when SQUISH rolls making 70 twinks will be easy

Considering there is no info about how hard to hit higher level mobs might be, there's not much to go on to say wether ot not hit will be a problem. If it's only 5%, mweh, we'll live. once it gets above 20% it might cause some problems, though on the other hand we also don't know how much DPS we are going to end up with and how much DPS will be required.

Will be fun to regear and re-enchant everything again though. Will have to spend a lot of time looking up items again, who knows what crappy thing might suddenly be 10x better!

Hit mechanics aren't changing. Characters basically just get the hit chance that we used to need from gear as a hidden passive, and the rest of it is null point. 70s will have a ~15% miss chance in icc (melee/hunters), and spellcasters will have an ~80% miss chance.

The biggest point is how close 70s and 80s will be.
 
Clearly a removement or a passive ability granting hit is changing the hit mechanics, apart from that change though, how are you so certain none of the other hit numbers have been changed? Haven't read anything specific about it.
 
Clearly a removement or a passive ability granting hit is changing the hit mechanics, apart from that change though, how are you so certain none of the other hit numbers have been changed? Haven't read anything specific about it.

Aelo asked Celestalon directly and got an answer, unless the devs are wrong I guess.
 
Devs aren't known to be trustworthy in the information they give out, so yeah, I wouldn't call it confirmed.

Especially with how open to interpretation this information usually is, then again I've obviously haven't read the response.

This is what I've read:

  • Creatures 4+ levels higher than you still have a chance to avoid your attacks in various ways, so as to discourage you from attempting to fight enemies that are much stronger than you.

And that doesn't even mention players, which I hope will be reduced.
 
Last edited by a moderator:
One of the discussions had was that the miss chance against higher levels is part of that deterrent, though for what point I don't really understand.

That said, it's realistically only going to affect DPS, which wasn't even an issue on a lot of bosses in ICC. There were ehm, 3-4 "real" dps checks I think, that being sindy, halion (which we met using 4 healers and two tanks), putricide and lich king. Pretty sure lana'thel and festergut fell without too much issue, so would easily be repeatable. Only hard part is tank survivability beyond that.
 
While I'm sure you guys like raiding ICC at 70, aren't you looking forward to your own content possibly being relevant again? (if you gear yourself appropriately).
 
While I'm sure you guys like raiding ICC at 70, aren't you looking forward to your own content possibly being relevant again? (if you gear yourself appropriately).

if squish goes thru as it looks now, content is not relevant or rewarding. imagine if this was BC, would you really bother with hyjal, BT, or SWP if the low end T4 and T4.5 from drops and badges in starter BC raids and vendors is better than T-5/6....hell with the for the challenge of it theory

sorta like PVP gear, imagine back then if S-2 was the best and next 2 seasons were inferior
 
when it comes to doing older content blizzard has it within their alpha notes on squish

It's important to understand that this isn't a nerf, and we have special handling in place to preserve players’ existing ability to solo old content. Players will deal bonus damage against lower-level creatures from past expansions, and will take reduced damage from them.

one of the problems i see is how they treat bosses, which are skulls even to my 85's

there have no been comments though on low levels clearing higher level content like 70's being able to do ICC, in WOD with mobs 4 levels above your player you will see alot of avoidance, not sure if 70,s 50's and other levels can do content above their level. imo, if you bring it to their intention, they just may nerf low level players from being able to enter ICC, saying it was never intended...BOOM! problem solved
 
Last edited by a moderator:
they just may nerf low level players from being able to enter ICC, saying it was never intended...BOOM! problem solved

This is so blizzard-style x.x

Even if ICC gets as easy as 70 content (with the gear being THAT loled down...) it will just be some rng fest I guess. 85s in 90 content will be more interesting :D
 
when it comes to doing older content blizzard has it within their alpha notes on squish

It's important to understand that this isn't a nerf, and we have special handling in place to preserve players’ existing ability to solo old content. Players will deal bonus damage against lower-level creatures from past expansions, and will take reduced damage from them.

one of the problems i see is how they treat bosses, which are skulls even to my 85's

They'll probably add a buff to old raids that scales based on your character level and the instance that you're in.

Using some estimated example numbers:
- Before the squish, Kil'jaeden has 11.7mil hp and a level 80 does ~50k dps (so it takes 234 seconds to kill him)
- Sunwell Plateau is nerfed by 61% to account for the item squish (based on Thori'dal), and 80s lose 89% of their stats (based on Shadowmourne)
- That means Kil'jaeden now has 4.5mil hp and a level 80 does ~5.5k dps (would take 829 seconds to kill him)
- When you enter an instance, the buff would give you a (1-ContentLevelSquish)/(1-YourLevelSquish) multiplier to your damage/healing/health
- So in this example, it'd be (1-0.61)/(1-0.89) = 0.39/0.11 = 3.55x (aka +255%) increased power, which means you kill him in 234 seconds again

Now if you look at it in terms of level 70s vs ICC (ignoring the ICC buff and hit/exp etc for simplicity):
- Before the squish, Marrowgar has 7mil hp on 10N and a level 70 does ~7k dps (so with 5 dps and 2 tanks doing the same, that's 7*7k = 49k dps, meaning he dies in 143 seconds)
- ICC is nerfed by 89% (leaving Marrowgar with 767k hp) and level 70s lose 61% of their stats (so ~2.73k dps each, 19.11k total), which means it takes 41 seconds to kill him
- Now if the buff is applied to this scenario too, that'd be 0.11/0.39 = 0.28 (-72%) power, which means he takes 143 seconds to kill again

I'm not sure if they'd make the buff lower your stats though. If not then ICC would be considerably easier, at least for tanks/healers as incoming damage would deal less % of a player's hp compared to now. Lack of hit/exp will obviously be a DPS loss but those stats will be replaced with crit/haste which will make up for it a bit.
 
Last edited by a moderator:
i saw from one of the above posts a link of a 70 vs 80 item Item Comparison Tool - World of Warcraft, they have insanely nerfed WOTLK gear rather hard, it appears that 70 i--lvl 164 item is near exact to a 80 i-lvl 277 piece. the 70 item is better in all stats except stam.

70's could actually being stronger in ICC, but that depends on how avoidance will work in WOD, how the mobs will scale with 70's in the raid, and hit

the way they have done what is shown so far makes no sense, i hope they go thru it again
 
Last edited by a moderator:

Users who are viewing this thread

Top