Patrol
Legend
As far as I'm concerned, you're free to repurpose any of this. I will not update, as I no longer play.
Tech Support
Gear selection, ability overview, and other basics
Animation selection
Spec & Talent selection
Tips
Use zerker and boots
...particularly at the beginning of each match and whenever you're in the vicinity, unless the FC needs speed.
Use /bg {insert target priorities}
...unless someone else already has. These are fluid and readily communicable across languages: for instance, {healer's name > EFC's name}
Peel
-Your second & third Saps control you for nearly as long as your target, while your first takes about none of your time and eight seconds for them.
-After 15 seconds, Sap's reducing duration due to DR is reset - also applies to all other CC.
-Crippling is an opportunity to divide & conquer and increases the chances of your team's survival.
Throw
...replaces autoattack and does not apply poison.
Evade
...to maximum effect by anticipating damage & snares. Some claim you can even evade spells if you believe!
Recup & Slice
-Use one or the other (& wait for regen, if viable) before Ambushing - players wary of buff icons know when you use CP on buffs instead of damage so that they're temporarily safer.
-Maximum-health-increasing abilities increase subsequent Recup effectiveness.
-Anticipate damage and Recup beforehand to maximize effect.
-Food is cheap at most inns & you can stealth mid-consumption.
Kick
-Switch up or be faked!
-Some movement mid-cast may be accidental, and players may move instead of canceling a cast in order to feign an accident.
-If you purposefully die from lack of Kicking, your opposition may not fake a Kick later.
-KIcks from stealth are rarely faked unless you're detected.
Finish
...if feasible, with nearly full or full energy in order to maximize potential follow-up pressure.
The Gulch
The Basin
The Arenas
1v1
Eye of the Storm
The glorious Valley
Tech Support
CC = crowd control
LoS = line of sight
DR = diminishing returns
INC = incoming
DoT = damage over time
FC = flag carrier
GY = graveyard
CD = cooldown
UI = user interface
Peel = separate players via CC or distraction
Fake = purposefully cancel casts to bait & ideally avoid interrupts
prefix "e" = enemy
/bg = battleground chat
(b)rez = (body) ressurection
zerker = berserker
Evisc = Eviscerate
CP = combo points
regen = regeneration
cap = capture
agi = Agility
crit = Critical Strike
Hemo = Hemorrhage
Mut = Mutilate
LoS = line of sight
DR = diminishing returns
INC = incoming
DoT = damage over time
FC = flag carrier
GY = graveyard
CD = cooldown
UI = user interface
Peel = separate players via CC or distraction
Fake = purposefully cancel casts to bait & ideally avoid interrupts
prefix "e" = enemy
/bg = battleground chat
(b)rez = (body) ressurection
zerker = berserker
Evisc = Eviscerate
CP = combo points
regen = regeneration
cap = capture
agi = Agility
crit = Critical Strike
Hemo = Hemorrhage
Mut = Mutilate
...have been addressed by others elsewhere. agi>crit
-Deviate delights provide different mogs and human animations to every race.
-Faded Wizard Hat provides different mogs and every Horde animation to any Hordie.
-Burgy Blackheart's Hat provides a different mog and male Gnome animations to every race by using your headslot.
-Faded Wizard Hat provides different mogs and every Horde animation to any Hordie.
-Burgy Blackheart's Hat provides a different mog and male Gnome animations to every race by using your headslot.
-Hemo interrupts a lot of CC and Mut uses an awful animation, so Revealing Strike --> 5pt Evisc <3
-Try each Talent! One might complement your playstyle or you might switch up to match your talent choice.
-Try each Talent! One might complement your playstyle or you might switch up to match your talent choice.
-You can brez around your corpse as long as your insignia remains.
-To increase your chances of avoiding detection, avoid oft-traveled paths.
-Play the terrain to fool players not using certain UI elements such as (awful) nameplates.
-Haste increases poison application & energy regen rates.
-Absorbs prevent DoT damage from breaking stealth >: )
-Envenom applies its buff even if you miss and even if your target dodges or parries.
-To avoid accidental autoattacks, create a stealth macro including /stopattack
-To increase your chances of avoiding detection, avoid oft-traveled paths.
-Play the terrain to fool players not using certain UI elements such as (awful) nameplates.
-Haste increases poison application & energy regen rates.
-Absorbs prevent DoT damage from breaking stealth >: )
-Envenom applies its buff even if you miss and even if your target dodges or parries.
-To avoid accidental autoattacks, create a stealth macro including /stopattack
...particularly at the beginning of each match and whenever you're in the vicinity, unless the FC needs speed.
Use /bg {insert target priorities}
...unless someone else already has. These are fluid and readily communicable across languages: for instance, {healer's name > EFC's name}
Peel
-Your second & third Saps control you for nearly as long as your target, while your first takes about none of your time and eight seconds for them.
-After 15 seconds, Sap's reducing duration due to DR is reset - also applies to all other CC.
-Crippling is an opportunity to divide & conquer and increases the chances of your team's survival.
Throw
...replaces autoattack and does not apply poison.
Evade
...to maximum effect by anticipating damage & snares. Some claim you can even evade spells if you believe!
Recup & Slice
-Use one or the other (& wait for regen, if viable) before Ambushing - players wary of buff icons know when you use CP on buffs instead of damage so that they're temporarily safer.
-Maximum-health-increasing abilities increase subsequent Recup effectiveness.
-Anticipate damage and Recup beforehand to maximize effect.
-Food is cheap at most inns & you can stealth mid-consumption.
Kick
-Switch up or be faked!
-Some movement mid-cast may be accidental, and players may move instead of canceling a cast in order to feign an accident.
-If you purposefully die from lack of Kicking, your opposition may not fake a Kick later.
-KIcks from stealth are rarely faked unless you're detected.
Finish
...if feasible, with nearly full or full energy in order to maximize potential follow-up pressure.
The Gulch
Use /bg {insert (E)FC's direction/location & escort}
-Increase communication to increase returns! A pro once said you need not be the one to (scroll)click the flag in order to be the one to ensure its return.
-Usually, remain at or above the EFC's elevation to maximize preparedness.
-Increase communication to increase returns! A pro once said you need not be the one to (scroll)click the flag in order to be the one to ensure its return.
-Usually, remain at or above the EFC's elevation to maximize preparedness.
All players share these objectives:
pressure, including CC
peels AKA pressure alleviation
ensuring & denying base capture
/bg INC {insert area}
denying the opposition powerups (boots, zerker, restorative leaf chest)
/bg {insert target priorities}
-Sap-n-cap.
-You can travel by ghost to rez at any friendly GY, even if your ghost did not spawn there.
-A tight triangular formation of bases such as ST, BS, and LM enables the quickest relocation of players to counter incoming opposition, though teams can earn a sufficient resource lead to emerge victorious with only one or two bases.
pressure, including CC
peels AKA pressure alleviation
ensuring & denying base capture
/bg INC {insert area}
denying the opposition powerups (boots, zerker, restorative leaf chest)
/bg {insert target priorities}
-Sap-n-cap.
-You can travel by ghost to rez at any friendly GY, even if your ghost did not spawn there.
-A tight triangular formation of bases such as ST, BS, and LM enables the quickest relocation of players to counter incoming opposition, though teams can earn a sufficient resource lead to emerge victorious with only one or two bases.
All players share these objectives:
Understand the possibilities for both comps and each arena.
Communicate, ideally vocally. Cooperation is key!
Practice! We each began a newb.
Train the opposition by forcing CDs, chaining CC, and baiting.
Be aware & position accordingly.
Understand the possibilities for both comps and each arena.
Communicate, ideally vocally. Cooperation is key!
Practice! We each began a newb.
Train the opposition by forcing CDs, chaining CC, and baiting.
Be aware & position accordingly.
-Use LoS.
-Sap companions (& wait for regen, if you feel safe from detection) before Ambushing.
-When out of range and/or LoS of the player, autoattack companions, but use energy only to avoid wasting your regen.
-Sap companions (& wait for regen, if you feel safe from detection) before Ambushing.
-When out of range and/or LoS of the player, autoattack companions, but use energy only to avoid wasting your regen.
open to contribution
open to contribution
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