Basically the way I see it is... We rogues have a lot of defensive spells, and ways to stay alive... If I join a bg I could honestly if I played smartly not die or take any damage at all. I've noticed that as a rogue in a bg in the 70 bracket I am mainly there to kill the efc and healers or I am there to kb farm either one depending if you want to play objectively or just faceroll everyone. I've noticed though back on topic, We can easily be built to have the most defensive spells at level 70 probabaly out of the whole game..... but the question is? Is it worth it and how good would you be compared to other tanks at 70?
Well I predict a rogue can have 22k health if he stamina stacked... Witch would help a lot but he would still be squishy.... That's when the build comes in.
The level 45 talent... Elusiveness: "Your feint ability also reduces all damage taken by 30%" Feint costs 20 energy not too hard to keep up every 5 seconds.
The level 30 talent.... Combat Readiness: Successful melee attacks will deal 10% less damage per application stacking up to 5 times to a maximum reduction of 50% damage! Lasts for 20 seconds but if you go 10 seconds without being struck by a melee attack it will cancel.
Bascially combine both of those and at its maximum you will have 80% damage reduction against melee and 30% against magic, That is better than any other tank reduction at this level!
Lets take a look at the level 30 talent one more time.... Deadly throw: "Finishing move that reduces the movement speed of the target by 50%"
Most people wouldn't realize how well this could work as a fc... Picture yourself getting tunneled by a melee and with a push of a button they are slowed, Now this can be a bargain since elusiveness makes melee attacks do less damage, but this will slow melee classes down... Personal preference is what I would go with.
As for your level 60 talent.... Burst of speed: "Increases movement speed by 70% and removes any movement impairing effects" Extremely overpowered for a tank too have if they run as fc. It has a 15 energy cost and can get you across midfield of gulch back to your base in 20 seconds. Especially if you also use nitro boots... (450 engineering)
We have 50% dodge with full bis at 70, Witch means we have a 50% chance we wont be hit by melee classes, We also have cloak of shadows witch removes all dots on you and makes you immune to all magical damage and harmful effects for 3 seconds then makes you resist all spells for 5 seconds.
Evasion, gives you 100% dodge for 10 seconds... Melee classes cant touch you for 10 seconds. Also we have prep, resets the cooldown on evasion so technically 20 seconds of non melee damage.
We also have blind, witch you could use on a rogue if he opens on you to get him off of you asap etc and could help in lots of situations.
Disarm a rogue who is bursting you with disarm... The possibilitys are endless.
Now the problem is what spec would be the best for rogue tanking? Would it be assassination for the possibility of 120 or 150 agility? Would it be combat for the haste cd? Would it be subletly for the honor among thieves to easily build cp to have slice and dice up 24/7 to keep energy up while keeping your feint/burst of speed on? You decide comment ideas and suggestions and wether or not you think rogues could be an effective tank.
Well I predict a rogue can have 22k health if he stamina stacked... Witch would help a lot but he would still be squishy.... That's when the build comes in.
The level 45 talent... Elusiveness: "Your feint ability also reduces all damage taken by 30%" Feint costs 20 energy not too hard to keep up every 5 seconds.
The level 30 talent.... Combat Readiness: Successful melee attacks will deal 10% less damage per application stacking up to 5 times to a maximum reduction of 50% damage! Lasts for 20 seconds but if you go 10 seconds without being struck by a melee attack it will cancel.
Bascially combine both of those and at its maximum you will have 80% damage reduction against melee and 30% against magic, That is better than any other tank reduction at this level!
Lets take a look at the level 30 talent one more time.... Deadly throw: "Finishing move that reduces the movement speed of the target by 50%"
Most people wouldn't realize how well this could work as a fc... Picture yourself getting tunneled by a melee and with a push of a button they are slowed, Now this can be a bargain since elusiveness makes melee attacks do less damage, but this will slow melee classes down... Personal preference is what I would go with.
As for your level 60 talent.... Burst of speed: "Increases movement speed by 70% and removes any movement impairing effects" Extremely overpowered for a tank too have if they run as fc. It has a 15 energy cost and can get you across midfield of gulch back to your base in 20 seconds. Especially if you also use nitro boots... (450 engineering)
We have 50% dodge with full bis at 70, Witch means we have a 50% chance we wont be hit by melee classes, We also have cloak of shadows witch removes all dots on you and makes you immune to all magical damage and harmful effects for 3 seconds then makes you resist all spells for 5 seconds.
Evasion, gives you 100% dodge for 10 seconds... Melee classes cant touch you for 10 seconds. Also we have prep, resets the cooldown on evasion so technically 20 seconds of non melee damage.
We also have blind, witch you could use on a rogue if he opens on you to get him off of you asap etc and could help in lots of situations.
Disarm a rogue who is bursting you with disarm... The possibilitys are endless.
Now the problem is what spec would be the best for rogue tanking? Would it be assassination for the possibility of 120 or 150 agility? Would it be combat for the haste cd? Would it be subletly for the honor among thieves to easily build cp to have slice and dice up 24/7 to keep energy up while keeping your feint/burst of speed on? You decide comment ideas and suggestions and wether or not you think rogues could be an effective tank.
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