honestly i want to go with monk for rolling away from openers and mobility for fetching flags. pulling a potential enemy's killing blow is almost the same as charging too. plus the damage mitigation factor that warriors have is more reliant on the team's competency to hold a position rather than the actual fc himself.
but i will say in a warriors defense that they can charge up contained graveyards if healer taunts a enemy pet while atop the plateaus.
but i will say in a warriors defense that they can charge up contained graveyards if healer taunts a enemy pet while atop the plateaus.