when it comes to doing older content blizzard has it within their alpha notes on squish
It's important to understand that this isn't a nerf, and we have special handling in place to preserve players’ existing ability to solo old content. Players will deal bonus damage against lower-level creatures from past expansions, and will take reduced damage from them.
one of the problems i see is how they treat bosses, which are skulls even to my 85's
They'll probably add a buff to old raids that scales based on your character level and the instance that you're in.
Using some estimated example numbers:
- Before the squish, Kil'jaeden has 11.7mil hp and a level 80 does ~50k dps (so it takes 234 seconds to kill him)
- Sunwell Plateau is nerfed by 61% to account for the item squish (based on Thori'dal), and 80s lose 89% of their stats (based on Shadowmourne)
- That means Kil'jaeden now has 4.5mil hp and a level 80 does ~5.5k dps (would take 829 seconds to kill him)
- When you enter an instance, the buff would give you a (1-ContentLevelSquish)/(1-YourLevelSquish) multiplier to your damage/healing/health
- So in this example, it'd be (1-0.61)/(1-0.89) = 0.39/0.11 = 3.55x (aka +255%) increased power, which means you kill him in 234 seconds again
Now if you look at it in terms of level 70s vs ICC (ignoring the ICC buff and hit/exp etc for simplicity):
- Before the squish, Marrowgar has 7mil hp on 10N and a level 70 does ~7k dps (so with 5 dps and 2 tanks doing the same, that's 7*7k = 49k dps, meaning he dies in 143 seconds)
- ICC is nerfed by 89% (leaving Marrowgar with 767k hp) and level 70s lose 61% of their stats (so ~2.73k dps each, 19.11k total), which means it takes 41 seconds to kill him
- Now if the buff is applied to this scenario too, that'd be 0.11/0.39 = 0.28 (-72%) power, which means he takes 143 seconds to kill again
I'm not sure if they'd make the buff lower your stats though. If not then ICC would be considerably easier, at least for tanks/healers as incoming damage would deal less % of a player's hp compared to now. Lack of hit/exp will obviously be a DPS loss but those stats will be replaced with crit/haste which will make up for it a bit.