you see, i have to stack stamina as a heal. Because in the bracket heals get tunnel focused by many members of the opposite team. My thought on the matter is, the more dps i can hold on me, the less dps is on my fc( that is why i do not fc), or in the case of arathi basin trying to cap a flag. This strategy works. I have had entire teams of dps chase me 1/2 way across the map while our fc just waltzed right on through mid or a fellow team capped the ab flag they just left. Sure i died, who cares, i will just rezz in a few seconds.
As far as crusader goes, i am not sure. That is a strength enchant. I am a lover, not a fighter. I heal trials players, i do not kill them.
/cheers
Sweetsidney
looooool
bull shit. I've had to carry you in so many games that i'm going to call you out. You sit there in mid and run into the other team. Then just spam heal yourself and link "damage taken" from a player vs
environment mod [Seriously, guys, he links not damage, not healing, but DAMAGE TAKEN from RECOUNT or SKADA which are for RAIDS AND DUNGEONS and have a RANGE LIMIT] to show "the other team is attacking the best player. Never fails" (that's a direct quote). What actually happens in these games is some of us play our asses off trying to get a flag across with no healer while our healer sits there in mid tanking 2 of the shittiest jaja hunters for 15 minutes while pretending like the shitty players that stop are somehow the essential players on their team.
Stop deluding yourself. I would rather have literally anyone else in this game in my bg including duo (hey at least he wins and doesn't get solo'd by f2p prot paladins), any jaja (at least their bg chat isn't lowering my iq by the second) and inoobupro (i'd rather entertain myself reading his drivel knowing he doesn't believe it and is just trying to troll then try to figure out what mental gymnastics go into Ally's limited thought processes)
In fact, the game
Rollop is talking about was one I was in. Rollop, in case you were wondering, 6 people on our team were raging at Sidney for most of the BG due to his a) trash playing b) trash talking and c) what I assume is a heavily drug addled mind. Ill see if I took a SS or something. If I remember correctly two jaja prot paladins or something were outhealing Sidney so I SS'd it.
Edit: Crusader was "nerfed" but is still the strongest enchant in the bracket on PTR for WoD.
15 strenght/agi - 5 str/agi
15 Healing bracer, gloves - 5
Surefooted - 3 haste 3 crit
Glove reinforcements - 9 stam
Mending - healed 127
30 spellpower - 11 spellpower
Crusader remains unchanged (yay, vanilla enchants should be BiS imo)
Hurricane Weapon - 19 Haste
Black magic - 29 haste
Fiery Weapon, unchanged - 40 dmg
Elemental Force - 116, 218crit (lame..fuck EF, this needs a serious nerf, bring back Fiery weapon)
Mongoose - 33 agi 8 haste
Blood Draining - Restores 46hp, stacks 5 times. ~230 heal, only under 35% hp.
Berserking weapon - 75 ap
Greater stats (4) - 3
Cloak Stealth - 3 agi 3 dodge
Executioner - 90 crit
Major health chest - 36 hp
Greater crititcal strike cloak - 3 crit
Bracer crit - 2
Boots, gloves, bracer haste - 2
PvP cloak scroll says 12 pvp power, but my enchanted cloak tooltip says 5 pvpower
Greater striking weapon - 2
Greater assault bracer - 3 ap
Spirit of Conquest - 62 intellect
Bloody Dancing Steel - 18 strength/agi
Glorius Tyranny - 7 Pvp power & disarm reduction
Lifestealing, unchanged - heals 30
Unholy Weapon - Physical dmg done reduced by 15
Colossus enchant - absorbs 84 damage
Enchant chest (major?) mana - 17 mana(but gives 85 mana)
Boar's speed boots - minor speed + 2 stam
Blurred speed - minor speed + 2 agi
Dexterity boots - 3 agi
15 agi gloves - 5 agi
Heavy Borean Armor Kit - 2 stam
Major stamina shield - 5 stam
Major stamina bracer - 5 stam
Major stamina cloak - 3 stam
Scorched leg armor - 5 ap 6 crit
Scryer shoulder enchant - 2ap 1 crit
Drakehide leg armor - 6 stam 2 dodge
Charscale leg armor - 6 stam 2 agi
Heartseeker Scope - 11 crit
Gnomish X-ray Scope - 150 ap
AGM trinket 11 stam down from 12 but absorbs 903 damage
Lucky Fishing Hat, unchanged. (LFH gives 285 hp at 19)
Furbolg Pouch unchanged, offhand enchant 2 int