actually do think that some of the current rules are good - the two per class ones (not counting FC) seem great and the one BM, etc rule seems really legit. My point in wargames yesterday was really that one BM IS allowed in most premades so groups need to learn to deal with that. Which is why they were in there yesterday.

I do think it's fun to play without them as everyone doesn't get bogged down. I've changed my glyph's largely as a result of BMs to give me a bit more mobility in ghost. I just don't believe the spec should be banned completely - just limited. Same with feral - although I think the two class rule is effective there. Booms are just so good as extra dots etc that you really need at least one for 10v10.

The point of my earlier post was more to show that we favor more openness and that specs should never be completely banned. And I also want to continue to call out that teams are trying to manipulate organizers into creating MORE rules to favor their play style...at least at 19.

There's lots of variety at 29 and I don't mind playing in depature lounge's no BM wargames at all....just keeping it more open when we run them is all.
 
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Thanks for the communication on your stance on the issue. I hope I can get lucky on nights when you are doing wargames and there won't be any BM online.
 
Wow for all that experience you are still pretty dogshit! Thanks for your input though! Will be sure to Harvest you in the GY 15 minutes in the Cup!

Ahh yes, the terrible guy that has beaten your team more than you have beaten him. Keep repeating that lie and hope you believe it.

Here's a quick testament to your greatness - I will give credit where it's due. Obviously you have great adaptability. Note to viewers: They frequently queue with other 29's such as the feral from ursin, and at least one of them afk'ed near end as demonstrated by pally that had almost no dmg/heals. And full disclosure - MYT did have three professionals in there so not a complete pug. Don't be alarmed that demo had no gear at that point on his reroll as was just grinding honor. I'd take a professional in whites over one of them any day.

Enjoy!
http://i.imgur.com/FBDlzAp.jpg

EDIT: There were of course some other pro players on horde - Beefy tore it up and Living always plays hard. Point is it was a pug playing against a premade using voice communication. Pugs can occasionally win, but you have to lose REALLY bad to lose Gilneas by that much. As in total domination. Pretty embarrassing...and no F2P's to blame it on!
 
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Ahh yes, the terrible guy that has beaten your team more than you have beaten him. Keep repeating that lie and hope you believe it.

Here's a quick testament to your greatness - I will give credit where it's due. Obviously you have great adaptability. Note to viewers: They frequently queue with other 29's such as the feral from ursin, and at least one of them afk'ed near end as demonstrated by pally that had almost no dmg/heals. And full disclosure - MYT did have three professionals in there so not a complete pug. Don't be alarmed that demo had no gear at that point on his reroll as was just grinding honor. I'd take a professional in whites over one of them any day.

Enjoy!
http://i.imgur.com/FBDlzAp.jpg

Well done! Triple Spriest Double Feral Rogue Enhance Hpaly Double Resto! Congratulations! Such Raw Knowledge of Terrain and PvP!
 
I'm sorry did you say less experience? Kid I have at more experience than you have in these brackets and about 100 times the accomplishments. My team spent years dominating twinking - have you ever spent a single day on top? We both know the answer to that is no you haven't, even in an era with less than 10% of the twinks there were then and a much lower avg skill level of top teams. And your comment about poor awareness is amazing. You and your team define no awareness. I saw your 10 man (or close) group lose almost 1500-0 to a complete pug in Gilneas at 29 because you literally don't know how to do anything but middle fight. Your warrior goes 1-18 and just rushes in and dies over and over in games where you can't put a healer forward to spam heals with heals on that healer too. It isn't so much that it's a bad strategy to do that to him at times - the point is that he can't adapt. And he's one of your best players is the sad part.

Better ask someone before you make a comment like that to me. You literally have no idea.

ill play demo lock/hunter/mage on horde side. tanner#1282
 
Unlike some other bgs 1500 to 245 in Gilneas doesn't really imply a big win. That map is structured so that if you go up first, you will win, and the rest of the game is just a foregone conclusion. You just aren't going to see many close games because everyone knows this, and you might as well just give up and let the other team 3 cap, so you can queue again. Now, how much of this is self-fulfilling prophecy, is up for debate, but I've never seen an alert team lose a Gilneas after going up 2-1.

So sure, you could actually play the rest of the game to make it closer, but why? You aren't going to win. Gilneas favors the fastest team that can do the most damage in that initial few seconds that it takes to cap a flag. Wipe or cc the first couple people to get there, and you probably got it for the rest of the game.

It's kind of like if overtime in basketball were determined by who wins the tip off. You'd think three flags domination would be a simple and fun game, but some how Gilneas is probably the worst balanced battleground, and putting up scoreboards doesn't really mean much, if they had gone up in the first few moments of the battleground it probably would look the same but opposite. Gilneas is almost always a blowout.
 
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Well done! Triple Spriest Double Feral Rogue Enhance Hpaly Double Resto! Congratulations! Such Raw Knowledge of Terrain and PvP!

Hahahaha - the guys that run 10 mans with 4 bm's (yes, viewers, literally 4) and 2 ferals complaining about a pugs class balance!
I'll take the blame though - myt had a rsham, an enhance and a hpally. We're such fotm'ers!
 
Hasn't been my experience at all that gilneas is almost always a blowout. I've seen it be a blowout - and it's because one side is so much stronger, not because they went up 2-1. Diablo and I (both solo queuing) actually were in an earlier gilneas where I joined late with horde down 900 to 600 against HB's premade, same night. We came back and won (I know, I'm op).

There's no excuse for getting spanked by a pug with one 3 man group in it that badly. We weren't even in ts for that game.
 

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