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Our team here at GamerHeadlines has managed to find some staggering new information about the upcoming expansion for World of WarCraft: Warlords of Draenor. People already know quite a lot about what Blizzard are planning to do, but it’s time to get specific.
In Warlords of Draenor Blizzard players would be able to enjoy more balanced DPS between the Alliance and the Horde. How exactly?
For the Alliance!
The Heroic Presence of the Draenei will increase the Strength, Intellect and Agility of the player by X, where X is defined by the level of the player (at level 90, X is 300). The Gift of Naaru will heal for the same amount with reduced time from 15 to 5 seconds.
The Human Mace and Sword specializations will be removed in WoW: Warlords of Draenor. The Human Spirit will be increasing the highest secondary stats of the player by X ( X is increasing with level, being 200 at level 90)
Nimble Fingers, a skill that increases Haste by 1%, will now replace the Gnome’s Shortblade Specialization. The cooldown of Escape Artist’s has also been changed from 1.5 minutes to 1 minute. Moreover, instead of only increasing the maximum Mana, Expansive Mind will increase the player’s maximum Mana, Rage, Energy or Runic Power by 5%.
The Night Elf’s Touch of Elune will be a new passive skill that increases Haste by 1% at night and Crit chance by 1% during the day. Quickness will now not only increase the Dodge chance by 2%, but also increase player’s Speed by 2%.
Dwarfs will also experience minor changes in their skills. In Warlords of Draenor, Crack Shot will be removed. The Mace Specialization of the Drawfs will be replaced with ‘Might of the Mountain’ skill that increases the Critical Strike bonus damage and healing by 2%. Also, in addition to clearing Poison, Disease and Bleed effects and providing 10% damage reduction for 8 seconds, Stoneform will now clear Magic and Curse effects as well.
For the Horde!
The Axe Specialization of the Orc has also been removed. Hardiness will reduce the duration of Stun effects not by 15%, but by 10%.
The Blood Elf’s Arcane Acuity will be a new passive skill that increases the Crit chance of the player with 1%.
In Warlords of Draenor the Troll Dead Eye will also be removed, while the Berserking Haste increase will drop down from 20% to 15%. Also, instead of increasing damage against Beasts by 5%, Beast Slaying will now increase the XP earned from killing Beasts by 20%.
Taurens will also get a new passive that increases Critical Strike bonus damage and healing by 2%. The Tauren Endurance will now increase Stamina with X (X increasing with the player’s level being 450 at level 90).
In Warlords of Draenor the Undead Will of Forsaken’s cooldown will be changed as well. Increased by 1 minute it will now be 3 minutes, instead of 2 minutes.
Please note, that the values may be changed as Blizzard is currently searching for the most optimal changes. Will they manage to achieve a more balanced gameplay with these changes? What do you think? - from. Racial Changes to be made in World of WarCraft: Warlords of Draenor
Sent from my iPhone using [URL=http://tapatalk.com/m?id=1]Tapatalk
In Warlords of Draenor Blizzard players would be able to enjoy more balanced DPS between the Alliance and the Horde. How exactly?
For the Alliance!
The Heroic Presence of the Draenei will increase the Strength, Intellect and Agility of the player by X, where X is defined by the level of the player (at level 90, X is 300). The Gift of Naaru will heal for the same amount with reduced time from 15 to 5 seconds.
The Human Mace and Sword specializations will be removed in WoW: Warlords of Draenor. The Human Spirit will be increasing the highest secondary stats of the player by X ( X is increasing with level, being 200 at level 90)
Nimble Fingers, a skill that increases Haste by 1%, will now replace the Gnome’s Shortblade Specialization. The cooldown of Escape Artist’s has also been changed from 1.5 minutes to 1 minute. Moreover, instead of only increasing the maximum Mana, Expansive Mind will increase the player’s maximum Mana, Rage, Energy or Runic Power by 5%.
The Night Elf’s Touch of Elune will be a new passive skill that increases Haste by 1% at night and Crit chance by 1% during the day. Quickness will now not only increase the Dodge chance by 2%, but also increase player’s Speed by 2%.
Dwarfs will also experience minor changes in their skills. In Warlords of Draenor, Crack Shot will be removed. The Mace Specialization of the Drawfs will be replaced with ‘Might of the Mountain’ skill that increases the Critical Strike bonus damage and healing by 2%. Also, in addition to clearing Poison, Disease and Bleed effects and providing 10% damage reduction for 8 seconds, Stoneform will now clear Magic and Curse effects as well.
For the Horde!
The Axe Specialization of the Orc has also been removed. Hardiness will reduce the duration of Stun effects not by 15%, but by 10%.
The Blood Elf’s Arcane Acuity will be a new passive skill that increases the Crit chance of the player with 1%.
In Warlords of Draenor the Troll Dead Eye will also be removed, while the Berserking Haste increase will drop down from 20% to 15%. Also, instead of increasing damage against Beasts by 5%, Beast Slaying will now increase the XP earned from killing Beasts by 20%.
Taurens will also get a new passive that increases Critical Strike bonus damage and healing by 2%. The Tauren Endurance will now increase Stamina with X (X increasing with the player’s level being 450 at level 90).
In Warlords of Draenor the Undead Will of Forsaken’s cooldown will be changed as well. Increased by 1 minute it will now be 3 minutes, instead of 2 minutes.
Please note, that the values may be changed as Blizzard is currently searching for the most optimal changes. Will they manage to achieve a more balanced gameplay with these changes? What do you think? - from. Racial Changes to be made in World of WarCraft: Warlords of Draenor
Sent from my iPhone using [URL=http://tapatalk.com/m?id=1]Tapatalk