Some hotfixes (4th Dec)

Lanky

meraki
Some hotfixes implemented that affects F2P that you may or may not know.

Paladins

Flash of Light's healing has been reduced by 20% for Protection and Retribution Paladins.
Word of Glory's healing has been increased by 25% for Protection and Retribution Paladins.

Priests

Power Word: Shield critical hits should now correctly absorb only 150% of normal in PvP.

General

Critical Heals should now correctly heal for 150% of normal in PvP (they were incorrectly healing for 175% of normal).

PVP

Battleground Flag Carriers should now correctly have a 45-second delay before their location is revealed to the enemy team (was incorrectly revealing their location immediately).
Resurrection times in Rated Battlegrounds has been corrected to be 25 seconds (was 15 seconds).
 
It's like opening an early Christmas present! No more rets crit healing over 2000 \o/. No more enhance heals critting over 1700 /o\. I'm happy though.

edit: Actually, that makes Flash of Light heal for less than Healing Surge.
 
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Some hotfixes implemented that affects F2P that you may or may not know.

PVP

Battleground Flag Carriers should now correctly have a 45-second delay before their location is revealed to the enemy team (was incorrectly revealing their location immediately).


And here I was thinking the general IQ of the bracket had improved...

edit: this bug is currently not fixed in wsg at our level...
 
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Still a few changes necessary. But the Ret nerf was very much needed.

I was playing on my Ret last night, and it was still very powerful - even post nerf.
 
Still a few changes necessary. But the Ret nerf was very much needed.

I was playing on my Ret last night, and it was still very powerful - even post nerf.

Rets are supposed to have high healing spells, but the mana pool they have its way too much....
 
Rets are supposed to have high healing spells, but the mana pool they have its way too much....

I agree that the mana regen they have is silly. Even if you did get one to oom, they'd have enough mana to heal again in about two or 3 seconds. Their heals will still be high, just not as ridiculous.
 
Some hotfixes implemented that affects F2P that you may or may not know.

Paladins

Flash of Light's healing has been reduced by 20% for Protection and Retribution Paladins.
Word of Glory's healing has been increased by 25% for Protection and Retribution Paladins.

Priests

Power Word: Shield critical hits should now correctly absorb only 150% of normal in PvP.

General

Critical Heals should now correctly heal for 150% of normal in PvP (they were incorrectly healing for 175% of normal).

PVP

Battleground Flag Carriers should now correctly have a 45-second delay before their location is revealed to the enemy team (was incorrectly revealing their location immediately).
Resurrection times in Rated Battlegrounds has been corrected to be 25 seconds (was 15 seconds).

While, this is really great news, it still does not solve the main issue with Retribution, the effectiveness of course helped, but, the real problem is that Retiribution, can basicly keep itself up, untill , someone bursts it down, which, in my opinion is pretty broken.

What they need to do is reduce all the Hybrid Melee classes mana back to 160, this will fix most of the problems with broken healing hybrid classes.

Showing the location of the enemy flag carrier, the moment they picked up the flag, took all the challenge away, that was half the battleground trying to find the enemy flag carrier!

Barely, noticed the other healing changes, maybe, the next hot fix will be something to fix our queue times?
 

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