oppenheimer
Guest
The following is a list of items that F2Ps can obtain now that Mists of Pandaria has been added to battlechest. They are not part of the toy box, but in fact, all of them were toys prior to 6.0, but Blizzard later decided against it due to them being PvP related. They can all be farmed relatively easily with a 90 to help you. If you don't have a subscription, it would be wise to use a 10-day trial for this purpose. These items can't be used in skirmishes.
Hardened Shell - Speaks for itself, dismounts enemy players. It's a 0.5 sec cast time and has a 40 yd range. Not as useful as the other items, but it's guaranteed to make the enemy dumbfounded when used.
Shard of Archstone - This item can be quite overpowered. Enemy players cannot target you when used, even by typing the /target command. Sadly you cannot use it in combat, and any damage over time you had on you or area of effect spell used against you will break the effect. It can be used defensively, e.g defending flags in EotS or AB and preventing rogues/ferals from ambushing you while active.
Night Elves can utilise this even more with shadowmeld. If you are overrun by enemies, you can pop shadowmeld and use this, making you unattackable. A neat little trick, especially for healers who are being attacked. For this reason, night elf may make the best healer race.
Magic Banana - Stuns players for 2 sec when walked over, including friendlies and yourself (though the enemy doesn't have to be moving to activate it, just chuck it at their feet). It has a 5-30 yard range, and a 2 hour cooldown, so you won't be using it much. It can change the direction of a game if used correctly, however. An example of this is throwing it in front of the path of a druid efc, so he gets stunned and slows down, allowing you to kill him.
Hardened Shell - Speaks for itself, dismounts enemy players. It's a 0.5 sec cast time and has a 40 yd range. Not as useful as the other items, but it's guaranteed to make the enemy dumbfounded when used.
Shard of Archstone - This item can be quite overpowered. Enemy players cannot target you when used, even by typing the /target command. Sadly you cannot use it in combat, and any damage over time you had on you or area of effect spell used against you will break the effect. It can be used defensively, e.g defending flags in EotS or AB and preventing rogues/ferals from ambushing you while active.
Night Elves can utilise this even more with shadowmeld. If you are overrun by enemies, you can pop shadowmeld and use this, making you unattackable. A neat little trick, especially for healers who are being attacked. For this reason, night elf may make the best healer race.
Magic Banana - Stuns players for 2 sec when walked over, including friendlies and yourself (though the enemy doesn't have to be moving to activate it, just chuck it at their feet). It has a 5-30 yard range, and a 2 hour cooldown, so you won't be using it much. It can change the direction of a game if used correctly, however. An example of this is throwing it in front of the path of a druid efc, so he gets stunned and slows down, allowing you to kill him.