Who would love to do 10v10s?

Would you like to participate in 10v10s?

  • Yes, if they were fair.

    Votes: 22 91.7%
  • No, not even if they were fair.

    Votes: 2 8.3%

  • Total voters
    24
if 10v10s could happen then why not just re-activate this bracket and que wsg daily in evenings.... realistically 5v5s WSG wargames would be more probable... id be down for those too tho
 
I'd love to see 15/16 5-man vs a 19 5-man just for the fuck of it. There are enough on both sides. Fuck even Wtsmuffins is a goddamn guardian druid with 4k hp lol
 
We've had premading rules limiting stealth classes, consumables, buffs, class limits etc and they all seem fair. Sadly there is never anything done about the bursty atmosphere to the bracket. It's nothing but 1 shots and LOH heals at the moment.

I would rather a match with no leg armors or something though. I don't know… Maybe it's "balanced" with how heals are right now as is… I know my pally physically can't go oom unless It's been about a minute of straight casting in combat. But the entire "every class can oneshot anything" and "every heal is a LOH" godmode isn't that enjoyable. There's no need for CC if you can drop any target in less than a second.

Less damage means you need to rely on CC in order to drop something. If we had significantly way less damage then the entire mid strat thing wouldn't be viable. Nobody enjoys a mid strat game and unfortunately there isn't much anyone can do to change that.

Scaling things towards TBC:
TBC: Average HP was about 1300-1500 hp. Stam stacked FCs had just under or at 3k hp. Heals would be about 300-600 hp (if I remember correctly) and go oom. CC was game changing. Little mobility. Rogues would pull 60 dps (basically equates to sinister strike crits for 110-130)

MOP: Average HP is about 1500-1700 hp. Stam stacked FCs have just under 4k hp. Heals are from about 700-1600 hp and cannot really go oom. No need for CC. Too much mobility. Rogues pull over 250 dps (basically equates to mutilates for 400-600 damage when factoring in enchants / poisons)

If we could reduce some of the burst either by stacking more towards stam and have it be significant enough (while still stressing the opposing faction's healers) that opponents would be unable to drop stam stacked targets, they would have no choice but to compensate by gearing more towards stam.

As of right now this would never work because
a) people would refuse to step down from big numbers
b) healers would still be able to heal through any dps

Healers would literally have to be a non healing spec and dps would have to lose all ap / sp enchantments and lose a few boas in order to make this bracket more enjoyable in my opinion.

Some people like the 0% - 100% gameplay because it's "quick" but it pretty much takes the strategy out of it and excitement for me.

Just my 2c.
Your numbers seem to be quite off.
 

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