Improving The Bracket: "Noobs"

Yes, you will always have issue with players who have zero investment in anything they're doing in the game. If you're sure someone is like that, don't waste your time on them. But there's still a lot of other players out there. Be on the look out for opportunities.

Some tips I've picked up over the last 9 years:

- Avoid most negative arguments in bg chat. You defend your rep through action, not through words. If you're good, you know it, and people will see it. If someone's calling you bad or not worth listening to, take as little time and words as possible to tell them no, be amused if they get stupid or annoying about it, then go back to sending out tips.

- Positive > Negative in almost all things. Be brief about what not to do, but be less brief about what TO do. Don't get angry, people are less likely to listen to someone they see as "emotional", and that's what anger looks like. Give positive feedback as often as you can as long as it's warranted. Morale has an effect on concentration, as does belief in one's abilities.

- Be specific, and focus on observations. i.e. "i saw this; could you do that instead? Here's why." Don't label people - or things - as bad or good. Focus on outcomes; "bad" and "good" are opinions that are nebulous and often situational. e.g. "that gear is very effective when you're FCing or dueling, but if you had a healer backing you up, switch to more dps-heavy gear so you can protect them better by killing faster."

- You are a role model. That means that you shouldn't act like you're special. If you ever find yourself saying or thinking "do as I say, not as I do", you better have a damn good reason for it, or people will stop trusting you enough to listen.

- Talk and think of "skill" as something that changes. We often call people "noobs" or "scrubs", and another problem with those labels is that they imply that they can't change. The only time I talk about "noobs" is in this sort of an abstract setting, or when I'm reminding my guildies that we all start as noobs, and improve from there. I also push the concept that improving my skill is the most enjoyable part of the game.

- Remind yourself every time, and remind everyone else every time you lose that "losses are important, because they show us how we can get better."


And finally the hardest thing to do:
-Internalize all of the above, and then seize every opportunity to make use of them. This means keep telling yourselves these things, until you really truly believe them. At that point people will sense your authenticity and at times will be drawn to it. I am dead serious. I have seen this happen to myself on a large scale twice now within WoW comunities. I didn't understand it the first time, until I witnessed my boss doing it at an amazing restaurant I worked at during my break from WoW. Most of you won't believe me, but the few who are curious, if you can really internalize the attitude behind the above tips I listed, not only will you improve people around you, but you will increase your own enjoyment of the game.

There are probably a few other things, but this enough basics to get most people started I think. Thank you for starting this thread, Kincaide. This is the sort of discussion that should have been dominating these forums since TI was started. If it had, the twink community might be a little different today, rather than it's current mess.
 
I
you say on one hand that there's no point in reaching just a couple of people, but in the next paragraph you rightly point out that just a couple of people can swing a battle! So as long as that's true, isn't that more of a reason -for- trying to help people get better, than against?

Cheers!

That's an optimistic misreading of my point.

Someone that hasn't managed to stumble across the bg forum and take it from there probably isn't the kind of person that is going to make a positive impact.

Ultimately, there is a lot of work that can be done to bring competition to a higher level with the existing player pool. Refining team dynamics through match making is a better use time than attracting new and totally inexperienced players imo.
 
That's an optimistic misreading of my point.



Ultimately, there is a lot of work that can be done to bring competition to a higher level with the existing player pool. Refining team dynamics through match making is a better use time than attracting new and totally inexperienced players imo.

I disagree based on Blizzard's behavior. The majority of their decisions, particularly in later expansions have angered the original core player base of WoW, but have constantly brought in more new players. There are two conclusions that leads me to:

1. There's a huge growth opportunity in encouraging and nurturing new players, and not just for Blizzard, but for the community.

2. Regardless whether you agree with 1, Blizzard has built WoW to bring in new players, but not necessarily retain them. That means it's up to the communities to decide if they want to retain players, but also it means that there will be a constant influx of new players because of Blizzard's decisions. You can try to drive them off (difficult, and could harm the current community), help them grow (best), ignore them (and let the community be diluted or fractured), or be driven off yourself. With the possible exception of this bracket, twinking needs more players. If 1 out of every 100 players turns out to be a valuable addition, we need another 10000 new players for every bracket.
 
Ultimately, there is a lot of work that can be done to bring competition to a higher level with the existing player pool. Refining team dynamics through match making is a better use time than attracting new and totally inexperienced players imo.

Again, I agree with you there as well. But let's think about how much time it took for me to hit a macro button as I was about to cap the last flag, and look at how many people that brought to TI who became better players as well as members of the TI community. I agree the bulk of the time should be used to continue to improve ourselves, but the potential return on investment of very little time to help newbies is certainly worth keeping in your rotation in my opinion.
 
"Skill" increases logarithmically. Just like gear, actually. As you invest more time, the change in outcomes grows smaller.

Fortunately, there are multiple forms of "skill". Reflexes, keybinds, ability to prioritize targets, situational awareness, decision making, class knowledge and anticipation are all things we generally associate with "skill". Actually, we often lump them together and call them "skill at WoW". But just like different weapon skills, there are other skills that grow (or don't) independently from the skill at playing the game. Skills like leadership, delegation, inspiration and mentoring.

Say for every 10 players starting WoW, one becomes pretty decent at it. Then for every 10 average players, 1 keeps improving and becomes "pro". However, out of every 10 "pro" players, only 1 learns to teach others how to be good. Then out of every 10 teachers, 1 keeps working at it and learns to teach others how to teach, and becomes a good leader. Or perhaps a "complete" leader is a better word.

Of course, it doesn't always work like that. Some people have ceilings, like their reflexes are limited, or the enjoy the task of inspiring people more than refining their keybinds. Some people show up in a battleground, and you know you might be able to kill them 1v1 every time, but you know you're probably going to lose that game because the other side will be overall smarter.

Don't ever think that your ability to play your class translates at all to your ability to teach others, let alone lead them. The reason so few "pros" become good teachers is that the vast majority of them are so comfortable being good that they don't want to deal with the discomfort of accepting that they're newbies at teaching. Therefore they rarely even try.
 
what makes me laugh is when you see new players that are clearly true starter editions 1st time playing, and you get dicks saying vote him afk or you suck, your nodd, get gear etc etc. how is this supposed to help them? why not help them with how to get gear? (nah fuck that easier to say *google it noob*) if you don't help them out they will never improve & you will slowly see the amount of *noob* players increase.
 
what makes me laugh is when you see new players that are clearly true starter editions 1st time playing, and you get dicks saying vote him afk or you suck, your nodd, get gear etc etc. how is this supposed to help them? why not help them with how to get gear? (nah fuck that easier to say *google it noob*) if you don't help them out they will never improve & you will slowly see the amount of *noob* players increase.

here is a good explanation on ungeareds http://www.twinkinfo.com/forums/f43/stop-reporting-undergeareds-afk-29318/

it isn't just ungeareds the players will NEVER EVER get better unless they want to and there are cases like having 400k hks and still using autodisarm, etc it will never stop these fuel this bracket and the cannon fodder just makes it fun. Most likely cuz its pixels and no one gives a shit. Quit wasting your time.
 
what makes me laugh is when you see new players that are clearly true starter editions 1st time playing, and you get dicks saying vote him afk or you suck, your nodd, get gear etc etc. how is this supposed to help them? why not help them with how to get gear? (nah fuck that easier to say *google it noob*) if you don't help them out they will never improve & you will slowly see the amount of *noob* players increase.

I'm a little stunned, this coming from you! I'm used to you trolling but in this case I think you are right on the money sir :)
 
what makes me laugh is when you see new players that are clearly true starter editions 1st time playing, and you get dicks saying vote him afk or you suck, your nodd, get gear etc etc. how is this supposed to help them? why not help them with how to get gear? (nah fuck that easier to say *google it noob*) if you don't help them out they will never improve & you will slowly see the amount of *noob* players increase.

At the same time, you have to feel a little sympathy for the frustrated non-noobs. They're just responding ineffectively to the problem.

You could actually say we've been accidentally running a sort of social experiment in our guild since we started accepting anyone who wanted to be a twink. The bracket on Molten has exploded, and we're now getting games all the time at 19 and several hours every day at 29. However, the average skill level of the community has dropped, especially in our guild because of our inclusiveness. We lost several veterans to a more skilled neighboring guild, but the majority of players can't dispute that we've resurrected the community on Molten. It's been a humbling experience attempting to coach our veterans to be mentors to the new guildies. I thought I was a good teacher, and I'm pretty decent, but teaching to teach is a whole 'nother ballgame from simply teaching.
 
I agree. This is technically "their" bracket after all, F2P accounts were intended for nubs and we're just taking advantage of free game time lol
 
here is a good explanation on ungeareds http://www.twinkinfo.com/forums/f43/stop-reporting-undergeareds-afk-29318/

it isn't just ungeareds the players will NEVER EVER get better unless they want to and there are cases like having 400k hks and still using autodisarm, etc it will never stop these fuel this bracket and the cannon fodder just makes it fun. Most likely cuz its pixels and no one gives a shit. Quit wasting your time.

That was... educational. Thank you.

All I'll say in response to that thread is that yes, Cotus and others have a point. But. Every player who pvps for the first time is an opportunity to have another twink in the bracket. Whether they're an opportunity we should jump on or not is a question to be asked every time you see someone new or new-ish in a battleground.
 
I am probably the worst of all...........takes very little for me to start calling ppl useless/dickelss/skilless/brainless/teamless....etc....

However.....much of the mentioned in first post makes sence, and the truth is that we all should try harder to set these idiots on the right path...

So i would just like to point out two things that are IMO important :

1. I guess it's ok to help out ppl who try regardless of their begginer gear/skill/game mechanics......wether it's by example/advice or directing them to a good player with same class ....But to those who don't try or listen, after fiew attempts i say fuck em...!

2. I find it mandatory that this thread be translated on spanish seing a whole lot ppl come from that language area and aren't educated in english so it's like talking to a wall.............and no we will not learn spanish or any other language for that matter just because we're currently X-realmed with them !
So someone pretty please make all of this on spanih for ''El amor de Dios''

P.S. While you're translating this thread on Spanish squeeze in for the ppl from Tyrande and Colinas Pardas to start using f2p addon as well as learning english, ty
 
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It depends. For a fresh new player that was looking to be more geared/better competent in PvP, sure. With that though, comes at least a willingness for such new players to listen and learn. A role-model/teacher/etc's actions are as effective as a new player's willingness to learn, listen, and adapt, and this applies to many areas outside this game as well. Granted, a role-model's attitude/behavior is a factor in such a player's willingness to be better, but so is willingness from the new player him/herself.

We also have to remember that 20-24 battlegrounds are the only way for F2Ps to grind honor in this bracket. I've seen, though rarely now, several non-bot players who managed to grind enough honor to get BoAs but was still wearing greys/whites in other slots.

Plus one may still find F2P bot characters in this bracket, like the (color)nstuff characters a few patches ago.
 
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Getting kicked from a battleground is one of those rights-of-passage that most every WoW player needs to go through. It's a swift kick-in-the-ass that leads to self examination, e.g. "Why am I standing in Goldshire, I could swear I was just in Warsong Gulch? And what is this cat thingy in the right corner of my screen?". These type of questions could lead one to Googling. Googling might lead one to answers on Wowhead or TI. Those answers hopefully will lead to improvement. And no one had to get raged at for it to happen.

Sometimes you have to be cruel to be kind. Not everyone has the time or patience to explain everthing WoW to every player just off the boat. Sometimes a polite booting is the best thing one can do to help someone down the right path. It's better, and more constructive than players raging at someone that obviously has no concept of where to even start. Things get ugly real fast when people get mad.

That being said, I agree with your motivations, [MENTION=8138]Kincaide[/MENTION]. I think that we should all do what we can to improve the community, and that includes taking in new players under our wings. Anybody who's played with me knows that I'm as helpful as I have time for. I even try to herd jajas through BGs in my Peggy Hill spanish, when I can. But at times, I've helped boot players because I know that having them on the team would contribute to a loss, and I simply don't have the time to get them over the tremendous learning curve in the moments before a battleground starts.

I like to think that like life, an unexamined WoW experience is not worth having. Reflecting on why one is rejected often the impetus to self-improvement. One needs to learn how to learn, and finding out why you were booted from a battleground is often the first step on that path. At least it was for me.
 
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those bots were better than 50% of players on both sides. Most of the time they topped damage and were capable of using CC/focus targets. Which is a hunter's job and they did just fine.

Now, back to the topic. just drop it

Im not gonna call anyone out but,

http://www.twinkinfo.com/forums/f40/blackvenom-blade-not-gf-51401/index2.html

this particular player had (some most impressive feats)
-5000 daily Q completed
-Joined in 2009
-100000 Honorable Kills
-2.2k in 2's ( but probably got it in a twink bracket)

I understand its the f#@# internet, He took approximately 4x essays to persuade on one certain item. Now try applying the same thing to your fellow 14 year old keyturner ( doesn't even have to be a jaja) who has never tried endgame and hasn't been past level 20. But it isn't just kids tho most adults are on that level of clueless when it comes to this game even tho some have been playing it for years.

And that's just on on average what it takes to how are you going to try to explain gear, some bullshit tactics, etc. Total waste of patience and time its just a game.
 
now to drive my point even further, hopefully this will be the last warcraft essay as im tired of writing them too.

You want to know how the idea of my griefing guide actually got started?

It was back in late 2012, I was still multiboxing shadowpriests on alliance. One of my characters happened to be on Daggerspine, which is CRZ'd with Dunemaul. That was to be Aradiel or Kale's home server. So one day I was doing my stuff, queing, buffing,etc when I suddenly met Kale. We exchanged a few words and somehow got into a conversation how retarded Alliance pugs are. He pointed me to this exact thread http://www.twinkinfo.com/forums/f43/you-know-who-you-43817/ I somehow still remember, told me to read it and make a conclusion. Then he was rambling on about something like 90% of people are clueless when it comes to this game, especially PVP. I knew how dumb people were in this game at this point but not 90% huh.. so I disagreed back then...but you know he said prove it they aren't dumb. How was I going to prove?

and thus my griefing crew was born. I quickly found out what he said was 100% true.

The faster you realize how this particular game operates the better. Its an E 12+ game ...waste of time to explain anything
 
now to drive my point even further, hopefully this will be the last warcraft essay as im tired of writing them too.

You want to know how the idea of my griefing guide actually got started?

It was back in late 2012, I was still multiboxing shadowpriests on alliance. One of my characters happened to be on Daggerspine, which is CRZ'd with Dunemaul. That was to be Aradiel or Kale's home server. So one day I was doing my stuff, queing, buffing,etc when I suddenly met Kale. We exchanged a few words and somehow got into a conversation how retarded Alliance pugs are. He pointed me to this exact thread http://www.twinkinfo.com/forums/f43/you-know-who-you-43817/ I somehow still remember, told me to read it and make a conclusion. Then he was rambling on about something like 90% of people are clueless when it comes to this game, especially PVP. I knew how dumb people were in this game at this point but not 90% huh.. so I disagreed back then...but you know he said prove it they aren't dumb. How was I going to prove?

and thus my griefing crew was born. I quickly found out what he said was 100% true.

The faster you realize how this particular game operates the better. Its an E 12+ game ...waste of time to explain anything

Your post is off topic. I said at the outset that this was not a place to discuss whether or not the bracket is capable of being helped. I fully recognize that some people hold that opinion, and I respect that while I disagree with it. This thread, however, is for those who -do- believe the bracket is worth helping, to talk about the ways to go about doing so.

Now with all due respect, if you want to contribute to that endeavor please do so but any more off-topic posts and I'll have them removed.
 
how is it offtopic. I showed you exactly how this game operates and that 90% of the players are clueless. You don't believe me and think im lying? Zone into a bg.

I don't expect my teammates to be Pizza level but you know... I expect teammates to offheal, prioritize targets, peel, CC. No. Its not going to happen
. Its prevalent in the Auction House too I managed to make 100k Gold legitimately off these noobs just by controlling the AH for 2 months. Level of clueless everythere its how this game has worked for the past 9 years.


they cannot be helped. As a famous saying goes. Deal with it. I understand you made the thread for friendly back and forth trolling so I chimed in. I think you knew very well yourself nothing could come out of it. Its just how this damn game works. Nothing is going to change. 12-15 year olds and people totally clueless. I provided an example of a more mature and experienced player now how about trying to explain something similar to an arrogant 16 year old kid? Also what ive noticed.

-People still continue to use autodisarm and keyturn when they have over 400k HKS or over 200k HKS on a single toon
-People still not utilizing their classes to their potential, no offhealing,CC.
-No teamwork or rezing into packs, not assisting teammates, being ''flaggers'' ( see definition of a flagger http://www.twinkinfo.com/forums/f12/definition-flagger-51824/ )

what carries them is their class even a totally dumb druid or hunter will still contribute to a team.

And its in every single bracket, with the exception of 19s they have some but not as plagued by the usual stuff mentioned.
 

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